Difference between revisions of "Sculptie Dev"

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(moving feedback to discussion page)
(revised to make third person, while retaining props for Qarl)
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when i was first pitching the sculptie idea inside LL, there was substantial concern that without an in-viwer editor, and with only a maya exporter - the sculpties were too "raw" to be released.  i argued that we ought to put them out anyway, and let our advanced residents use them as they could.
When Qarl Linden was first pitching the sculpty idea inside LL, there was substantial concern that without an in-viewer editor, and with only a Maya exporter, the sculpties were too "raw" to be released.  Qarl argued that LL ought to put them out anyway, and let our advanced residents use them as they could.


what i didn't expect was the literal ''avalanche'' of resident collaboration to bring sculpties to the masses.  from tutorials to walk-throughs to plugins to external applications - you guys have ''really'' come through. it's made me very very happy. bravoand thank you.
What LL got was an didn't ''avalanche'' of resident collaboration to bring sculpties to the masses.  From tutorials to walk-throughs to plug-ins to external applications, the SL community has ''really'' come through. Qarl says, "BravoAnd thank you."


now i'm inspired to take this curious situation one step furtheras an experiment.
==This page==
The purpose of this page is to coordinate all the future work that we needs to keep sculpties evolving.
Below is a  list of a variety of sculpty bugs/tasks/projects that still need work in the second life viewer. 
They range in complexity from day-long projects to multi-month projects. 
If you happen to be a decent software engineer, have a copy of our open-source client, and are bored, then please take a look.   
Perhaps there's something in here that "moves" you.


below i've listed a variety of sculptie bugs/tasks/projects that still need work in the second life viewerthey range in complexity from day-long projects to multi-month projects. if you happen to be a decent software engineer, have a copy of our open-source client, and are bored - i suggest you take a look.  perhaps there's something in here that "moves" you.
Qarl "Father of the Sculpty" Linden makes this promise:
"As a developer on the "inside" of LL - I'll do my part to enable you guys to extend/advance SL in the ways ''you'' want.   
First up is a [https://jira.secondlife.com/browse/SVC-350 small change] that, had it existed six months ago, would have let the OSS community implement their OWN sculpties. Hopefully, with changes like these, you won't need to wait for LL to implement the features you want."


and because i think it's unfair to take without giving back - here's my promise to you: as a developer on the "inside" of LL - i'll do my part to enable you guys to extend/advance SL in the ways ''you'' want.  first up is a [https://jira.secondlife.com/browse/SVC-350 small change] that, had it existed six months ago, would have let the OSS community implement their OWN sculpties. hopefully, with changes like these, you won't need to wait for LL to implement the features you want.
and like i said, this is an experiment.  if we fail - then no harm, no foul.
best,
K.


--[[User:Qarl Linden|Qarl Linden]] 11:40, 22 June 2007 (PDT)
--[[User:Qarl Linden|Qarl Linden]] 11:40, 22 June 2007 (PDT)
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==Tasks==
==Tasks==
 
*
* {{Jira|VWR-866}} adjust jpeg compression to improve sculptie accuracy
* {{Jira|VWR-866}} adjust jpeg compression to improve sculptie accuracy
* {{Jira|VWR-1335}} improve sculptie degenerate surface detection
* {{Jira|VWR-1335}} improve sculptie degenerate surface detection
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* {{Jira|SVC-350}} create new "extra prim parameter" type for open-source (outside LL) use.
* {{Jira|SVC-350}} create new "extra prim parameter" type for open-source (outside LL) use.
==Discussion Topics==
* What should the in-world sculpty maker be like?
==Projects==
*Generic 3D model to sculpty converter
*Better organized free sculpties
*Multi-prim object to sculpty converter


[[Category: Sculpted Prims]]
[[Category: Sculpted Prims]]

Revision as of 12:18, 3 July 2007

When Qarl Linden was first pitching the sculpty idea inside LL, there was substantial concern that without an in-viewer editor, and with only a Maya exporter, the sculpties were too "raw" to be released. Qarl argued that LL ought to put them out anyway, and let our advanced residents use them as they could.

What LL got was an didn't avalanche of resident collaboration to bring sculpties to the masses. From tutorials to walk-throughs to plug-ins to external applications, the SL community has really come through. Qarl says, "Bravo. And thank you."

This page

The purpose of this page is to coordinate all the future work that we needs to keep sculpties evolving. Below is a list of a variety of sculpty bugs/tasks/projects that still need work in the second life viewer. They range in complexity from day-long projects to multi-month projects. If you happen to be a decent software engineer, have a copy of our open-source client, and are bored, then please take a look. Perhaps there's something in here that "moves" you.

Qarl "Father of the Sculpty" Linden makes this promise: "As a developer on the "inside" of LL - I'll do my part to enable you guys to extend/advance SL in the ways you want. First up is a small change that, had it existed six months ago, would have let the OSS community implement their OWN sculpties. Hopefully, with changes like these, you won't need to wait for LL to implement the features you want."


--Qarl Linden 11:40, 22 June 2007 (PDT)


Tasks

  • VWR-866 adjust jpeg compression to improve sculptie accuracy
  • VWR-1335 improve sculptie degenerate surface detection
  • VWR-1336 use streaming media image-feed to drive sculpties
  • VWR-698 (and related) create in-world based sculptie editors
  • VWR-1452 linkset capture to sculpted prim
  • Sculpted Prims: Importing - Better Sculptie importing tools.

for Qarl:

  • SVC-350 create new "extra prim parameter" type for open-source (outside LL) use.

Discussion Topics

  • What should the in-world sculpty maker be like?

Projects

  • Generic 3D model to sculpty converter
  • Better organized free sculpties
  • Multi-prim object to sculpty converter