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  • ...en record. 1. Any roadmap for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></fon ...up high on the list of things we'd like to do, particularly the materials LSL functions</nowiki></font>
    36 KB (5,718 words) - 13:44, 8 April 2014
  • * Magnum has the Experience Tools project. * This is the Experience Tools project.
    32 KB (4,606 words) - 18:00, 31 May 2012
  • [2014/08/07 15:06] Mæstro Linden (maestro.linden): which was some obscure LSL json parsing issue ...:15] Duckie Dickins: hehe no..just a client side health bar controlled by LSL.
    19 KB (2,539 words) - 16:04, 7 August 2014
  • [2014/09/25 15:14] Lucia Nightfire: I would hope that if we're forced to use LSL that there will be new functions and that all will be modular [2014/09/25 15:14] Jenna Felton: LSL is actually powerfull for controling objects
    24 KB (3,127 words) - 16:30, 25 September 2014
  • ...rvice -- it is for simulator<-->simulator communication or large chunks of data</nowiki></font> [16:11] <font color=#b5005a><b>Motor Loon</b><nowiki>: as in..."simcrossing data" ?</nowiki></font>
    47 KB (7,453 words) - 18:20, 11 November 2011
  • ...color=#c50076><b>Talarus Luan</b><nowiki>: Well, a few questions about the experience beta.. a) how's it going, and b) when will there be a next round for people ...color=#000f44><b>Simon Linden</b><nowiki>: I don't have any updates on the experience tools ... the blog post that went out last week (?) is the most recent I kn
    52 KB (8,022 words) - 13:50, 29 July 2014
  • [09:12] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: So for LSL that means llTransferLindenDollars is grid wide, and llGetParcelMusicURL</n <font color=#005ab5><nowiki>[#SVC-7466] A notecard holds more data than a script can read</nowiki></font>
    26 KB (3,945 words) - 10:58, 10 January 2012
  • ...drew Linden</b><nowiki>: Otherwise... I didn't get anything done on making LSL syntax file a server download, but it is still on my list of side projects ...imon Linden</b><nowiki>: It's just a string change ... actually extracting data or getting better info isn't easy at that stage</nowiki></font>
    27 KB (4,267 words) - 09:33, 19 June 2012
  • ** Converted over 50 hard-coded messages on the server to a localizable data format that can be properly displayed in the correct language in the viewer ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    37 KB (5,142 words) - 15:01, 17 December 2012
  • {{LSL Header}} ...rly noticed the filling up of lines terribly slow. So I backported my utf8 experience to XyText.
    19 KB (2,145 words) - 06:42, 30 December 2012
  • [12:02] <font color=#000c33><b>Simon Linden</b><nowiki>: The latest deploy data is here: </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Dep ...lies easier skin customization for artist who doesn't have a lot of coding experience</nowiki></font>
    47 KB (7,243 words) - 15:13, 27 October 2011
  • ...>xstorm Radek</b><nowiki>: im to ask about what will happen to all the old LSL scripts</nowiki></font> ...7] <font color=#330026><b>Andrew Linden</b><nowiki>: what do you mean "old LSL scripts"?</nowiki></font>
    47 KB (7,448 words) - 17:15, 5 August 2011
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    44 KB (6,060 words) - 08:50, 19 December 2012
  • ** Converted over 50 hard-coded messages on the server to a localizable data format that can be properly displayed in the correct language in the viewer *** Fixed a performance issue with LSL sensors
    70 KB (10,027 words) - 16:29, 7 January 2013
