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  • ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials ...ch spam a bunch of materials updates using the new materials functions for LSL
    38 KB (5,119 words) - 16:42, 12 June 2014
  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • | style="white-space:normal;"|I've been doing error handling in LSL, and my brain hurts. Other than that, good | style="white-space:normal;"|with LSL i'm not sure
    71 KB (9,284 words) - 06:30, 15 July 2009
  • [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e ...elocity/etc. changes. these are 'terse updates' which only describe a few parameters (and use less bandwidth)
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...e-space:normal;"|Yes, throttling chat, script dialogs/permission requests, particles, etc. ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f
    27 KB (3,595 words) - 16:25, 6 August 2009
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...rate flags for configuring interpolation mode for position and orientation parameters. Defaults being LERP and SLERP respectively. Also some flags that provide s <lsl>llSetKeyframedAnimation(
    28 KB (4,523 words) - 10:44, 18 June 2013
  • {{LSL Header|ml=*}}{{LSLC|Keywords}} key [[llHTTPRequest]]( string url, list parameters, string body )
    1,212 members (0 subcategories, 0 files) - 13:21, 24 April 2016
  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> ...#440044><b>Andrew Linden</b><nowiki>: Good question about the new particle parameters... I think the recent work there was a pet project of Runitai's</nowiki></f
    50 KB (7,852 words) - 09:17, 14 October 2013
  • [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font> ...the "source" in comments in the text. And/or extremely verbosely commented LSL</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • {{LSL Header|ml=*}}{{RightToc}} ...ur scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.
    221 members (2 subcategories, 0 files) - 16:00, 17 March 2024
  • ...:normal;"|since the incident we have set up an internal team to review all LSL changes ...ite-space:normal;"|we got pretty good at understanding the consequences of LSL changes while we were working on mono
    82 KB (10,710 words) - 05:13, 17 February 2010
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...ple years ago. Adding some debug code, fixing some bugs, and tweaking some parameters.</nowiki></font> ...Nalates Urriah</b><nowiki>: I was askng Nyx about whether that could be an LSL function that would let residents check Render Cost as we do script weight.
    48 KB (7,575 words) - 17:36, 12 July 2012
  • ...ht. Then it could use that link number in an llMessageLinked or some other LSL function to modify the appropriate child prim. Does that make sense? If it ...r, but that would be a hell of a lot more efficient than doing that in the LSL scripts.
    120 KB (19,813 words) - 13:23, 24 September 2018
  • * [12:39] [[User:Alexa Linden|Alexa Linden]]: fixed - no more ruth.... particles instead ...e expected behavior... it's the same when you transfer land it resets most parameters... it keeps parcel media URL and parcel image but the rest goes.
    42 KB (6,103 words) - 08:33, 6 October 2009
  • |width=100% style=" padding:0 3px;"|Oh Geerkil, in those cases, hiding particles should help. Know how to do that? |width=100% style=" padding:0 3px;"|Particles (including bouncy Marios) are Viewer-side and can be controlled so they're
    164 KB (20,350 words) - 15:46, 18 November 2009
  • |width=100% style=" padding:0 3px;"|Youri, wiki.secondlife.com 's LSL section has a script library category. Long ago there were some great vehic |width=100% style=" padding:0 3px;"|Vehicles have so many parameters ... lots of trial (and error)
    224 KB (27,164 words) - 15:04, 2 December 2009
  • | Use case insensitivity when searching in LSL editor | Rectangle for LSL help window
    88 KB (10,904 words) - 01:16, 12 April 2011
  • | Use case insensitivity when searching in LSL editor | Rectangle for LSL help window
    89 KB (10,726 words) - 04:14, 22 April 2011

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