Difference between revisions of "Snowglobe"

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(Add a link to the SVN page (it was hard to find!))
(Add link another crucial page needed to get started with snowglobe)
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** Very latest installer downloads:  look for most recent build on the [https://lists.secondlife.com/cgi-bin/mailman/listinfo/sldev-commits sldev-commits mailing list].
** Very latest installer downloads:  look for most recent build on the [https://lists.secondlife.com/cgi-bin/mailman/listinfo/sldev-commits sldev-commits mailing list].
** Look at the page [[Version control repository]] for information about how to checkout the source code with SVN.
** Look at the page [[Version control repository]] for information about how to checkout the source code with SVN.
* The page [[Get source and compile]] gives general information about how to compile the source.
* '''[[Snowglobe Current Cycle|Current Release Cycle]]''' - information on features and patches pending for the current release cycle
* '''[[Snowglobe Current Cycle|Current Release Cycle]]''' - information on features and patches pending for the current release cycle
** [[HTTP Texture]] - Project to transition from custom UDP-based protocol to HTTP for texture delivery
** [[HTTP Texture]] - Project to transition from custom UDP-based protocol to HTTP for texture delivery

Revision as of 05:41, 21 June 2009

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Snowglobe is the name of a new viewer (in development) for Second Life. Older documentation will refer to it as the "SLDev Viewer" (and some will refer to "HTTP Texture", the first project we're working on).

For more info about the Snowglobe viewer, see Philip's blog post: "Intensifying Open Source Effort" which describes our new approach to open source. See Philip's mail to sldev for a little bit more about the name.

Philip's blog post: "Intensifying Open Source Effort" - Blog post describing our new approach to open source. Watch this space for more information/links/new name/etc. We're finalizing the name for this project. In the meantime, much of our documentation focuses on "SLDev Viewer" (and some will refer to "HTTP Texture", the first project we're working on):