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- |func_footnote=Frames are numbered from left to right, top to bottom, starting at 0.<br/>If {{LSLP|rate}} is negative, i ...me. llSetLinkTextureAnim will animate across these 6 starting with the top left image and going across and down, optionally repeating. If [[SMOOTH]] is set7 KB (1,148 words) - 07:10, 18 December 2023
- {{LSL Signature/Add| {{LSL Const/Signature|PSYS_PART_FLAGS|integer|0}}26 KB (3,921 words) - 10:13, 5 November 2023
- |func_footnote=Frames are numbered from left to right, top to bottom, starting at 0.<br/>If '''rate''' is negative, it h ...ame. [[llSetSculptAnim]] will animate across these 6 starting with the top left image and going across and down, optionally repeating and/or retracing, usi6 KB (888 words) - 14:05, 22 January 2015
- <lsl>run_time_permissions(integer perm) }</lsl> -- '''[[User:Fred_Gandt|Fred Gandt]]''' <sup><small>([[User talk:Fred_Gand9 KB (1,400 words) - 05:21, 10 June 2014
- {| style="border:1px solid #A3B1BF; text-align:left; background:#f5faff" The following parameters are used.15 KB (2,371 words) - 11:14, 27 February 2024
- {{LSL Function ...pt within the object itself can detect this by reading the [[PRIM_OMEGA]] parameters.6 KB (936 words) - 14:24, 18 April 2024
- ==Phoenix LSL Preprocessor== ...gs found in older versions not being fixed in newer creations. The Phoenix LSL Preprocessor is a tool to help you circumvent a lot of these problems.13 KB (2,042 words) - 09:40, 29 August 2015
- {{LSL Header}} ...to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken an15 KB (1,908 words) - 20:45, 24 January 2015
- Start by finding the Agile menu in the upper left and choosing 'Planning Board' from it:<br> Next find the 'Views' menu on the top left and choose 'List':<br>7 KB (1,076 words) - 10:15, 5 May 2011
- {{LSL Header}} // Emission parameters20 KB (1,584 words) - 10:56, 25 January 2015
- * Tests all LSL language features [[LSL Language Test 2]]19 KB (1,361 words) - 13:46, 25 January 2015
- ...derscores -eg cSTR_TITLE [spot non-LSL constants, avoid conflicts with new LSL constants] #* Edit/Notes: " //-- the line to the left is editable or could use changes"7 KB (1,103 words) - 09:45, 26 January 2015
- {{LSL Header}} ...text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.10 KB (1,544 words) - 09:30, 25 January 2015
- HexText is an LSL script to display Unicode text on 8 faced prims within Second Life. Support * Touch the creator object. A dialog appears where you can set some parameters of the new display:11 KB (1,691 words) - 09:56, 26 December 2020
- | align="left"|__TOC__ ===Switch stand Prim/linkset parameters and changes and data string===10 KB (1,690 words) - 17:04, 24 January 2012
- <syntaxhighlight lang="lsl">integer number = 14; <syntaxhighlight lang="lsl">integer number = 14;14 KB (2,285 words) - 04:33, 12 June 2022
- {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj26 KB (4,209 words) - 17:24, 22 March 2018
- ** has default coordinates of Front(+X or +Red), Left(+Y or +Green), and Above(+Z or +Blue), that match the prim's axis (negative ** a positive value will turn you to your left(L)8 KB (1,285 words) - 09:30, 26 January 2015
- {{LSL Header}} Your "Text" named objects need to have specific parameters to work with this script, use the following:16 KB (1,764 words) - 00:17, 25 January 2015
- ...commands and values, separated by comma and space chars. The commands and parameters are ...number, e.g. 15, for example when it's name has forbidden characters like "left door":18 KB (2,289 words) - 18:44, 30 May 2016