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  • ...<font color=#bb00c5><b>Rex Cronon</b><nowiki>: i heard that can happen if u twerk too much;)</nowiki></font> [12:09] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: u mean that using variable names of of size 1024 letters doesn't affect memor
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 16:20, 6 October 2011
  • ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:19] Rex Cronon: u loose the old one or the new one that u just renamed?
    27 KB (3,853 words) - 16:39, 21 September 2012
  • [16:03] <font color=#005ab5><b>Rex Cronon</b><nowiki>: toysoldier u get right to the point:)</nowiki></font> ...den</b><nowiki>: one was SVC-8146, where llRezAtRoot() wasn't setting some parameters (for sale) correctly</nowiki></font>
    48 KB (7,414 words) - 17:21, 7 September 2012
  • <br>[12:08] Rex Cronon: when u say 4k compressed, u mean 4k vertices compressed? ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...: Since kelly's was closed too, this is the only UG where we can ask about lsl related topics</nowiki></font> ...b>MartinRJ Fayray</b><nowiki>: Will there be a chance to catch someone for lsl related issues?</nowiki></font>
    54 KB (8,403 words) - 19:10, 9 November 2012
  • *** New LSL calls have been added to create/update/delete character behavior. ...hange their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally bl
    36 KB (5,261 words) - 17:21, 10 August 2012
  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...Urriah</b><nowiki>: Qui, ask Kelly. Last I heard there was going to be no LSL for materials until phse 2 pass.</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on * [15:18] Rex Cronon: u could have your vendors change name randomly:)
    33 KB (4,678 words) - 15:50, 16 September 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...it with it, it's fun. perhaps someone should fix what I haven't yet on the LSL wiki (mainly the DESIRED_SPEED which won't wotk at 50 without specifying th * [15:33] Kelly Linden: It is not part of the existing shape parameters. You can get and set it independently
    37 KB (5,441 words) - 16:20, 5 April 2012
  • [12:12] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: u r welcome:)</nowiki></font> ...iki>: Simon, any chance we'll see LSL control for the rest of the lighting parameters, i.e. the ones that make a light a projector?</nowiki></font>
    31 KB (4,880 words) - 13:48, 1 April 2014
  • ...0b5><b>Rex Cronon</b><nowiki>: how many people with corrupt inventories do u need?</nowiki></font> ...our yesterday and implemented a mini-feature I've always wanted -- pasting LSL function signatures in the script editor</nowiki></font>
    41 KB (6,500 words) - 17:54, 17 July 2012
  • ...lor=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> ...>: The html wrapper does give you some better control as you can pass more parameters into the Flash file. YOu might not need them, but they're there</nowiki></f
    46 KB (7,252 words) - 19:43, 14 February 2012
  • ** New Script Profiling LSL Functions ...OTTLE</code>. Value is '''4''', type is '''integer'''. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throt
    112 KB (13,939 words) - 14:30, 7 July 2011
  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones ...dding:0 6px;"|there should be a BIG warning: don't do this and that unless u want to bork your things
    232 KB (29,006 words) - 17:09, 3 May 2012
  • [12:06] <font color=#990099><b>Pauline Darkfury</b><nowiki>: dropping some LSL malware on you, Andrew & Oskar, in case you fancy a look, it was spammed at ...color=#00b2b2><b>Flip Idlemind</b><nowiki>: This will be the end of "could u guize run around for a while?" parties?</nowiki></font>
    56 KB (8,709 words) - 08:36, 11 April 2011
  • | Use case insensitivity when searching in LSL editor | Rectangle for LSL help window
    88 KB (10,904 words) - 01:16, 12 April 2011
  • |width=100% style=" padding:0 3px;"|doesn't get U$25/3months |width=100% style=" padding:0 3px;"|Youri, wiki.secondlife.com 's LSL section has a script library category. Long ago there were some great vehic
    224 KB (27,164 words) - 15:04, 2 December 2009

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