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  • ...and [[llSetLinkPrimitiveParams]] functions. At July, 2012 not sure about [[PRIM TEXTURE ANIM]]. --[[User:Shadow Siamendes|Shadow Siamendes]] 10:21, 5 July
    706 bytes (89 words) - 19:53, 9 July 2014
  • ...c=Used with [[PRIM_PHYSICS_SHAPE_TYPE]]. Prims of this type use the normal prim shape for physics (this is the default for all non-mesh objects) *Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.23.241511|Second Life RC LeTigre 11.09.23.241511]], September 28, 2011
    633 bytes (92 words) - 20:24, 9 July 2013
  • 195 bytes (19 words) - 05:03, 11 June 2023
  • #REDIRECT [[User:Dzonatas Sol/AWG Prim]]
    40 bytes (6 words) - 17:03, 6 November 2007
  • ...LSL Const|PRIM_NAME|integer|27|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's name}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    2 KB (244 words) - 16:45, 23 January 2015
  • 45 bytes (1 word) - 01:26, 3 May 2009
  • 26 bytes (1 word) - 16:01, 27 April 2009
  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres d'une prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres d'une prim liée.}}
    1 KB (192 words) - 02:18, 21 June 2008
  • The word {{AWG|Prim}} is a short-name for a primitive automaton, which is a single 3D object of
    109 bytes (20 words) - 18:31, 22 October 2007
  • ...Const|PRIM_POSITION|integer|6|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's position}}}} ...rames#region|region coordinates]], even if the prim is a child or the root prim of an [[attachment]].}}
    5 KB (623 words) - 14:05, 8 September 2015
  • ...primitives, designed to sit somewhere in the middle of a workflow between Second Life and professional texturing or modeling applications. ...g faces to false could instead generate a single "face" that is the entire prim vertex and index lists</strike>
    2 KB (254 words) - 12:00, 18 January 2008
  • 24 bytes (2 words) - 12:35, 23 November 2009
  • ...PRIM_GLOW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow of a prim's face}}}} // adjust as desired ALL_SIDES to specific prim faces if desired
    3 KB (416 words) - 16:39, 23 January 2015
  • ...r|22|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the texture mapping mode of a prim's face}}}}
    2 KB (296 words) - 14:39, 7 June 2014
  • ...Const|PRIM_FLEXIBLE|integer|21|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's flexible configuration}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    2 KB (291 words) - 02:52, 23 December 2013
  • ...Const|PRIM_ROTATION|integer|8|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's rotation. See also PRIM_ROT_LOCAL which has a more consistent behavior.}} ...e_frames#global|global rotation]], even if the prim is a child or the root prim of an [[attachment]].
    2 KB (295 words) - 16:52, 23 January 2015
  • ...er|20|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the full-bright setting of a prim's face}}}} |desc=Used to get or set the full-bright setting of a prim's face.
    2 KB (190 words) - 02:55, 23 December 2013
  • 383 bytes (40 words) - 16:59, 28 October 2023
  • 363 bytes (38 words) - 19:20, 2 February 2010
  • ...Materials#Nomenclature_changes|Blinn-Phong]] diffuse texture settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_TEXTURE|texture]] is not in the prim's inventory.}}
    6 KB (762 words) - 06:20, 30 November 2023
  • ...he [[PBR_Materials#Nomenclature_changes|Blinn-Phong]] color and alpha of a prim's face}}}} ...he [[PBR_Materials#Nomenclature_changes|Blinn-Phong]] color and alpha of a prim's face.
    3 KB (372 words) - 15:32, 17 February 2024
  • 2 KB (195 words) - 16:47, 23 January 2015
  • 2 KB (201 words) - 16:48, 23 January 2015
  • ...Const|PRIM_MATERIAL|integer|2|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's material}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    4 KB (427 words) - 16:42, 23 January 2015
  • ...RIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the the type of prim.}}}} ...the mesh or not (in linksets for example), use a normal prim as your root prim.
    5 KB (800 words) - 10:49, 5 January 2014
  • ...{LSL Const|PRIM_SIZE|integer|7|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's size}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    1 KB (178 words) - 16:56, 23 January 2015
  • ...lisé pour {{GetSet/fr|{{{1|}}}|connaître|modifier|/}} le rayonnement d'une prim}}}} ...our connaître ou modifier le rayonnement d'une {{LSL Param/fr|face}} d'une prim. Utilisez le nombre 25 si le compileur ne reconnait pas la constante.
