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  • ...ating many times per second. Changing colors, textures, shape, or particle parameters several times per second causes partial updates that contend for your bandw ...ands that create client-side effects, meaning that they send the animation parameters to the Viewer once, and the Viewer subsequently takes care of animating the
    2 KB (353 words) - 14:56, 2 January 2014
  • {{LSL Function/Headless |inject-2={{LSL Function/link|link|mode=Set}}
    10 KB (1,513 words) - 01:00, 14 April 2024
  • [2013/09/12 15:08] Rex Cronon: didn't we also get ribbon particles:) [2013/09/12 15:08] Maestro Linden: which has a handful of LSL fixes
    24 KB (3,134 words) - 16:12, 12 September 2013
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} .../size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sent from a [[server]] to the [[viewer]] running on the [[resident]]'s
    5 KB (758 words) - 10:38, 4 September 2023
  • Persons who wish to demonstrate competence in intermediate LSL scripting. # RGB definition of a color vector in LSL and how it is different from the editor window.
    18 KB (2,980 words) - 09:01, 6 September 2010
  • * [[Textures OS|Textures]] on objects or particles * [[LSL Browser HUD]]
    6 KB (629 words) - 13:20, 21 December 2013
  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    10 KB (1,329 words) - 00:16, 5 October 2013
  • {{LSL Header}} ...a user to build rich 3D wiki architectures made up of NODES connected with particles BEAMS<br />
    39 KB (4,551 words) - 10:24, 25 January 2015
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • ...3/21 15:22] Maestro Linden: there are full updates, which include all the parameters of the object [2013/03/21 15:38] Vincent Nacon: is it particles?
    32 KB (4,207 words) - 16:32, 21 March 2013
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * Particles effects are now lit like other bright objects
    34 KB (5,195 words) - 03:03, 23 December 2013
  • {{LSL Header}} ...a user to build rich 3D wiki architectures made up of NODES connected with particles BEAMS<br />
    45 KB (5,525 words) - 10:24, 25 January 2015
  • ...o Linden: There were some bug fixes, such as fixing the listen position of LSL scripts in child prims [2013/08/29 15:15] Maestro Linden: if we added a special LSL event for pending server shutdowns, you could potentially have a script tha
    27 KB (3,641 words) - 17:53, 29 August 2013
  • ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font> ...100><b>Honza Noyes</b><nowiki>: So maybe something like that embedded into LSL would be nice.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ...: Since kelly's was closed too, this is the only UG where we can ask about lsl related topics</nowiki></font> ...b>MartinRJ Fayray</b><nowiki>: Will there be a chance to catch someone for lsl related issues?</nowiki></font>
    54 KB (8,403 words) - 19:10, 9 November 2012
  • ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font> ...4] <font color=#c5001d><b>Lexbot Sinister</b><nowiki>: Has the work on new particles halted for the time being?</nowiki></font>
    32 KB (5,087 words) - 16:35, 17 May 2013
  • ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials ...ch spam a bunch of materials updates using the new materials functions for LSL
    38 KB (5,119 words) - 16:42, 12 June 2014
  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e ...elocity/etc. changes. these are 'terse updates' which only describe a few parameters (and use less bandwidth)
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...e-space:normal;"|Yes, throttling chat, script dialogs/permission requests, particles, etc. ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f
    27 KB (3,595 words) - 16:25, 6 August 2009
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> ...#440044><b>Andrew Linden</b><nowiki>: Good question about the new particle parameters... I think the recent work there was a pet project of Runitai's</nowiki></f
    50 KB (7,852 words) - 09:17, 14 October 2013
  • [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font> ...the "source" in comments in the text. And/or extremely verbosely commented LSL</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...ple years ago. Adding some debug code, fixing some bugs, and tweaking some parameters.</nowiki></font> ...Nalates Urriah</b><nowiki>: I was askng Nyx about whether that could be an LSL function that would let residents check Render Cost as we do script weight.
    48 KB (7,575 words) - 17:36, 12 July 2012
  • * [12:39] [[User:Alexa Linden|Alexa Linden]]: fixed - no more ruth.... particles instead ...e expected behavior... it's the same when you transfer land it resets most parameters... it keeps parcel media URL and parcel image but the rest goes.
    42 KB (6,103 words) - 08:33, 6 October 2009
  • |width=100% style=" padding:0 3px;"|Oh Geerkil, in those cases, hiding particles should help. Know how to do that? |width=100% style=" padding:0 3px;"|Particles (including bouncy Marios) are Viewer-side and can be controlled so they're
    164 KB (20,350 words) - 15:46, 18 November 2009
  • |width=100% style=" padding:0 3px;"|Youri, wiki.secondlife.com 's LSL section has a script library category. Long ago there were some great vehic |width=100% style=" padding:0 3px;"|Vehicles have so many parameters ... lots of trial (and error)
    224 KB (27,164 words) - 15:04, 2 December 2009
  • | Use case insensitivity when searching in LSL editor | Rectangle for LSL help window
    88 KB (10,904 words) - 01:16, 12 April 2011
  • ...здаются не только простые функции, но и проводятся серьезные эксперименты. LSL имеет аналогичный синтаксис с C. <br/> ...рмация о "Linden Scripting Language" является доступной на [[LSL Portal/ru|LSL портале]].''
    234 KB (14,519 words) - 08:25, 8 June 2013
  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones ...lanning to add code that prevents artifact and adheres more closely to the parameters specified
    232 KB (29,006 words) - 17:09, 3 May 2012