Difference between revisions of "Sculpted Prims: Resident-made Tools"

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For that list, see [[Sculpted Prims: 3d Software Guide]].
For that list, see [[Sculpted Prims: 3d Software Guide]].


= Preview Tools =  
= Preview Tools =


== Offline Preview Tools ==
== Offline Preview Tools ==
Basic tools that can be used to preview what a sculpt texture will look like when uploaded into Second Life and rendered as a prim.  All of these are made by other Residents and should generally be considered beta or works in progress.
=== SculptPot Viewer ===
Use SculptPot to preview your sculpt maps off line. Load up a sculpty of any size and rotate and view in solid or wireframe mode.
SculptPot resizes to your full screen size and you can zoom in to see the detail. Save as png, tga, bmp, jpg.
Download SculptPot Viewer free of charge.
*'''Creator''': [[user:Ohjiro Watanabe | Ohjiro Watanabe]]
*'''Link to get it''': [http://www.nonancho.com/JiroTips/SculptPot.aspx SculptPot]
*'''Requires''': Windows XP/Vista/7 plus the following components which will all be installed automatically as needed .NET framework 4, XNA studio, 4 DirectX.
*'''Video Introduction''': [http://www.youtube.com/watch?v=X3n3zUwo-Qw An Introduction to SculptPot Viewer]
=== AvPainter ===
Sculpty previewer that allows you to preview with texture. Also allows you to paint directly on the surface to create texture maps. Support for layers. Full version allows texture maps to be saved as PSD and TGA.
*'''Creator''': [[user:Pootle Trollop | Pootle Trollop]]
*'''Link to get it''': [http://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=158462 Purchase from Xstreet] or [http://avpainter.osbyte.net/dl.php?name=demo&regcode=demo Download Demo]
*'''Requires''': A PC running Windows XP or Vista, as well as [http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en Microsoft .NET Framework Version 2.0 Redistributable]. Includes XNA/DirectX component installer.
=== Cel_Sculptpreview ===
*'''Creator''': [[user:Cel Edman | Cel Edman]]
*'''Link to get it''': [http://www.xs4all.nl/~elout/sculptie/ Download from website]
*'''Requires''': [http://java.com/en/download/index.jsp Java Runtime Engine 1.6 or higher] installed on your system. This is a simple Sculpt previewer created in [http://processing.org/ Processing]. Downloads available for Windows, Mac OS X and Linux. Currenly not further developed, since Cel continues on developing Sculptypaint (Resident-made Sculpt Creation Tools) at the moment, that got this realtime previewer as well.


Basic tools that can be used to preview what a sculpt texture will look like when uploaded into Second Life and rendered as a primAll of these are made by other Residents and should generally be considered beta or works in progress.
=== A Hacky Sculpt Previewer ===
*'''Creator''': [[user:Yumi Murakami | Yumi Murakami]]
*'''Link to get it''': [http://www.bijodesign.com/sculpt/SculptPreview.html Web Start Launcher], [http://www.bijodesign.com/sculpt/SculptPreview.jar Executable JAR file], [[Hacky Sculpt Previewer | Source Code]] (Java SDK required to run from the source).
*'''Requires''': [http://java.com/en/download/index.jsp Java Runtime Engine 1.6 or higher], [http://java.sun.com/products/java-media/3D/download.html Java 3d API] and any OS that will run them (Win and Linux are well covered, Mac is not).  If installing or upgrading the JRE, be sure to do it before installing Java3dThe Web Start link above should be able to automatically install any needed components.  Note that it will attempt to automatically redirect your browser to a download page, so if nothing happens when you click on it, please check your security settings will allow this.
 
=== Sculptaire ===
Open source sculpty previewer that also allows preview with texture.
*'''Creator''': [[user:Flame Swenholt | Flame Swenholt]]
*'''Link to get it''': [http://sourceforge.net/projects/sculptaire/ Download from website]
*'''Requires''': Windows 2000 SP4, Windows XP SP2 or Windows Vista (NOT x64!), as well as [http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en Microsoft .NET Framework Version 2.0 Redistributable]


=== SculptySpace ===
=== SculptySpace ===
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*'''Link to get it''': [http://www.sculptyspace.com/index.php?id=2 Download from website]
*'''Link to get it''': [http://www.sculptyspace.com/index.php?id=2 Download from website]
*'''Requires''': Windows XP SP2 or Windows Vista, [http://www.microsoft.com/downloads/details.aspx?familyid=200b2fd9-ae1a-4a14-984d-389c36f85647&displaylang=en Microsoft Visual C++ 2005 SP1 Redistributable]
*'''Requires''': Windows XP SP2 or Windows Vista, [http://www.microsoft.com/downloads/details.aspx?familyid=200b2fd9-ae1a-4a14-984d-389c36f85647&displaylang=en Microsoft Visual C++ 2005 SP1 Redistributable]
=== SIEE(Sculptie Importer Exporter and Editor) ===
*'''Creator''': [[user:Rex Cronon | Rex Cronon]]
*'''Link to get it''': [http://www.elektralusion.com/siee_122809/ Run it from website]
*'''Requires''': [http://java.com/en/download/index.jsp Java Runtime Engine 1.6 or higher] installed on your system. This is java applet.  To run it you only need to have a browser that allows applets to run. It has many functions.  I personally use it with ArtOfIllusions.  I plan to have it allow the use of addons.  If you have any questions, comments, or you find any bugs please send me an IM in world:) This program is free to use for a limited time.  My only request is that you mention it:)<br/>
Thank you Eleanora Newell for hosting it:)


