Sculpted Prims: Sculpt Maps and Textures
Important Changes to Sculpt MapsAn update to sculpted prims, included in release 1.16.0.1 of the beta viewer, has two changes that are not backwards-compatible: |
Sharing Sculpt Maps, Textures, and Sculpted Prims
If you would like to share your sculpted prims, sculpt maps (shapes) and textures with the community, please list them below. Here's how:
- Inspect the object's properties in-world and note the UUID (inside your inventory, right-click the object and select "Copy asset UUID").
- Choose the appropriate grid section below (Main Grid, Beta Grid, or Teen Grid).
- Choose a meaningful name and add the object in alphabetical order.
- If you want to list a sculpt texture for a sculpt map or if you'd like to provide both sculpt maps and textures, group them together and list the sculpt map first.
- Specify the object's type (sculpted prim, sculpt map or a (visual) texture)
- Specify the UUID, or if it's in an object, its exact in-world location, or a link to slexchange.com.
- Add a snapshot of the object if possible. Please help keep the SL Wiki's "Image" namespace tidy by prepending "sp_map_name_of_object" for sculpt maps, "sp_tex_name_of_texture" for textures, and "sp_prim_name_of_object" for sculpted prims.
Sculpt Map Packages
- A pack of sculpture maps available for download: sculpt-tests.zip
How to use the UUIDs
Setting the Sculpt Map UUID
You can use the LSL scripting language to apply the UUIDs of sculpt maps to a prim:
- Open the LSL Script Editor. Create and save a new script as seen below.
- Look up the UUID of the sculpt map you would like to use (check the "object type" and make sure it is the UUID of a sculpt map, not a visual texture).
- In the script, replace "sculpt map uuid" with the desired UUID. For example, to use the UUID of the "Apple (default)" sculpt map on the Main Grid, change "sculpt map uuid" to "bea82b0f-27c6-730b-fd7f-733f2340b449".
- When you drop your script into a sculpted prim, it will change the prim's shape and then delete itself. Have fun!
default { state_entry() { llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SCULPT, "sculpt map uuid", PRIM_SCULPT_TYPE_SPHERE]); llRemoveInventory(llGetScriptName()); } }
Setting Texture UUIDs
- Open the LSL Script Editor. Create and save a new script as seen below.
- Look up the UUID of the texture you would like to use (check the "object type" and make sure it is the UUID of a (visual) texture, not a sculpt map).
- In the script, replace "texture uuid" with the desired UUID. For example, to use the UUID of the "Apple (default)" texture on the Beta Grid, change "texture uuid" to "6c0253e0-4d81-78d5-332d-a87a5641df51".
- When you drop your script into a sculpted prim, it will change the prim's texture and then delete itself. Have fun!
default { state_entry() { llSetTexture(["texture uuid", ALL_SIDES]); llRemoveInventory(llGetScriptName()); } }
Description | Object Type | UUID | Location | Snapshot |
Beta Grid | ||||
Egg (poles at ends) | sculpt map | a3626104-26a5-c4e6-71a9-e2c3f640b001 | n/a | n/a |
Egg (poles on sides) | sculpt map | 3ff8e2b4-9ba1-edc8-1bc3-3edfd2b15413 | n/a | |
Klein Bottle | sculpt map | 8a68aea3-1aa2-6534-7589-bd7c78098230 | n/a | snapshot |
Description | Object Type | UUID | Location | Snapshot |
Main Grid | ||||
Avatar Head | sculpt map | 5b48af61-a894-044e-1d10-c0ccb5c64eb4 | n/a | snapshot |
Chess: King | sculpt map | 5fdf9498-c1cd-9e5f-8b0d-01b8518052ef | n/a | n/a |
Chess: Rook | sculpt map | 48121ed1-870c-dd53-1d5d-ac762f0b603e | n/a | n/a |
Cube | sculpt map | 994c72bf-31e6-469f-6579-70b659398d11 | n/a | n/a |
Head | sculpt map | 76c809c1-f2f8-5204-c05e-e2609cb0c690 | n/a | n/a |
sculpt-s | sculpt map | 08ea8bc2-2fbe-ecec-5795-ee3d1db91371 | n/a | n/a |
sculpt-stem1 | sculpt map | d1b6cc53-ac61-291f-9ce1-dc18170aa6a6 | n/a | n/a |
sculpt-test01 | sculpt map | b73455c2-6865-64ad-daf0-e9c841be1a82 | n/a | n/a |
Push Pin | sculpt map | 39fba6dd-ae01-bd23-6fad-a25e4ea2a5fc | n/a | n/a |
Push Pin | texture (red) | ddb769c5-f893-96f3-0cfc-641d660a7e35 | n/a | n/a |
Vase or Bowl based on Plate | sculpt map | 13dcdf53-2389-b672-cf41-c7dc342a4f60 | n/a | n/a |
Description | Object Type | UUID | Location | Snapshot |
Teen Grid |
Sculpt Maps and Textures provided by Linden Lab
Description | Object Type | UUID | Location | Snapshot |
Beta Grid | ||||
Apple (default) | cd539e52-36d7-f88e-9153-a11a59642a5f | n/a | snapshot | |
Apple (default) | texture | 6c0253e0-4d81-78d5-332d-a87a5641df51 | n/a | snapshot |
Banana (default) | Sandbox Island🖈 | snapshot | ||
Rounded Cube | * | 1d46046b-04f9-456f-2bb2-fdc3ee8e6efe | n/a | snapshot |
Rounded Cube II | sculpt map * | 0217385c-b834-85c8-71b3-b3c2f9b50b3d | n/a | snapshot |
Funny Double Sphere | sculpt map * | 6c5be8f0-ef1f-c200-c43d-8d7e723151b3 | n/a | snapshot |
Juicer | * | 9cd4168e-39b0-09c9-7ee8-5320c7ef9346 | n/a | snapshot |
Mushroom | sculpt map * | 0414c225-e5ca-962c-0713-92b3e7156b0a | n/a | snapshot |
* The orientation of the sculpt map is reversed; it needs to be flipped horizontally (otherwise it'll appear inside out). | ||||
Description | Object Type | UUID | Location | Snapshot |
Main Grid | ||||
Apple | sculpt map | bea82b0f-27c6-730b-fd7f-733f2340b449 | n/a | snapshot |
Apple Stem | d1b6cc53-ac61-291f-9ce1-dc18170aa6a6 | n/a | snapshot | |
Banana | d962089b-2197-993c-9ec9-4993eb0a95f2 | n/a | snapshot | |
Plate | fb39e9be-0609-2d1e-0988-803d1c04411e | n/a | snapshot | |
Description | Object Type | UUID | Location | Snapshot |
Teen Grid |