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  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). ...ulpt]]''' type is defined by a [[texture]] map and can be a fairly complex shape but still only be one prim. See this [[Sculpted Prims: 3d Software Guide|3D
    23 KB (3,883 words) - 10:16, 25 May 2011
  • Supports textured Sculpt preview with Second Life style texture parameters. ...interaction. The source details using PPM as a description format within LSL for the sculpted texture map.
    23 KB (3,521 words) - 09:03, 24 May 2011
  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ***: <code>[PRIM_LINK_TARGET, integer link_num]</code> Will cause subsequent parameters to effect <code>link_num</code> prim independent of original prim being eff
    45 KB (6,485 words) - 15:38, 4 August 2011
  • {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}}
    5 KB (800 words) - 09:49, 5 January 2014
  • :: SPECIAL ENTRY, any of the parameters can be replaced with "*" for 'do not change existing value' ...hed to an HUD attachment point (llGetAttached()). They must ignore further parameters silently. A HUD-less relay may simulate the effects using the @setenv_xxx w
    28 KB (4,708 words) - 16:15, 26 January 2014
  • {{LSL Header}} This script can show you how the [[llSensor]] radius and range parameters work.
    7 KB (694 words) - 07:56, 25 January 2015
  • ...ollision Geometry Optimizer" for the terrain, which simplifies the physics shape of the terrain for improved performance. ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    37 KB (5,142 words) - 14:01, 17 December 2012
  • *** Fixed a performance issue with LSL sensors ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
    70 KB (10,027 words) - 15:29, 7 January 2013
  • *** New LSL calls have been added to create/update/delete character behavior. **** "Static Obstacle" objects cannot be navigated, and create a hole in the nav mesh
    36 KB (5,261 words) - 16:21, 10 August 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 13:47, 19 July 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 15:29, 26 July 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 15:30, 26 July 2012
  • ...omprehensive solution, as it does not respond well to many types of avatar shape changes. ...to create a new set of collision bones that actually do respond to avatar shape changes. That would be an entirely separate project.
    225 KB (28,294 words) - 13:15, 13 August 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 16:18, 10 August 2012

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