  • [2013/06/27 15:04] Maestro Linden: This project added the new LSL return functions and CHARACTER_STAY_WITHIN_PARCEL [2013/06/27 15:06] Maestro Linden: one of the fixes involved adding a new LSL function, llXorBase64
    23 KB (3,093 words) - 16:16, 27 June 2013
  • [12:14] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: not state .i mean data</nowiki></font> ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    46 KB (6,285 words) - 10:24, 9 January 2014
  • ...drew Linden</b><nowiki>: The issue where some people cannot download large LSL script texts is not fixed yet... at least on RC.</nowiki></font> ..... it looks like to make that work as expected would require keeping some data around longer than usual</nowiki></font>
    44 KB (6,989 words) - 13:20, 4 June 2013
  • [2013/09/05 15:13] Monty Linden: these have, umm, negatively impacted the experience for everyone. [2013/09/05 15:29] Monty Linden: for reseponse data which allows libcurl and the viewer code
    26 KB (3,415 words) - 15:49, 6 September 2013
  • ...ut V1... in my new interestlist work I've pulled out the old "cloud" field data, that V1 used to place the cloud sprites.</nowiki></font> .../b><nowiki>: Yeah Sahkolihaa, but the server is still sending a trickle of data packets about the old clouds.</nowiki></font>
    52 KB (8,232 words) - 17:41, 25 September 2012
  • [2014/11/13 15:10] Jenna Felton: because since last meeting i experience the traffic dropped to the half, my feeling, last time it tended to be betw ...fire: I guess the only shiney we're going to get this year is materials by LSL, huh, heh
    18 KB (2,619 words) - 17:13, 13 November 2014
  • ...ed lists. So... even if you have two game controllers and a keyboard, the data that is sent is still only one list of buttons and one list of axes. The s ...nden:</font></b> And the scripts that receive the data... all get the same data.
    34 KB (5,804 words) - 12:24, 29 November 2023
  • [2014/02/20 15:11] Maestro Linden: where emails to LSL scripts would be missing their message bodies under very obscure circumstan [2014/02/20 15:31] Jenna Felton: The integer data type is a signed 32 bit value between −2,147,483,648 and +2,147,483,647
    29 KB (3,804 words) - 17:49, 21 February 2014
  • ...s of about a week ago, and have since submitted three Feature Requests for LSL, I believe this features would be pretty paramount in delivering new experi ...nt color=#004400><b>Kelly Linden</b><nowiki>: I don't know a lot about the lsl camera system internals, so can't really comment too much on that one. It i
    58 KB (9,117 words) - 18:13, 17 June 2014
  • [[User Experience Interest Group]] Discussion for April 22, 2010. ...al;"|viewer/SL communication: a way to have the viewer talk to an in-world LSL script, bidirectionally
    73 KB (9,310 words) - 18:23, 22 April 2010
  • ...at's all the news I've got. I didn't get to the LSL keywords stuff for the LSL Editor yet.</nowiki></font> ...</b><nowiki>: The pathfinding stuff relies on a "navigation mesh" chunk of data</nowiki></font>
    52 KB (8,229 words) - 15:43, 14 March 2012
  • ...If you are talking about something like a web service client querying for data, please use the term 'client'. For more complete use cases, link usecase c ...Industrial Design and CAD data into second life (There are huge amounts of data just sitting out there).
    21 KB (3,223 words) - 12:37, 3 February 2011
  • [09:01] <font color=#808080><b>FooBar (data.landau)</b><nowiki>: Hi</nowiki></font> <font color=#5a00b5><nowiki>[#SCR-92] LSL functions for MESH prim type</nowiki></font>
    27 KB (4,066 words) - 10:54, 10 January 2012
  • [13:18] Pontius Gigamon: probably the LSL library [13:30] Jeremy Linden: Cool. Do you have any kind of past experience with online games?
