A Sculpted Prim, or sculptie, is a prim whose shape is determined by an array of <math><x, y, z></math> coordinates stored as RGB values in an image file (a Sculpt Texture or Sculpt Map). Sculpted prims can be used to create more complex, organic shapes that were not previously possible with Second Life's prim system. Each piece of fruit to the right is one prim (and so is the plate). For technical details, see Sculpted Prims: Technical Explanation.
How do I make Sculpted Prims
Presently, there only a few limited tools inside Second Life for creating sculpties. They are usually created externally using a 3D modeling tool such as Blender, Maya, or Wings 3D, and then uploaded to Second Life, where they are applied to a prim with the build tools. See Sculpted Prims: Creator's Guide for more guidance, or jump straight to Sculpted Prims: 3d Software Guide.
20 June 2007
In-world group Sculptie Dev: group primarily for the communication/announcement of sculpted prim development.
24 May 2007
Linden Lab is running a contest: show off your sculpties for fun, fame and schwag! Read the blog for details. Deadline for submissions is June 1st.
23 May 2007
Sculpted prims are now available on the Main Grid as of version 1.16.0(5).
16 May 2007
1) The orientation of the sculpt map (sculpt texture) is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.) (source)
2) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type. (source: Talk page)
27 April 2007
Sculpted Prims made available on the preview grid.
Where can I find out more about Sculpted Prims?
Sculpted Prims have now a comprehensive FAQ wiki page.