Sculpted Prims

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Sculpted Prims
Seven prim couch by Xenius Revere, using baked ambient occlusion.
One prim head by Chip Midnight, using baked diffuse lighting.

What are Sculpted Prims?

A Sculpted Prim is a prim whose shape is determined by a texture. These textures are called Sculpt Textures or Sculpt Maps. You can use sculpted prims to create more complex, organic shapes that are not currently possible with Second Life's prim system. For technical details, see Sculpted Prims Explained.


Sculpted Prims: News

16 May 2007

An update to sculpted prims, included in the latest build of the beta viewer (1.16.0(1)), has two changes that are not backwards-compatible:

1) The orientation of the sculpt map (sculpt texture) is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.) (source)

2) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type. (source: Talk page)


27 April 2007

Sculpted Prims made available on the preview grid.


Where can I find out more about Sculpted Prims?

Sculpted Prims have now a comprehensive FAQ wiki page.


See also