=== XNA Sculptpreview ===
=== XNA Sculptpreview ===
*'''Creator''': [[user:Eddy Stryker | Eddy Stryker]]
*'''Creator''': [[user:Eddy Stryker | Eddy Stryker]]
*'''Link to get it''': [[User:Eddy_Stryker/XNA_Sculptpreview | XNA Sculptpreview]]
*'''Link to get it''': [[User:Eddy_Stryker/XNA_Sculptpreview | XNA Sculptpreview]]
*'''Requires''': Windows XP SP2 or Windows Vista, along with the Microsoft XNA framework (see above link for details)
*'''Requires''': Windows XP SP2 or Windows Vista, along with the Microsoft XNA framework (see above link for details)
*'''Derivatives''': [http://mailerdaemon.home.comcast.net/SculptedPreview.zip XNA SculptPreview] - Modified version to include LOD and a more sensible camera configuration (and a bunch of other changes under the hood).
*'''Derivatives''': [http://mailerdaemon.home.comcast.net/SculptedPreview.zip XNA SculptPreview] - Modified version to include LOD and a more sensible camera configuration (and a bunch of other changes under the hood).
=== A Hacky Sculpt Previewer ===
*'''Creator''': [[user:Yumi Murakami | Yumi Murakami]]
*'''Link to get it''': [http://www.bijodesign.com/sculpt/SculptPreview.html Web Start Launcher], [http://www.bijodesign.com/sculpt/SculptPreview.jar Executable JAR file], [[Hacky Sculpt Previewer | Source Code]] (Java SDK required to run from the source).
*'''Requires''': [http://java.com/en/download/index.jsp Java Runtime Engine 1.6 or higher], [http://java.sun.com/products/java-media/3D/download.html Java 3d API] and any OS that will run them (Win and Linux are well covered, Mac is not).  If installing or upgrading the JRE, be sure to do it before installing Java3d.  The Web Start link above should be able to automatically install any needed components.  Note that it will attempt to automatically redirect your browser to a download page, so if nothing happens when you click on it, please check your security settings will allow this.
=== Cel_Sculptpreview ===
*'''Creator''': [[user:Cel Edman | Cel Edman]]
*'''Link to get it''': [http://www.xs4all.nl/~elout/sculptie/ Download from website]
*'''Requires''': [http://java.com/en/download/index.jsp Java Runtime Engine 1.6 or higher] installed on your system. This is a simple Sculpt previewer created in [http://processing.org/ Processing]. Downloads available for Windows, Mac OS X and Linux. Currenly not further developed, since Cel continues on developing Sculptypaint (Resident-made Sculpt Creation Tools) at the moment, that got this realtime previewer as well.
<br/>


== In-world Preview Tools ==
== In-world Preview Tools ==


Tools that can be used to view in Second Life what a sculpt will look like before the texture is uploaded.
Tools that can be used to view in Second Life what a sculpt will look like before the texture is uploaded.
=== Sculpt Preview using Parcel Media ===
Tutorial on using the Parcel Media as a Sculpt Texture Preview. Example available at the in-world location listed below.
*'''Website:''' [http://nandnerd.info/blog/2007/06/16/sculpty-media-video-url-previewer/ blog.nandnerd.info/...]
*'''Forum Discussion:''' [http://forums-archive.secondlife.com/8/16/191214/1.html forums-archive.secondlife.com]
*'''Author:''' [[User:nand Nerd | nand Nerd]]
*'''In-World:''' [http://slurl.com/secondlife/Lasiocampa/133/209/57 Lasiocampa]
*'''Requirements:''' Web hosting (free small image hosting at http://imageshack.us works without hassle)




=== Texture Wizard (Commercial) ===
=== Texture Wizard (Commercial) ===
 
Works using the media texture on your land (you must own or rent land to use it) using QuickTime, the way an in-game TV does. Saving a .bmp, .jpg or .psd file will automatically update the image in-game. You can see your changes live on a prim. Avoids uploads until you are done (you must still upload for a permanent version). Also works just as a regular texture previewer.
*'''Website:''' [http://sl.infomyth.com/texturepreview/texturepreview.htm Infomyth.com]
*'''Website:''' [http://sl.infomyth.com/texturepreview/texturepreview.htm Infomyth.com]
*'''In-World:''' [http://slurl.com/secondlife/Horowitz/164/20/21/ Horowitz]
*'''In-World:''' [http://slurl.com/secondlife/Horowitz/164/20/21/ Horowitz]
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*'''Operating Systems:''' Windows XP
*'''Operating Systems:''' Windows XP


Works using the media texture on your land (you must own or rent land to use it) using QuickTime, the way an in-game TV does. Saving a .bmp, .jpg or .psd file will automatically update the image in-game. You can see your changes live on a prim. Avoids uploads until you are done (you must still upload for a permanent version). Also works just as a regular texture previewer.
= Special purpose Sculpt Creation / Manipulation Tools =
<br/>
The tools listed here aren't fully-fledged 3d modelling programs &mdash;  they are stand-alone tools for creating sculpt maps, usually in some limited way. As with the previewers above, consider them works in progress.
 
=== Sculpt Preview using Parcel Media ===
 
*'''Website:''' [http://nandnerd.info/blog/2007/06/16/sculpty-media-video-url-previewer/ blog.nandnerd.info/...]
*'''Forum Discussion:''' [http://forums.secondlife.com/showthread.php?t=191214 forums.SecondLife.com]
*'''Author:''' [[User:nand Nerd | nand Nerd]]
*'''In-World:''' [http://slurl.com/secondlife/Lasiocampa/133/209/57 Lasiocampa]
*'''Requirements:''' Web hosting


Tutorial on using the Parcel Media as a Sculpt Texture Preview. Example available at location above (Lasiocampa 133,209,57).
On the other hand, if they do what you want, a lathe tool, for example, then they are much easier than buying, setting up, learning, and using a full 3D modeller.


= Special purpose Sculpt Creation Tools =
=== LandSculptor ===
Makes a sculptie model of any region in SL. LandSculptor scans the sim region and creates a sculpt map texture you can use to make detailed models of your land. Rez the LandSculptor and start scanning and in about a minute, you'll be provided with a set of textures to make your own sculptie model.
*'''Creator:'''[[User:Emma Nowhere | Emma Nowhere]]
*'''Link to get it:'''http://www.nowherevirtual.com/landsculptor/
*'''Requires:''' Web browser


The tools listed here aren't fully-fledged 3d modeling programs &mdash;  they are stand-alone tools for creating sculpt maps, usually in some limited way. As with the previewers above, consider them works in progress.
=== LD Sculpty Protect ===
LD Sculpty Protect is a tool to protect sculpty textures in Second Life - that nobody can steal your hard work by simply making screenshots. It is optimized to manage multiple files at once. It is possible to use your own logo! See website for more information.
*'''Creator''': [[user:Langweiliger Dreier | Langweilliger Dreier]]
*'''Link to get it''': [https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=986734 https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=986734]
*'''Requires''': Windows PC


