Difference between revisions of "Second Life Education"

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|text=Second Life Work is the leader of compelling, cost-effective virtual education solutions to amplify an existing curriculum or create new models for engaged, collaborative learning.
Second Life is the leader of virtual meeting, event, training, prototyping, and simulation solutions that catalyze innovation while reducing the cost and environmental impact of travel.
Second Life is the leader of virtual meeting, event, training, prototyping, and simulation solutions that catalyze innovation while reducing the cost and environmental impact of travel.
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Revision as of 15:48, 8 November 2010

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Second Life: Ready for Learning

Spotlight on Education

Second Life Work is the leader of compelling, cost-effective virtual education solutions to amplify an existing curriculum or create new models for engaged, collaborative learning. Second Life is the leader of virtual meeting, event, training, prototyping, and simulation solutions that catalyze innovation while reducing the cost and environmental impact of travel.
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Case Study: The New Media Consortium Developing New Learning And Collaboration Environments For Educators

"At the NMC, we see Second Life as the most currently evolved of the virtual world platforms today, and wherever this technology takes us, Second Life will be seen as the seminal first instance of what the 3D web might look like. "

— Larry Johnson, CEO, The NMC, testifying before the U.S. Congress

More Educator Success Stories

Blog: Learning Inworld

Twitter: @learninginworld