Difference between revisions of "Second Life Railroad"

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====Source====
====Source====
The above information was collected by the Second Life Railway Consortium. Railway oriented groups and residents dedicated to the expansion of railway Rights Of Way, traffic, and railway resource sharing in Second Life.
The above information was collected by the Second Life Railway Consortium (SLRC). Railway oriented groups and residents dedicated to the expansion of railway Rights Of Way, traffic, and railway resource sharing in Second Life.


Cooperating to standardize track design, signaling and control, ROW access, and inter-service railway connections throughout the grid.
Cooperating to standardize track design, signaling and control, ROW access, and inter-service railway connections throughout the grid.

Revision as of 17:08, 20 October 2009

Description

Second Life Railroad (SLRR) runs over more then 60 sims on the Heterocera Atoll (Northern) Continent. Everyone with a vehicle made to run on the SLRR tracks can use this public facility. Along the railway line there are many stations where you can rezz a train and start your journey.

SLRR Stations

Heterocera main line:

  1. Tuliptree Station🖈
  2. Calleta "Hobo" Station🖈 No-rezz zone avalible
  3. Neumoegen Station🖈 No-rezz zone avalible
  4. Achemon Station🖈
  5. Obscure Station🖈
  6. Epirrhoe Station🖈
  7. Jubata Station🖈
  8. Spini Station🖈
  9. Athetis Station🖈
  10. Lunalis Station🖈
  11. Foxglove Station🖈
  12. Clearwing Station🖈 *) Transfer station
  13. Crenulate Station🖈
  14. Aglia Station🖈
  15. Celerio Stop🖈 *) Not an official Linden station
  16. Tenera Station🖈
  17. Zale Station🖈
  18. Bhaga Station🖈 End of the Line

Branch line

  1. Vicina Dock🖈
  2. Dubia Station🖈 Planned
  3. Crumbi Transfer Station🖈 Planned

Other Railway initiatives

GSLR ONLR

Source

The above information was collected by the Second Life Railway Consortium (SLRC). Railway oriented groups and residents dedicated to the expansion of railway Rights Of Way, traffic, and railway resource sharing in Second Life.

Cooperating to standardize track design, signaling and control, ROW access, and inter-service railway connections throughout the grid.