On the other hand, if they do what you want, a lathe tool, for example, then they are much easier than buying, setting up, learning, and using a full 3D modeler.
=== LD Sculpty Shrink ===
LD Sculpty Shrink is a tool to decrease size of sculpties to any size - to make sculpted nano prims for example. It is optimized to manage multiple files. (LD Sculpty Protect is included in this tool). See website for more information.
*'''Creator''': [[user:Langweiliger Dreier | Langweilliger Dreier]]
*'''Link to get it''': [https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=987653 https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=987653]
*'''Requires''': Windows PC


=== Math Sculptor 1.0===
*'''Creator''': [[user:Burhop Piccard | Burhop Piccard]]
*'''Link to get it''': http://mark.burhop.net there is also a  [[MathSculptor|MathSculptor]] wiki page.
*'''Requires''': Windows XP or Vista.
Math Sculptor is free application for creating and viewing sculpted primitives. It provides dynamic viewing and modification of sculpties. What differentiates this application is that it is build upon an extendible "addin" architecture. This allows others to easily create new algorithms that generate completely new types of sculpties. See http://mark.burhop.net for more information and sample sculpted primitives.


=== PloppSL ===
=== PloppSL ===
 
PloppSL allows you to create Sculpted Prims for Second Life by painting the front and back side of your model. Thus, texture and model are created in one step. You can create or use different textures for the front and backside of your model. You can also paint in your favored paint program, import the images into PloppSL by drag&drop and turn them into 3D models.
*'''Creator:'''[[User:Imp Iwish | Imp Iwish]]
*'''Creator:'''[[User:Imp Iwish | Imp Iwish]]
*'''Link to get it:''' http://www.secondplopp.com/
*'''Link to get it:''' http://www.secondplopp.com/
*'''Operating Systems:''' Windows, Mac OS
*'''Operating Systems:''' Windows, Mac OS
PloppSL allows you to create Sculpted Prims for SecondLife by painting the front and back side of your model. Thus, texture and model are created in one step. You can create or use different textures for the front and backside of your model. You can also paint in your favored paint program, import the images into PloppSL by drag&drop and turn them into 3D models.


'''Resources'''
'''Resources'''
 
* [http://forums-archive.secondlife.com/8/c5/213219/1.html SL forum thread]
* [http://forums.secondlife.com/showthread.php?t=213219 sl forum thread] (restricted access)
 
=== TATARA - Sculpted Prim Previewer and Editor ===
 
*'''Creator:'''[[User:Yuzuru Jewell | Yuzuru Jewell]]
*'''Link to get it:'''http://kanae.net/secondlife/tatara.html
*'''Requires:''' Windows/Mac OS X/Linux using wine
 
TATARA displays both a sculpted prim and its texture.
A sculpted Prim can be edited in the five modes:ROKURO/TOKOROTEN/MAGE/WAPPA/TSUCHI.
The five modes can be combined and used.
Furthermore, TATARA can correct coordinates for every control point in the BITMAP and TSUCHI mode.
Created by  Yuzuru Jewell...arigato!
 


=== ROKURO Sculpted Prim Maker ===
=== ROKURO Sculpted Prim Maker ===
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*'''Creator:'''[[User:Yuzuru Jewell | Yuzuru Jewell]]
*'''Creator:'''[[User:Yuzuru Jewell | Yuzuru Jewell]]
*'''Link to get it:''' http://kanae.net/secondlife/
*'''Link to get it:''' http://kanae.net/secondlife/
*'''Requires:''' Windows/Mac OS X/Linux using wine
*'''Requires:''' Windows


Rokuro translates from Japanese as "lathe" and that's basically what this is: a standalone version of the lathe tool found in many 3d modeling programs that saves directly to sculpt maps.  You draw a line in 2d by editing the various points and the program effectively spins that line around an axis to create the 3d object.  Cylinders and polygonal prisms are both possible.  Obviously limited to things you can create with this method so far, but easy for anyone to pick up and use and more features are still being added.  Created by  Yuzuru Jewell...arigato!
Rokuro translates from Japanese as "lathe" and that's basically what this is: a standalone version of the lathe tool found in many 3d modeling programs that saves directly to sculpt maps.  You draw a line in 2d by editing the various points and the program effectively spins that line around an axis to create the 3d object.  Cylinders and polygonal prisms are both possible.  Obviously limited to things you can create with this method so far, but easy for anyone to pick up and use and more features are still being added.  Created by  Yuzuru Jewell...arigato!


'''Resources'''
'''Resources'''
* [http://forums-archive.secondlife.com/8/98/184264/1.html sl forum thread]


* [http://forums.secondlife.com/showthread.php?t=184264 sl forum thread] (restricted access)
=== SculptCrafter ===
Turns a linkset of spheres, cylinders and boxes into a sculptie and outputs it as a web link (giving a lego-like feel of moving parts of your sculpt around fast and getting quasi-immediate results), which you click and do 'save file' to get your sculpt map. The sculptie will look as much like the linkset within certain technical limits, such as the fact it does not support twist.
*'''Creator:'''[[User:Contagious Republic | Contagious Republic]]
*'''Link to get it:'''http://slurl.com/secondlife/3DBuildEasy/183/114/508
*'''Requires:''' 86 prims at most, but typically 30 or so. Only during creation.


=== TOKOROTEN(extruder)Sculpted Prim Maker ===
You can fit 64 boxes into a sculptie; 28 for spheres; 85 for spikes, 23 cylinders of 8 sides, or mix thereof. As they can be placed independantly, you get the unprecedented ability to make several window frames per sculpt, for example.


