Difference between revisions of "Sculpted Prims"

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(Partial translation into Korean Language.)
(Undo revision 176653 by Teresia Renfold (Talk))
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<videoflash>LlfpACg_lww</videoflash>
 
<videoflash>LlfpACg_lww</videoflash>
  
'''조각 프림''', 혹은 ''스컵티''라고 불리우는 이것은 이미지 파일('''[[Sculpted Prims: FAQ#SculptTextures|조각프림 텍스쳐]]''' '''[[Sculpted Prims: FAQ#SculptTextures|조각프림 맵]]''')에 RGB 값으로 저장된 X, Y, Z 좌표값에 따라 그 형태가 좌우되는 [[prim 프림]]입니다.
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A '''Sculpted Prim''', or ''sculptie'', is a [[prim]] whose shape is determined by an array of x, y, z coordinates stored as RGB values in an image file
조각 프림은 기존 세컨드 라이프 프림 시스템에서 표현이 불가능했던 보다 복잡하고 유기적인 형태를 만들어내기 위해 사용될 수 있습니다. 오른쪽에 나온 과일 모양들과 쟁반은 제각각 하나 씩의 프림으로 만들어져 있습니다. 보다 기술적인 상세 사항을 알고 싶다면 [[Sculpted Prims: Technical Explanation]]부분을 살펴보세요.
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(a '''[[Sculpted Prims: FAQ#SculptTextures|Sculpt Texture]]''' or '''[[Sculpted Prims: FAQ#SculptTextures|Sculpt Map]]''').
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Sculpted prims can be used to create more complex, organic shapes that were not previously possible with the Second Life prim system. Each piece of fruit to the right is one prim (and so is the plate). For technical details, see [[Sculpted Prims: Technical Explanation]].
  
== 조각프림을 만드는 법 ==  
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== How do I make Sculpted Prims ==  
  
현재 세컨드라이프 '''내부'''에는 오직 몇가지의 제한적인 조각프림 제작 도구만이 존재합니다. 이 조각프림은 대개 블랜더, 마야, 혹은 윙스3D와 같은 외부 모델링 유틸리티를 이용해 만들어진 뒤 세컨드라이프 인월드 상으로 업로드된 다음, 만들기 도구를 이용해 프림에 적용됩니다. 더 자세한 방법을 알기 위해서는 [[Sculpted Prims: Creator's Guide]]를 읽어보세요. 혹은 [[Sculpted Prims: 3d Software Guide]]로 건너뛰어 공부할 수도 있습니다.
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Presently, there are only a few limited tools '''inside''' Second Life for creating sculpties. They are usually created externally using a 3D modeling tool such as Blender, Maya, or Wings 3D, and then uploaded to Second Life, where they are applied to a prim with the build tools. See [[Sculpted Prims: Creator's Guide]] for more guidance, or jump straight to [[Sculpted Prims: 3d Software Guide]].
  
==  새 소식 ==
 
  
=== 2007년 6월 20일 ===
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== News ==
  
조각프림 개발을 위한 토론 및 공지를 위한 인월드 그룹인 '''Sculptie Dev'''이 창설되었습니다.
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=== 20 June 2007 ===
  
=== 2007년 5월 24일 ===
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In-world group '''Sculptie Dev''': group primarily for the communication/announcement of sculpted prim development.
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=== 24 May 2007 ===
  
 
Linden Lab is running a contest: show off your sculpties for fun, fame and schwag!  [http://blog.secondlife.com/2007/05/24/second-life-sculpted-prim-contest-show-us-your-sculpties/ Read the blog for details.]  Deadline for submissions is June 1st.
 
Linden Lab is running a contest: show off your sculpties for fun, fame and schwag!  [http://blog.secondlife.com/2007/05/24/second-life-sculpted-prim-contest-show-us-your-sculpties/ Read the blog for details.]  Deadline for submissions is June 1st.
  
=== 2007년 5월 23일 ===
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=== 23 May 2007 ===
  
 
Sculpted prims are now available on the [http://blog.secondlife.com/2007/05/23/the-grid-is-down-for-scheduled-maintenance/ Main Grid] as of version 1.16.0(5).
 
Sculpted prims are now available on the [http://blog.secondlife.com/2007/05/23/the-grid-is-down-for-scheduled-maintenance/ Main Grid] as of version 1.16.0(5).
  
=== 2007년 5월 16일 ===
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=== 16 May 2007 ===
  
 
An update to sculpted prims, included in the [http://blog.secondlife.com/2007/05/15/beta-grid-updated-to-second-life-11601/ latest build] of the beta viewer ([http://secondlife.com/community/preview.php 1.16.0(1)]), has two changes that are not backwards-compatible:
 
An update to sculpted prims, included in the [http://blog.secondlife.com/2007/05/15/beta-grid-updated-to-second-life-11601/ latest build] of the beta viewer ([http://secondlife.com/community/preview.php 1.16.0(1)]), has two changes that are not backwards-compatible:
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=== 2007년 4월 27일 ===
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=== 27 April 2007 ===
  
 
Sculpted Prims made available on the [http://www.secondlife.com/community/preview.php preview grid].
 
Sculpted Prims made available on the [http://www.secondlife.com/community/preview.php preview grid].

Revision as of 05:42, 16 December 2008

Sculpted Prims
Seven prim couch by Xenius Revere, using baked ambient occlusion.
One prim head by Chip Midnight, using baked diffuse lighting.
Vase sculpture by Damanios Thetan

A Sculpted Prim, or sculptie, is a prim whose shape is determined by an array of x, y, z coordinates stored as RGB values in an image file (a Sculpt Texture or Sculpt Map). Sculpted prims can be used to create more complex, organic shapes that were not previously possible with the Second Life prim system. Each piece of fruit to the right is one prim (and so is the plate). For technical details, see Sculpted Prims: Technical Explanation.

How do I make Sculpted Prims

Presently, there are only a few limited tools inside Second Life for creating sculpties. They are usually created externally using a 3D modeling tool such as Blender, Maya, or Wings 3D, and then uploaded to Second Life, where they are applied to a prim with the build tools. See Sculpted Prims: Creator's Guide for more guidance, or jump straight to Sculpted Prims: 3d Software Guide.


News

20 June 2007

In-world group Sculptie Dev: group primarily for the communication/announcement of sculpted prim development.

24 May 2007

Linden Lab is running a contest: show off your sculpties for fun, fame and schwag! Read the blog for details. Deadline for submissions is June 1st.

23 May 2007

Sculpted prims are now available on the Main Grid as of version 1.16.0(5).

16 May 2007

An update to sculpted prims, included in the latest build of the beta viewer (1.16.0(1)), has two changes that are not backwards-compatible:

1) The orientation of the sculpt map (sculpt texture) is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.) (source)

2) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type. (source: Talk page)


27 April 2007

Sculpted Prims made available on the preview grid.


Where can I find out more about Sculpted Prims?

Sculpted Prims have now a comprehensive FAQ wiki page.


See also