    3 KB (369 words) - 02:49, 21 June 2008
  • ...f the prim. After we finished the project we tried to remove some of those prim and neither of us had the ability work with them any longer. We can't delet
    605 bytes (114 words) - 21:56, 24 October 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    684 bytes (90 words) - 10:45, 17 June 2008
  • ...{1|}}}|obtenir|modifier|/}} la couleur ou la transparence de la face d'une prim.}}}} ...sé pour obtenir ou modifier la couleur et la transparence de la face d'une prim.
    2 KB (266 words) - 10:15, 18 June 2008
  • ...{{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la configuration flexible d'une prim.}}}} |desc=Utilisé pour obtenir ou modifier la configuration flexible de la prim.
    2 KB (312 words) - 02:44, 21 June 2008
  • ...{1|}}}|obtenir|modifier|/}} la paramètrage pleine lumière de la face d'une prim.}}}} ...sé pour obtenir ou modifier le paramètrage pleine-lumière de la face d'une prim.
    2 KB (263 words) - 10:48, 18 June 2008
  • ...|c=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la matiere de la prim.}}}} |desc=Change la matière de la prim. La matière n'influe pas sur la masse mais modifie les frottements, l'éla
    5 KB (503 words) - 02:07, 21 June 2008
  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres d'une prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres d'une prim liée.}}
    1 KB (195 words) - 02:12, 21 June 2008
  • ...=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la position d'une prim}}}} |desc=PRIM_POSITION est utilisé pour obtenir ou modifier la position d'une prim.
    2 KB (224 words) - 13:25, 19 June 2008
  • ...=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la position de la prim}}}} |desc=PRIM_ROTATION est utilisé pour obtenir ou modifier la rotation d'une prim.
    2 KB (238 words) - 13:31, 19 June 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    615 bytes (78 words) - 10:14, 20 June 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    616 bytes (78 words) - 10:14, 20 June 2008
  • ...lGetPrimitiveParams/fr|llGetPrimitiveParams]]|Renvoie les paramètres d'une prim.}} ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}}
    2 KB (301 words) - 03:13, 22 February 2009
  • ...7|c=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|renvoyer|/}} la taille de la prim.}}}} |desc=Renvoie ou modifie la taille de la prim.
    2 KB (213 words) - 10:10, 7 December 2008
  • ...Set/fr|{{{1|}}}|obtenir|modifier|/}} le mode de texturage de la face d'une prim.}}}} ...fier le mode d'application des textures sur la {{LSL Param/fr|face}} d'une prim.
    2 KB (263 words) - 03:48, 21 June 2008
  • ...ître|modifier|/}} le paramètrage de la texture appliquée sur la face d'une prim.}}}} ...pour connaître ou modifier le paramètrage de la texture appliquée sur une prim.
    3 KB (409 words) - 03:33, 21 June 2008
  • |desc=Modifie le type de la prim. {{LSL ConstRow/fr|PRIM_TYPE_SCULPT}} Prim Sculpt
    2 KB (402 words) - 14:13, 11 October 2008
  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de boîte à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
    2 KB (350 words) - 13:07, 20 June 2008
  • 222 bytes (30 words) - 11:17, 8 August 2008
  • #REDIRECT [[Tiny Prim]]
    23 bytes (3 words) - 11:18, 8 August 2008
  • #REDIRECT [[Tiny Prim]]
    23 bytes (3 words) - 11:18, 8 August 2008
  • #REDIRECT [[Tiny Prim]]
    23 bytes (3 words) - 11:19, 8 August 2008
  • A '''mega prim''' (also referred to as ''megaprim'', ''mega-prim'' or ''huge prim'') is a [[primitive]] with at least one side being greater than 10m. Their .../03/28/havok-4-beta-preview-update-with-8-fixes-2008-03-27--rc3-of-the-new-second-life-simulator Linden Lab doesn't ban 256m mega prims].|2=Linden Lab doesn'
    5 KB (851 words) - 01:11, 3 March 2014