*'''Creator:'''[[User:Yuzuru Jewell | Yuzuru Jewell]]
The SculptCrafter is 100% functional if you use it in its sandbox, including ability to output sculpt and use/sell them as normal, except for the "10 prims per sculpt" limit and the fact you must create in its sandbox. The demo also works anywhere the 1rst of each month, which is handy for contests, classes, and other events. The full version works anywhere, anytime.
*'''Link to get it:''' http://kanae.net/secondlife/tokoroten.html
*'''Requires:''' Windows


This Program makes Sculpted Prim texture .tga file of the pushed-out object.
=== Sculpted Sim Terrain Mapper ===
TOKOROTEN is Japanese jelly extruded to thin strips.
*'''Creator''': [[user:Anjin Meili | Anjin Meili]]
An object will be pushed out if the form of the hole which you push out is made.
*'''Link to get it''': [http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=270738 Slexchange]
You can twist or round an object.   You draw a line in 2d by editing the various points and the programObviously limited to things you can create with this method so far, but easy for anyone to pick up and use and more features are still being addedCreated by resident Yuzuru Jewell...arigato!
*'''Requires''': Secondlife client and a object create and script permissions on a parcel.  
The Sculpted Sim Terrain Mapper creates a sculpted primitive map in 3D of any given Simulator.  The tool simply is rezzed onto a parcel in the sim, and allowed to run. It will report back to the operator a URL to pickup a completed sculpted texture in TGA format.  The data collected may also be used to create higher detail maps of the simulator, by using more prims, up to an 8x8 grid of sculpted prims to represent a simulator.  Or just the default of one prim for the entire simulator.  While the packaged tool is fee based, due to the costs of operating the backend... There is an open source version written entirely in LSL that requires minimal server side support. Contact Anjin Meili for a copy of the open source codeThis tool is an example of using data to create sculpted primitives, with very little interactionThe source details using PPM as a description format within LSL for the sculpted texture map.


'''Resources'''
=== Sculpt Studio ===
 
A high-end in-world sculpting tool for beginners, advanced and professional Sculptors, that allows to apply SL building skills to sculpting.
* [http://forums.secondlife.com/showthread.php?t=184264 sl forum thread] (restricted access)
*'''Creator''': [[user:TheBlack Box | TheBlack Box]]
*'''Link to get it''': [https://marketplace.secondlife.com/p/Sculpt-Studio-v60/356396 Second Life Marketplace]
*'''Link to get it inworld.''': [http://slurl.com/secondlife/Mystica/120/125/60 TAMA Tools]
*'''Requires''': SL (34+ Prims) and Browser
*'''For more information on Sculpt Studio, visit the Sculpt Studio Wiki pages.''': [http://www.sculpties.info/mediawiki/index.php/Main_Page SCULPTIPEDIA]
*'''Classes for Sculpt Studio''':TAMA support site: [https://sites.google.com/site/tamaproducts/tama-dates/you-ve-got-classes You've Got Classes]


=== Sculpty Hider ===
This is a FREE alternative to Langweiliger's LD Sculpty Protect with all of the benefits.
*'''Creator''': [[user:Gorge Go | Gorge Go]]
*'''Link to get it''': [http://caboosecode.webs.com/Programs/Sculpty_Hider.rar http://caboosecode.webs.com/Programs/Sculpty_Hider.rar]
*'''Requires''': Windows PC


=== sculpty.php ===
=== sculpty.php ===
 
A web-based series of tools, still rather primitive but constantly updating. Currently implemented are revolve and z,r revolve which both take a series of values (radii and z-pos,radii values respectively) and rotate them around the z-axis. Recently implemented a constant cross-section which extrudes a series of x,y values through the z-axis.
*'''Creator:''' [[User:nand Nerd | nand Nerd]]
*'''Creator:''' [[User:nand Nerd | nand Nerd]]
*'''Link to get it:''' http://www.nandnerd.info/sculpty.php
*'''Link to get it:''' http://www.nandnerd.info/sculpt/
*'''Requires:''' Browser
*'''Requires:''' Browser
A web-based series of tools, still rather primitive but constantly updating. Currently implemented are revolve and z,r revolve which both take a series of values (radii and z-pos,radii values respectively) and rotate them around the z-axis. Recently implemented a constant cross-section which extrudes a series of x,y values through the z-axis.


=== SculptyPaint v.092===
=== SculptyPaint v.092===
*'''Creator''': [[user:Cel Edman | Cel Edman]]
*'''Creator''': [[user:Cel Edman | Cel Edman]]
*'''Link to get it''': [http://www.xs4all.nl/~elout/sculptpaint/ Download from website]
*'''Link to get it''': [http://www.xs4all.nl/~elout/sculptpaint/ Download from website]
*'''Requires''': [http://java.com/en/download/index.jsp Java Runtime Engine 1.6 or higher] installed on your system?! In case it wont work.  
*'''Requires''': [http://java.com/en/download/index.jsp Java Runtime Engine 1.6 or higher] installed on your system?! In case it wont work.  
Last update: march 10 - 2008. Realtime sculpt previewer.  Drawing tool: manipulate the width, height and shape of the Sculpt. Edit RGB Layers, Flower, Stone, Stair and Point, Texturesketch and Morph Tool. Downloads available for Windows, Mac-OSX and Linux.
Last update: march 10 - 2008. Realtime sculpt previewer.  Drawing tool: manipulate the width, height and shape of the Sculpt. Edit RGB Layers, Flower, Stone, Stair and Point, Texturesketch and Morph Tool. Downloads available for Windows, Mac-OSX and Linux.
<br />
=== Math Sculptor 1.0===
*'''Creator''': [[user:Burhop Piccard | Burhop Piccard]]
*'''Link to get it''': http://mark.burhop.net there is also a  [[MathSculptor|MathSculptor]] wiki page.
*'''Requires''': Windows XP or Vista.
Math Sculptor is free application for creating and viewing sculpted primitives. It provides dynamic viewing and modification of sculpties. What differentiates this application is that it is build upon an extendable "addin" architecture. This allows others to easily create new algorithms that generate completely new types of sculpties. See http://mark.burhop.net for more information and sample sculpted primitives.
<br />