    15 KB (2,282 words) - 14:21, 4 February 2011
  • ..." '--logmetrics' can be specified with a named test metric argument so the data gathering is done only on that test. In the absence of argument, every metr ** {{jira|STORM-1911}} Go-to line function for the internal LSL script editor
    20 KB (2,890 words) - 16:58, 6 November 2013
  • ...saw earlier? Those were part of our test harness for getting quantifiable data about *how much* better region crossings perform under certain repeatable c [2018/04/05 15:15] Mazidox Linden: We want to have actual data that says "We know the code performs better under the following conditions"
    18 KB (2,191 words) - 16:32, 5 April 2018
  • [12:18] <font color=#440044><b>Andrew Linden</b><nowiki>: An LSL script that wanted to use map tile assets has no easy way to discover the r ...uline Darkfury</b><nowiki>: They map textures are just 256x256, so "small" data size compared to other texture assets</nowiki></font>
    42 KB (6,696 words) - 18:32, 29 November 2011
  • ...our of the day, it either the rendering cost or the cost for the ammout of data that needs to be sent to the client.</nowiki></font> ...Vincent Nacon</b><nowiki>: should have been something like Render cost and Data cost</nowiki></font>
    60 KB (9,454 words) - 14:49, 9 August 2011
  • ...f object won't show until it fully loads, it could be sent as one piece of data.</nowiki></font> ...arbitrary amount of notecards in it as a method for storing character type data so I hope to not get capped too hard in that regard.</nowiki></font>
    47 KB (7,315 words) - 08:56, 19 June 2013
  • [[User Experience Interest Group]] Discussion for August 06, 2009. ...me far away each time I entered YadNI's Junkyard. So I have extremely low experience abour defence.
    27 KB (3,595 words) - 16:25, 6 August 2009
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> [12:19] <font color=#330026><b>Andrew Linden</b><nowiki>: yes, I believe mesh data is cached at the simulator host</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • [16:03] <font color=#005ab5><b>Moundsa Mayo</b><nowiki>: Physics, vehicles, LSL equivalency</nowiki></font> ...=#5a00b5><b>Ardy Lay</b><nowiki>: I guess that's what happens when all the data and the simulator are on the same big host.</nowiki></font>
    55 KB (8,889 words) - 17:24, 20 April 2012
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    49 KB (6,857 words) - 10:28, 9 January 2014
  • [[User Experience Interest Group]] Discussion for August 20, 2009. ...ny ideas for "featurettes" (small features) that would improve the SL user experience:
    71 KB (9,294 words) - 18:49, 20 August 2009
  • ...<font color=#440044><b>Andrew Linden</b><nowiki>: I got some help with the LSL syntax highlighting from Ima Mechanique a week ago</nowiki></font> .../b><nowiki>: which I think included some text descriptions for the various LSL constants that I needed</nowiki></font>
    55 KB (8,742 words) - 08:31, 25 March 2012
  • * [15:11] RedMokum Bravin: You mean the experience doesn't feel different. * [15:15] Oskar Linden: despite common public perceptions we watch data like that closely
    30 KB (4,398 words) - 16:05, 3 November 2011
  • ...20]  Maestro Linden: that undocumented fix was, 'Fixed a bug: "Orientation data for landing point is disregarded during teleport"' ...data when you set them, but for the simulator to not pass the orientation data to the viewer properly
    34 KB (4,301 words) - 16:26, 9 May 2013
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • ...color=#6200c5><b>Stickman Ingmann</b><nowiki>: I did have a question about LSL and materials. </nowiki>https://jira.secondlife.com/browse/MATBUG-359<nowik ...id on a face. I'm not sure yet how script access is going to thrash that data</nowiki></font>
    41 KB (6,517 words) - 16:57, 20 February 2014
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • [[User Experience Interest Group]] Discussion for December 03, 2009. ...y we're talking about reducing perceived lag -- that is, making the viewer experience feel responsive even if there's lag going on
    66 KB (8,691 words) - 18:53, 3 December 2009
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • [2014/06/19 15:07] Mæstro Linden (maestro.linden): and Magnum is still on experience tools ...nden (maestro.linden): In terms of upcoming changes, it's very likely that LSL support for materials will enter RC next week
    17 KB (2,344 words) - 16:08, 19 June 2014
  • [12:03] <font color=#5a00b5><b>Flip Idlemind</b><nowiki>: Thanks to my LSL Preprocessor I only have to change one line to switch from sensors + viewer ...#440044><b>Andrew Linden</b><nowiki>: No matte where they are looking, the data sent to them should be more correct.</nowiki></font>
    51 KB (7,930 words) - 16:28, 24 April 2012
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. * Added three new LSL functions:
    37 KB (5,049 words) - 08:50, 19 December 2012

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