Simple Texture Changer (input list)(all prims & all sides).lsl

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<lsl> //*********************************************************************************************************** // * // --Simple Texture Changer (input list)(certain prims & all sides)-- * // * //*********************************************************************************************************** // www.lsleditor.org by Alphons van der Heijden (SL: Alphons Jano) //Creator: Bobbyb30 Swashbuckler //Attribution: None required, but it is appreciated. //Created: April 28, 2009 //Last Modified: November 26, 2009 //Released: Saturday, November 28, 2009 //License: Public Domain

//Status: Fully Working/Production Ready //Version: 1.0.5

//Name: Simple Texture Changer (input list)(certain prims & all sides).lsl //Purpose: To change the texture on all linked prims on all sides based on the textures in the input list. //Technical Overview: The script finds how many textures there are in the input list, and uses a timer to change the // texture on a side based on randomness or order. It changes all sides of the certain prim to the // specified texture //Description: A simple texture changer script that changes the texture on all the sides of all linked prims in a linked // set to those in the input list. It allows for a random order, or a logical "next up" order. //Directions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and // save. Reset script if you add/remove linked prims.

//Compatible: Mono & LSL compatible //Other items required: None. //Notes: Uses a timer event. Should be low lag. Commented for easier following. This will change all of the sides // of certain linked prims to the *same* texture based on the input texture list. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Adjustable global variables...you may change these //texture list...this list should have 2 or more textures list textures = [ "00000000-0000-0000-0000-0000f0000000", "00000000-0000-0000-0000-0000d0000000", "00000000-0000-0000-0000-0000e0000000"];//put your texture UUIDs/keys in here

//Please note there is a .2 second delay between prims. float frequency = 2.0;//how often to change the texture in seconds. Shouldn't be below 2.0

//please note that the last and first texture will be shown less frequently than those in between integer random = TRUE;//whether to show the textures randomly, or in order integer duplicatecheck = TRUE;//if random is true, this will check to make sure the random selection is a new texture


///////////////////////////////////////////////////////////// //global variables...do not change integer numberoftextures;//number of textures in inventory integer currenttexture;//inventory number of current texture integer numberofprims;//number of prims

changetexture()//user fucntion to change texture; { integer counter; string texture = llList2String(textures,currenttexture); do { llSetLinkTexture(counter,texture,ALL_SIDES); }while(++counter <numberofprims); }

default { on_rez(integer start_param)//on rez reset...probably not needed. { llResetScript(); } state_entry() { llOwnerSay("Simple Texture Changer (input list)(certain prims & all sides).lsl' (Public Domain 2009)"); llOwnerSay("Because knowledge should be free."); numberoftextures = llGetListLength(textures);//speed hack here numberofprims = llGetNumberOfPrims(); //assume correct llOwnerSay("There are " + (string)numberoftextures + " pictures which I will change every " + (string)frequency + " seconds on all the sides of all the sides."); llOwnerSay("My current free memory is : " + (string)llGetFreeMemory() + " bytes. If it is below 2500 bytes, I may not work properly."); llSetTimerEvent(frequency); } timer() { if(random)//show pics randomly { integer randomtexture; if(duplicatecheck)//whether to make sure random doesn't repeat itself { do { randomtexture= llRound(llFrand(numberoftextures - 1)); //llOwnerSay("r" + (string)randomtexture);//debug }while(randomtexture == currenttexture);//make sure the random one isn't the same as the current one } else//no duplicate check randomtexture = llRound(llFrand(numberoftextures - 1));//generate random texture number currenttexture = randomtexture;//set the current one to the random one selected changetexture();//change the texture //llOwnerSay("c" + (string)currenttexture);//debug } else//not random, go in order { ++currenttexture; if(currenttexture == numberoftextures)//if current texture = number of textures, reset counter currenttexture = 0; changetexture();//change the texture //llOwnerSay("c" + (string)currenttexture);//debug } } } </lsl>