Script to report on who made which animations in a prim

From Second Life Wiki
Revision as of 13:38, 19 December 2011 by Chaz Longstaff (talk | contribs) (Created page with "* Back to MLPV2_Addons //really pretty basic. Just drop script in. Will delete itself at end. //bear in mind that counting starts at 0, so add at the end add 1 in your head …")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

//really pretty basic. Just drop script in. Will delete itself at end. //bear in mind that counting starts at 0, so add at the end add 1 in your head to the total key myQuery; integer Anim_Qty; string ObjectName; integer x; key CreatorID;

default {


       state_entry() {
           x = 0;
           Anim_Qty = llGetInventoryNumber(INVENTORY_ANIMATION);
           state animreport;
       }

}


state animreport {

   state_entry() {
   
           ObjectName = llGetInventoryName(INVENTORY_ANIMATION, x);
           llSetText( "[" + (string)x + "] : " + ObjectName + "\n\n\n",<1.0,1.0,1.0>,1.0);
           CreatorID = llGetInventoryCreator(ObjectName);
           myQuery = llRequestAgentData(CreatorID, DATA_NAME);
   }
   
   dataserver(key queryid, string data) {
       if (myQuery == queryid) {
           llSay(0, (string)x + ". " + ObjectName + " : " + data);
           llSetTimerEvent(5); 
           if (x < Anim_Qty) {
               x = x + 1;
               state next;
           }
       } 
   }
   
   timer() {
       llSetText("",<1.0,1.0,1.0>,1.0);
       llSetTimerEvent(0); 
       llRemoveInventory(llGetScriptName());
   }

}


state next {

   state_entry() {
       
       state animreport;
       
   }

}