=== SnurbO'Matic ===
=== SnurbO'Matic ===
*'''Creator''': [[user:Anjin Meili | Anjin Meili]]
*'''Creator''': [[user:Anjin Meili | Anjin Meili]]
*'''Link to get it''': [http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=273452 Slexchange]
*'''Link to get it''': [http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=273452 Slexchange]
*'''Requires''': Secondlife client and a sandbox with at least 1100 primitives.  
*'''Requires''': Secondlife client and a sandbox with at least 1100 primitives.  
SnurbO'Matic is an in world tool that allows editing and creation of sculpties.  The system uses a molding method, allowing a mesh to be molded around other inworld objects.  Objects must not be phantom.  The mold may be modified using normal in world build tools.  Each mesh node is visualized as a sphere, and can be moved as desired.  Once finished, the mold is saved and a casting produced thru an automated web process.  The user gets a URL when completed for a TGA file containing the texture.  This can be further refined using off grid tools, or simply uploaded to Second Life as is.  For new modelers, its easier to start with a close approximation of an object, rather then manipulating a sphere to the object they wish.  For landscapers, the tool can produce organic, smooth, and unique rocks, logs, etc.  Search for the group SculptO'Matic, or visit our sandbox and lab in Talakin.  
SnurbO'Matic is an in world tool that allows editing and creation of sculpties.  The system uses a molding method, allowing a mesh to be molded around other inworld objects.  Objects must not be phantom.  The mold may be modified using normal in world build tools.  Each mesh node is visualized as a sphere, and can be moved as desired.  Once finished, the mold is saved and a casting produced thru an automated web process.  The user gets a URL when completed for a TGA file containing the texture.  This can be further refined using off grid tools, or simply uploaded to Second Life as is.  For new modelers, its easier to start with a close approximation of an object, rather then manipulating a sphere to the object they wish.  For landscapers, the tool can produce organic, smooth, and unique rocks, logs, etc.  Search for the group SculptO'Matic, or visit our sandbox and lab in Talakin.
<br />


=== Sculpted Sim Terrain Mapper ===
=== Sim Terrain Surveyor ===
*'''Creator''': [[user:Glox Parisi | Glox Parisi]]
*'''Link to get it''': [http://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1184678 SL-Exchange]
*'''Requires''': Any graphics editor capable of portable pixmap files (*.ppm).
Scans the sim elevation profile and chats the readings which you then convert into a sculpt map texture using GIMP, ACDSee or Photoshop or any other graphics editor that supports .ppm portable pixmap files.


*'''Creator''': [[user:Anjin Meili | Anjin Meili]]
=== TATARA - Sculpted Prim Previewer and Editor ===
*'''Link to get it''': [http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=270738 Slexchange]
TATARA displays both a sculpted prim and its texture.
*'''Requires''': Secondlife client and a object create and script permissions on a parcel.
*'''Creator:'''[[User:Yuzuru Jewell | Yuzuru Jewell]]
The Sculpted Sim Terrain Mapper creates a sculpted primitive map in 3D of any given Simulator.  The tool simply is rezzed onto a parcel in the sim, and allowed to run.  It will report back to the operator a URL to pickup a completed sculpted texture in TGA format.  The data collected may also be used to create higher detail maps of the simulator, by using more prims, up to an 8x8 grid of sculpted prims to represent a simulator.  Or just the default of one prim for the entire simulator.  While the packaged tool is fee based, due to the costs of operating the backend... There is an open source version written entirely in LSL that requires minimal server side support.  Contact Anjin Meili for a copy of the open source code.  This tool is an example of using data to create sculpted primitives, with very little interaction.  The source details using PPM as a description format within LSL for the sculpted texture map.
*'''Link to get it:'''http://kanae.net/secondlife/tatara.html
<br />
*'''Requires:''' Windows
 
 
=== Sculpt Studio ===
 
*'''Creator''': [[user:TheBlack Box | TheBlack Box]]
*'''Link to get it''': [http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=278458 SL-Exchange]
*'''Requires''': SL (34+ Prims) and Browser
 
A high-end in-world sculpting tool for beginners, advanced and professional Sculptors,
that allows to apply SL building skills to sculpting.
<br />


A sculpted Prim can be edited in the five modes:ROKURO/TOKOROTEN/MAGE/WAPPA/TSUCHI.
The five modes can be combined and used.
Furthermore, TATARA can correct coordinates for every control point in the BITMAP and TSUCHI mode.
Created by  Yuzuru Jewell...arigato!


=== Terrain Sculptor (Open Source) ===
=== Terrain Sculptor (Open Source) ===
*'''Creator''': [[user:Cadroe Murphy | Cadroe Murphy]]
*'''Creator''': [[user:Cadroe Murphy | Cadroe Murphy]]
*'''Link to get it''': [http://spinmass.blogspot.com/2007/08/terrain-sculptor-maps-sims-and-creates.html Blog]
*'''Link to get it''': [http://spinmass.blogspot.com/2007/08/terrain-sculptor-maps-sims-and-creates.html Blog]
*'''Requires''': .NET 2.0
*'''Requires''': .NET 2.0
Terrain Sculptor is a .NET application which uses a [http://www.libsecondlife.org/wiki/Main_Page libsecondlife] bot to retrieve the elevation data for a sim and generates a sculpty texture of the terrain.  It also downloads the world map image from the web for use as a texture.  The user can teleport to specific locations within sims and monitor the process through a graphical display.  The operation usually takes a number of seconds after logging into a sim.  Elevation data can be saved and loaded seperately.  The application is relatively user-friendly but errors are not always handled informatively.  The source code is open.
=== TOKOROTEN(extruder)Sculpted Prim Maker ===
This Program makes Sculpted Prim texture .tga file of the pushed-out object.
*'''Creator:'''[[User:Yuzuru Jewell | Yuzuru Jewell]]
*'''Link to get it:''' http://kanae.net/secondlife/tokoroten.html
*'''Requires:''' Windows


Terrain Sculptor is a .NET application which uses a [http://www.libsecondlife.org/wiki/Main_Page libsecondlife] bot to retrieve the elevation data for a sim and generates a sculpty texture of the terrainIt also downloads the world map image from the web for use as a texture.  The user can teleport to specific locations within sims and monitor the process through a graphical displayThe operation usually takes a number of seconds after logging into a sim. Elevation data can be saved and loaded seperately. The application is relatively user-friendly but errors are not always handled informatively. The source code is open.
TOKOROTEN is Japanese jelly extruded to thin strips.
<br /><br />
An object will be pushed out if the form of the hole which you push out is made.
You can twist or round an object.   You draw a line in 2d by editing the various points and the programObviously limited to things you can create with this method so far, but easy for anyone to pick up and use and more features are still being addedCreated by Resident Yuzuru Jewell...arigato!


[[Category: Sculpted Prims]]
'''Resources'''
* [http://forums-archive.secondlife.com/8/98/184264/1.html sl forum thread]


= File Converters =
= File Converters =
These utilities are made to translate 3d files directly into sculpt maps, with varying degrees of sucess.
These utilities are made to translate 3d files directly into sculpt maps, with varying degrees of sucess.


