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- ...RIM_RENDER_MATERIAL|integer|43|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true|<noinclude>*</noinclude>}}|full={{{remo4 KB (552 words) - 01:00, 8 October 2023
- <noinclude>{{Multi-lang|category=LSL}}</noinclude>{{LSL Injection Test}}{{#if: ...on and restitution depend upon the prim's material (PRIM_MATERIAL).|handle=material}}4 KB (459 words) - 19:28, 22 August 2012
- ...ds to [[LSL]] this has more to do with {{LSLGC|Bump Mapping}} than {{LSLGC|Material|Materials}} which deals with physical properties.6 members (0 subcategories, 0 files) - 04:34, 1 December 2023
- ...e to just use [[:Category:LSL Physics]] instead of [[:Category:LSL Physics/Material]]? --[[User:Pedro Oval|Pedro Oval]] 22:34, 23 January 2012 (PST) :[[:Category:LSL Physics/Material]] (as it hasn't been created yet) is just an idea for a category, it can be2 KB (338 words) - 12:01, 14 March 2012
- {{!}} {{LSL Hex|0x001|1}} {{!}} {{LSL Hex|0x002|2}}2 KB (266 words) - 13:47, 11 October 2023
- ...{{sortable|}}}<noinclude>1</noinclude>||colspan="2"}} {{!}} {{LSL Param/ja|material|素材}} フラグ {{LSL ConstTB/ja|PRIM_MATERIAL_STONE|integer|0|m=3|s3=colspan="4"|c=石材}}2 KB (194 words) - 15:41, 22 November 2023
- }}{{LSL Constant/ja4 KB (369 words) - 06:22, 25 February 2016
- {{#vardefine:alpha_mode_const|{{LSL Const|PRIM_ALPHA_MODE|integer|38|c=Used to {{GetSet|{{{1|}}}|get|set|/}} di {{!}} {{LSL Const|PRIM_ALPHA_MODE_NONE|integer|0|c=Render the diffuse texture as though4 KB (600 words) - 16:25, 23 January 2015
- {{#vardefine:alpha_mode_const|{{LSL Const/ja|PRIM_ALPHA_MODE|integer|38|c=Used to {{GetSet|{{{1|}}}|get|set|/}} {{!}} {{LSL Const/ja|PRIM_ALPHA_MODE_NONE|integer|0|c=Render the diffuse texture as tho4 KB (624 words) - 01:11, 8 October 2023
- {{otheruses4|textures|[[LSL]] related info|:Category:LSL Texture|opensource specs|Textures (OS)}} ...can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put829 bytes (122 words) - 16:44, 2 January 2016
- ...the order of the parts around. This page had just died in variables, with material that was repeated elsewhere in the tutorial. Moved "events" to events, and ::Reordered the parts and adjusted the template [[Template:LSL Wikibook Index]] reordering the sections more in line with the structure of715 bytes (111 words) - 18:15, 7 July 2012
- {{#vardefine:normal_const|{{LSL Const/ja|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav6 KB (781 words) - 04:16, 8 October 2023
- {{#vardefine:normal_const|{{LSL Const|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[ * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav6 KB (783 words) - 06:07, 30 November 2023
- {{LSL Header{{#var:lang}}}} || [[LSL Protocol/AutoBahn|AutoBahn]]4 KB (508 words) - 05:31, 28 July 2012
- {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav6 KB (873 words) - 04:18, 8 October 2023
- {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav6 KB (871 words) - 06:05, 30 November 2023
- || [[LSL Protocol/AutoBahn|AutoBahn]] || [[LSL Protocol/ListMessage|ListMessage]]4 KB (496 words) - 05:32, 28 July 2012
- ...then re-rez itself when deleted, making it impossible to remove offensive material from a parcel without first turning of scripts, then deleting it, th turnin where action is a list of lsl allowed function to do on unrezzing(i.e. excluding self re-rezzing)924 bytes (146 words) - 20:42, 4 July 2013
- ...M_GLTF_ALPHA_MODE_OPAQUE|integer|0|c=Ignore the alpha value and render the material as opaque.}} {{!}} {{LSL Const|PRIM_GLTF_ALPHA_MODE_BLEND|integer|1|c=Render the material with transparency determined by the alpha value. Blending is done in linear33 KB (4,159 words) - 10:41, 1 May 2024
- {{!}}{{LSL Const/ja|OBJECT_NAME|integer|1|c=プリムの名前を取得します。}} {{!}}{{LSL Const/ja|OBJECT_DESC|integer|2|c=プリムの説明を取得します。}}21 KB (1,483 words) - 01:51, 8 October 2023