Skinning How To/Artwork dependencies

From Second Life Wiki
< Skinning How To
Revision as of 17:19, 20 April 2008 by McCabe Maxsted (talk | contribs) (New page: = Introduction = Some portions of the UI are dependent on the same piece of artwork. This is a list of artwork that has multiple uses, and what those uses are. If you're creating a new sk...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Introduction

Some portions of the UI are dependent on the same piece of artwork. This is a list of artwork that has multiple uses, and what those uses are. If you're creating a new skin from scratch and wondering why a particular texture is showing up some place it shouldn't, or why a value is having an unexpected effect, this list might help you.

rounded_square.tga

  • The backdrop of the loading bar.
  • Scrollbar
  • Background texture for avatar names.

fly_btn_left.tga

  • Left portion of the Communicate button.
  • Left portion of the play/pause/stop buttons.
  • Left portion of info buttons like (?).
  • Left portion of the audio settings flyout.

fly_btn_right.tga

  • Right portion of the Communicate button.
  • Right portion of the play/pause/stop buttons.
  • Right portion of info buttons like (?).
  • Right portion of the audio settings flyout.

button_enabled_32x128.tga

  • All buttons not in the toolbar, including release keys, buttons in floaters, and the connect/quit buttons on startup