=== 3dm2sculpt ===
=== 3dm2sculpt ===
 
A command-line utility that reads an [[#3D_File_Formats | OpenNURBS]] .3dm file and generates a .tga sculpt map from it. Still in need of a lot of testing but potentially very useful for any program that supports this format.
*'''Creator:''' [[User:Cindy Crabgrass | Cindy Crabgrass]]
*'''Creator:''' [[User:Cindy Crabgrass | Cindy Crabgrass]]
*'''Link to get it:''' [[3dm2sculpt|3dm2sculpt]]
*'''Link to get it:''' [[3dm2sculpt|3dm2sculpt]]
*'''Requires:''' Windows
*'''Requires:''' Windows
A command-line utility that reads an [[#3D_File_Formats | OpenNURBS]] .3dm file and generates a .tga sculpt map from it. Still in need of a lot of testing but potentially very useful for any program that supports this format.


=== obj2sculpt ===
=== obj2sculpt ===
 
A command-line utility that reads a Wavefront Style .obj file and generates a .tga sculpt texture from it.  Still in need of a lot of testing but potentially very useful for any program that supports this format.
*'''Creator:''' [[User:Cindy Crabgrass | Cindy Crabgrass]]
*'''Creator:''' [[User:Cindy Crabgrass | Cindy Crabgrass]]
*'''Link to get it:''' http://forums.secondlife.com/showpost.php?p=1505114&postcount=14
*'''Link to get it:''' http://forums-archive.secondlife.com/8/e8/182763/1.html#post1505114 ''(dead link, attachment was not archived)''
Obj2Sculpt Reuploaded to the Secondlifers group on DeviantArt http://secondlifers.deviantart.com/
*'''Link on the TG forums:''' Nonexistent, can someone please fix this?
*'''Link on the TG forums:''' Nonexistent, can someone please fix this?
*'''Requires:''' Windows
*'''Requires:''' Windows


A command-line utility that reads a Wavefront Style .obj file and generates a .tga sculpt texture from it.  Still in need of a lot of testing but potentially very useful for any program that supports this format.
=== raw2sculpt.html ===
A client-side, pure JavaScript tool that converts [[Tips for Creating Heightfields and Details on Terrain RAW Files|RAW Terrain files]] to Sculpted Prim textures.
*'''Creator:''' [[User:SignpostMarv Martin|SignpostMarv Martin]]
*'''Link to get it:''' http://svc.sl.marvulous.co.uk/raw2sculpt.html
*'''Requires:''' Firefox 3.6+ or any browser supporting file drag & drop, file reading & Canvas.
 
=== Sculpty Maker ===
Sculpty Maker is a free program for Windows PCs that allows you to create objects in zBrush and convert them to Second Life sculpted prims. It includes an in-world tool called Sculpty Rezzer that assembles the converted objects, and a plug-in for zBrush that allows you to export sculptmaps directly from zBrush. Please direct all support questions to Vlad Bjornson.
*'''Creator:'''  2k Suisei
*'''Link to get it:''' http://www.shiny-life.com/sculpty-maker/
*'''Requires:''' Windows, zBrush


= Importers =
= Importers =
These utilities assist in bringing sculpted creations in to the Second Life world:


These utilities assist in bringing sculpted creations in to the Second Life world
=== GridImageUpload ===
 
A simple graphical user interface to upload textures to the grid. It will show you the compressed texture size before uploading and allow you to upload lossless images, perfect for 64x64 or smaller sculpt maps.
=== SL Image Upload ===
*'''Creator:''' [[User:Eddy Stryker | Eddy Stryker]]
*'''Link to get it:''' [[GridImageUpload]]
*'''Requires:''' Windows, Linux, OSX


=== importprimscript ===
A command-line utility to batch upload an entire folder output from Qarl's Advanced Maya Sculpt Exporter in to Second Life and rez the scene as a full permission linkset. The sculpt maps are uploaded as lossless images and the textures are uploaded with the normal compression settings.
*'''Creator:''' [[User:Eddy Stryker | Eddy Stryker]]
*'''Creator:''' [[User:Eddy Stryker | Eddy Stryker]]
*'''Link to get it:''' [[SLImageUpload|SLImageUpload]]
*'''Link to get it:''' [[Importprimscript|Importprimscript]]
*'''Requires:''' Windows, Linux, OSX
*'''Requires:''' Windows, Linux, OSX


A simple graphical user interface to upload textures to the grid. It will show you the compressed texture size before uploading and allow you to upload lossless images, perfect for 64x64 or smaller sculpt maps.
'''NOTE:''' Although the main utility is command-line, for using the app on Windows there is a GUI provided by Johan Durant on the importprimscript page.


=== redcap ===
redcap is an open-source command line utility for uploading images to Second Life.
*'''Creator:''' [[User:Adam Marker | Adam Marker]]
*'''Link to get it:''' [http://adammarker.org/redcap/ redcap] ([http://github.com/slothbear/redcap source])
*'''Requires:''' Ruby, ImageMagick


=== importprimscript ===


*'''Creator:''' [[User:Eddy Stryker | Eddy Stryker]]
*'''Link to get it:''' [[Importprimscript|Importprimscript]]
*'''Requires:''' Windows, Linux, OSX


A command-line utility to batch upload an entire folder output from Qarl's Advanced Maya Sculpt Exporter in to Second Life and rez the scene as a full permission linkset. The sculpt maps are uploaded as lossless images and the textures are uploaded with the normal compression settings.


'''NOTE:''' Although the main utility is command-line, for using the app on Windows there is a GUI provided by Johan Durant on the importprimscript page.
[[Category: Sculpted Prims]]

Revision as of 10:03, 24 May 2011

This page showcases special purpose tools for creating, manipulating, and viewing sculpted prims. Most of them are created by SL residents, but the reason they are on this page is that they are not general purpose 3D tools. For that list, see Sculpted Prims: 3d Software Guide.

Preview Tools

Offline Preview Tools

Basic tools that can be used to preview what a sculpt texture will look like when uploaded into Second Life and rendered as a prim. All of these are made by other Residents and should generally be considered beta or works in progress.

SculptPot Viewer

Use SculptPot to preview your sculpt maps off line. Load up a sculpty of any size and rotate and view in solid or wireframe mode. SculptPot resizes to your full screen size and you can zoom in to see the detail. Save as png, tga, bmp, jpg. Download SculptPot Viewer free of charge.

AvPainter

Sculpty previewer that allows you to preview with texture. Also allows you to paint directly on the surface to create texture maps. Support for layers. Full version allows texture maps to be saved as PSD and TGA.

Cel_Sculptpreview

  • Creator: Cel Edman
  • Link to get it: Download from website
  • Requires: Java Runtime Engine 1.6 or higher installed on your system. This is a simple Sculpt previewer created in Processing. Downloads available for Windows, Mac OS X and Linux. Currenly not further developed, since Cel continues on developing Sculptypaint (Resident-made Sculpt Creation Tools) at the moment, that got this realtime previewer as well.

A Hacky Sculpt Previewer

  • Creator: Yumi Murakami
  • Link to get it: Web Start Launcher, Executable JAR file, Source Code (Java SDK required to run from the source).
  • Requires: Java Runtime Engine 1.6 or higher, Java 3d API and any OS that will run them (Win and Linux are well covered, Mac is not). If installing or upgrading the JRE, be sure to do it before installing Java3d. The Web Start link above should be able to automatically install any needed components. Note that it will attempt to automatically redirect your browser to a download page, so if nothing happens when you click on it, please check your security settings will allow this.

Sculptaire

Open source sculpty previewer that also allows preview with texture.

SculptySpace

Supports textured Sculpt preview with Second Life style texture parameters.

SIEE(Sculptie Importer Exporter and Editor)

  • Creator: Rex Cronon
  • Link to get it: Run it from website
  • Requires: Java Runtime Engine 1.6 or higher installed on your system. This is java applet. To run it you only need to have a browser that allows applets to run. It has many functions. I personally use it with ArtOfIllusions. I plan to have it allow the use of addons. If you have any questions, comments, or you find any bugs please send me an IM in world:) This program is free to use for a limited time. My only request is that you mention it:)

Thank you Eleanora Newell for hosting it:)

XNA Sculptpreview

  • Creator: Eddy Stryker
  • Link to get it: XNA Sculptpreview
  • Requires: Windows XP SP2 or Windows Vista, along with the Microsoft XNA framework (see above link for details)
  • Derivatives: XNA SculptPreview - Modified version to include LOD and a more sensible camera configuration (and a bunch of other changes under the hood).

In-world Preview Tools

Tools that can be used to view in Second Life what a sculpt will look like before the texture is uploaded.

Sculpt Preview using Parcel Media

Tutorial on using the Parcel Media as a Sculpt Texture Preview. Example available at the in-world location listed below.


Texture Wizard (Commercial)

Works using the media texture on your land (you must own or rent land to use it) using QuickTime, the way an in-game TV does. Saving a .bmp, .jpg or .psd file will automatically update the image in-game. You can see your changes live on a prim. Avoids uploads until you are done (you must still upload for a permanent version). Also works just as a regular texture previewer.

  • Website: Infomyth.com
  • In-World: Horowitz
  • Cost: L$399 (about $1.80 U.S.)
  • Operating Systems: Windows XP

Special purpose Sculpt Creation / Manipulation Tools

The tools listed here aren't fully-fledged 3d modelling programs — they are stand-alone tools for creating sculpt maps, usually in some limited way. As with the previewers above, consider them works in progress.

On the other hand, if they do what you want, a lathe tool, for example, then they are much easier than buying, setting up, learning, and using a full 3D modeller.

LandSculptor

Makes a sculptie model of any region in SL. LandSculptor scans the sim region and creates a sculpt map texture you can use to make detailed models of your land. Rez the LandSculptor and start scanning and in about a minute, you'll be provided with a set of textures to make your own sculptie model.

LD Sculpty Protect

LD Sculpty Protect is a tool to protect sculpty textures in Second Life - that nobody can steal your hard work by simply making screenshots. It is optimized to manage multiple files at once. It is possible to use your own logo! See website for more information.

LD Sculpty Shrink

LD Sculpty Shrink is a tool to decrease size of sculpties to any size - to make sculpted nano prims for example. It is optimized to manage multiple files. (LD Sculpty Protect is included in this tool). See website for more information.

Math Sculptor 1.0

Math Sculptor is free application for creating and viewing sculpted primitives. It provides dynamic viewing and modification of sculpties. What differentiates this application is that it is build upon an extendible "addin" architecture. This allows others to easily create new algorithms that generate completely new types of sculpties. See http://mark.burhop.net for more information and sample sculpted primitives.

PloppSL

PloppSL allows you to create Sculpted Prims for Second Life by painting the front and back side of your model. Thus, texture and model are created in one step. You can create or use different textures for the front and backside of your model. You can also paint in your favored paint program, import the images into PloppSL by drag&drop and turn them into 3D models.

Resources

ROKURO Sculpted Prim Maker

Rokuro translates from Japanese as "lathe" and that's basically what this is: a standalone version of the lathe tool found in many 3d modeling programs that saves directly to sculpt maps. You draw a line in 2d by editing the various points and the program effectively spins that line around an axis to create the 3d object. Cylinders and polygonal prisms are both possible. Obviously limited to things you can create with this method so far, but easy for anyone to pick up and use and more features are still being added. Created by Yuzuru Jewell...arigato!

Resources

SculptCrafter

Turns a linkset of spheres, cylinders and boxes into a sculptie and outputs it as a web link (giving a lego-like feel of moving parts of your sculpt around fast and getting quasi-immediate results), which you click and do 'save file' to get your sculpt map. The sculptie will look as much like the linkset within certain technical limits, such as the fact it does not support twist.

You can fit 64 boxes into a sculptie; 28 for spheres; 85 for spikes, 23 cylinders of 8 sides, or mix thereof. As they can be placed independantly, you get the unprecedented ability to make several window frames per sculpt, for example.

The SculptCrafter is 100% functional if you use it in its sandbox, including ability to output sculpt and use/sell them as normal, except for the "10 prims per sculpt" limit and the fact you must create in its sandbox. The demo also works anywhere the 1rst of each month, which is handy for contests, classes, and other events. The full version works anywhere, anytime.

Sculpted Sim Terrain Mapper

  • Creator: Anjin Meili
  • Link to get it: Slexchange
  • Requires: Secondlife client and a object create and script permissions on a parcel.

The Sculpted Sim Terrain Mapper creates a sculpted primitive map in 3D of any given Simulator. The tool simply is rezzed onto a parcel in the sim, and allowed to run. It will report back to the operator a URL to pickup a completed sculpted texture in TGA format. The data collected may also be used to create higher detail maps of the simulator, by using more prims, up to an 8x8 grid of sculpted prims to represent a simulator. Or just the default of one prim for the entire simulator. While the packaged tool is fee based, due to the costs of operating the backend... There is an open source version written entirely in LSL that requires minimal server side support. Contact Anjin Meili for a copy of the open source code. This tool is an example of using data to create sculpted primitives, with very little interaction. The source details using PPM as a description format within LSL for the sculpted texture map.

Sculpt Studio

A high-end in-world sculpting tool for beginners, advanced and professional Sculptors, that allows to apply SL building skills to sculpting.

Sculpty Hider

This is a FREE alternative to Langweiliger's LD Sculpty Protect with all of the benefits.

sculpty.php

A web-based series of tools, still rather primitive but constantly updating. Currently implemented are revolve and z,r revolve which both take a series of values (radii and z-pos,radii values respectively) and rotate them around the z-axis. Recently implemented a constant cross-section which extrudes a series of x,y values through the z-axis.

SculptyPaint v.092

Last update: march 10 - 2008. Realtime sculpt previewer. Drawing tool: manipulate the width, height and shape of the Sculpt. Edit RGB Layers, Flower, Stone, Stair and Point, Texturesketch and Morph Tool. Downloads available for Windows, Mac-OSX and Linux.

SnurbO'Matic

  • Creator: Anjin Meili
  • Link to get it: Slexchange
  • Requires: Secondlife client and a sandbox with at least 1100 primitives.

SnurbO'Matic is an in world tool that allows editing and creation of sculpties. The system uses a molding method, allowing a mesh to be molded around other inworld objects. Objects must not be phantom. The mold may be modified using normal in world build tools. Each mesh node is visualized as a sphere, and can be moved as desired. Once finished, the mold is saved and a casting produced thru an automated web process. The user gets a URL when completed for a TGA file containing the texture. This can be further refined using off grid tools, or simply uploaded to Second Life as is. For new modelers, its easier to start with a close approximation of an object, rather then manipulating a sphere to the object they wish. For landscapers, the tool can produce organic, smooth, and unique rocks, logs, etc. Search for the group SculptO'Matic, or visit our sandbox and lab in Talakin.

Sim Terrain Surveyor

  • Creator: Glox Parisi
  • Link to get it: SL-Exchange
  • Requires: Any graphics editor capable of portable pixmap files (*.ppm).

Scans the sim elevation profile and chats the readings which you then convert into a sculpt map texture using GIMP, ACDSee or Photoshop or any other graphics editor that supports .ppm portable pixmap files.

TATARA - Sculpted Prim Previewer and Editor

TATARA displays both a sculpted prim and its texture.

A sculpted Prim can be edited in the five modes:ROKURO/TOKOROTEN/MAGE/WAPPA/TSUCHI. The five modes can be combined and used. Furthermore, TATARA can correct coordinates for every control point in the BITMAP and TSUCHI mode. Created by Yuzuru Jewell...arigato!

Terrain Sculptor (Open Source)

Terrain Sculptor is a .NET application which uses a libsecondlife bot to retrieve the elevation data for a sim and generates a sculpty texture of the terrain. It also downloads the world map image from the web for use as a texture. The user can teleport to specific locations within sims and monitor the process through a graphical display. The operation usually takes a number of seconds after logging into a sim. Elevation data can be saved and loaded seperately. The application is relatively user-friendly but errors are not always handled informatively. The source code is open.

TOKOROTEN(extruder)Sculpted Prim Maker

This Program makes Sculpted Prim texture .tga file of the pushed-out object.

TOKOROTEN is Japanese jelly extruded to thin strips. An object will be pushed out if the form of the hole which you push out is made. You can twist or round an object. You draw a line in 2d by editing the various points and the program. Obviously limited to things you can create with this method so far, but easy for anyone to pick up and use and more features are still being added. Created by Resident Yuzuru Jewell...arigato!

Resources

File Converters

These utilities are made to translate 3d files directly into sculpt maps, with varying degrees of sucess.

3dm2sculpt

A command-line utility that reads an OpenNURBS .3dm file and generates a .tga sculpt map from it. Still in need of a lot of testing but potentially very useful for any program that supports this format.

obj2sculpt

A command-line utility that reads a Wavefront Style .obj file and generates a .tga sculpt texture from it. Still in need of a lot of testing but potentially very useful for any program that supports this format.

Obj2Sculpt Reuploaded to the Secondlifers group on DeviantArt http://secondlifers.deviantart.com/

  • Link on the TG forums: Nonexistent, can someone please fix this?
  • Requires: Windows

raw2sculpt.html

A client-side, pure JavaScript tool that converts RAW Terrain files to Sculpted Prim textures.

Sculpty Maker

Sculpty Maker is a free program for Windows PCs that allows you to create objects in zBrush and convert them to Second Life sculpted prims. It includes an in-world tool called Sculpty Rezzer that assembles the converted objects, and a plug-in for zBrush that allows you to export sculptmaps directly from zBrush. Please direct all support questions to Vlad Bjornson.

Importers

These utilities assist in bringing sculpted creations in to the Second Life world:

GridImageUpload

A simple graphical user interface to upload textures to the grid. It will show you the compressed texture size before uploading and allow you to upload lossless images, perfect for 64x64 or smaller sculpt maps.

importprimscript

A command-line utility to batch upload an entire folder output from Qarl's Advanced Maya Sculpt Exporter in to Second Life and rez the scene as a full permission linkset. The sculpt maps are uploaded as lossless images and the textures are uploaded with the normal compression settings.

NOTE: Although the main utility is command-line, for using the app on Windows there is a GUI provided by Johan Durant on the importprimscript page.

redcap

redcap is an open-source command line utility for uploading images to Second Life.