  • 2 KB (231 words) - 21:58, 3 December 2008
  • |cat1=Prim
    575 bytes (71 words) - 11:21, 29 November 2008
  • |cat1=Prim
    575 bytes (71 words) - 11:27, 29 November 2008
  • |cat1=Prim
    576 bytes (71 words) - 11:27, 29 November 2008
  • |cat1=Prim
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  • |cat1=Prim
    1 KB (162 words) - 12:31, 29 November 2008
  • |cat1=Prim
    2 KB (218 words) - 09:02, 30 November 2008
  • |cat1=Prim
    2 KB (279 words) - 12:44, 29 November 2008
  • |cat1=Prim
    2 KB (239 words) - 11:25, 30 November 2008
  • |cat1=Prim
    2 KB (313 words) - 08:40, 30 November 2008
  • <lsl>//Jedes mal, wenn der Prim berührt wird, wird die Intensität des Glühens erhöht (bis das Maxumum e }</lsl><lsl>//Jedes mal, wenn der Prim berührt wird, wird die Intensität des Glühens verringert (bis sie Null e
    4 KB (501 words) - 09:36, 30 November 2008
  • // actually move the prim, now |cat1=Prim
    4 KB (471 words) - 11:06, 30 November 2008
  • ...|globalen Koordinaten]], selbst wenn der Prim ein Child Prim oder der Root Prim eines [[attachment/de|Anhängsels]] (attachments) ist.}} ...nes Prims ist eingeschränkt, wenn es sich um einene nicht angehängten Root Prim handet. Die distanz ist auf 10m pro {{#var:position_const}} Aufruf beschrä
    3 KB (436 words) - 13:02, 30 November 2008
  • |cat1=Prim
    2 KB (206 words) - 13:16, 30 November 2008
  • |cat1=Prim
    1 KB (185 words) - 13:24, 30 November 2008
  • |cat1=Prim
    4 KB (469 words) - 13:51, 30 November 2008
  • |cat1=Prim
    3 KB (385 words) - 14:09, 30 November 2008
  • ...X ist ein [[PRIM_TYPE/de|PRIM_TYPE]] Parameter, der dazu genutzt wird, den Prim zu einem Quader zu wandeln und dann spezielle Einstellungen zu ändern, die |cat1=Prim
    2 KB (306 words) - 14:08, 9 December 2008
  • 36 bytes (1 word) - 01:37, 26 April 2009
  • [[Image:Sculpted_couch_Xenius_Revere.png|frame|right|Seven prim couch by Xenius Revere, using baked ambient occlusion.]] [[Image:Sculpted_head_Chip_Midnight.png|frame|right|One prim head by Chip Midnight, using baked diffuse lighting.]]
    4 KB (576 words) - 11:13, 13 June 2011
  • #REDIRECT [[Sculpted prim]]
    27 bytes (3 words) - 07:49, 4 November 2009
  • 32 bytes (5 words) - 08:20, 21 June 2009
  • ...a common graphical annoyance which affects, but is by no means limited to Second Life. It appears when two faces share the same surface space''' — in othe == How do I work around Z-fighting in Second Life? ==
    4 KB (653 words) - 12:02, 27 December 2011
  • |inject-2={{LSL PrimitiveParam Categorize|Prim}} // on second iteration get the text and say it.
    3 KB (436 words) - 16:58, 23 January 2015
  • ...{{LSL Const|PRIM_DESC|integer||c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's description}}}} {{LSL Function/prim-desc}}
    1 KB (146 words) - 21:45, 15 January 2014
  • 1 KB (108 words) - 00:28, 27 May 2010
  • A reasonably simple demo of a prim that follows your camera around (as long as you are wearing the special att ...mera-point around (which can, for obvious reasons, make it hard to see the prim!).
    3 KB (466 words) - 14:13, 24 January 2015
  • ...SL Const/ja|PRIM_NAME|integer||c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's name}}}} |cat1=Prim/ja
    2 KB (154 words) - 01:09, 8 October 2023
  • ...ild prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry. {{#vardefine:p_spinrate_desc|rate of rotation in radians per second}}
    4 KB (482 words) - 13:07, 10 November 2022
  • ...SL Const|PRIM_SLICE|integer|35|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's slice (a shape attribute)}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    1 KB (173 words) - 16:56, 23 January 2015
  • ...BR_Materials#Nomenclature_changes|Blinn-Phong]] specular map settings of a prim's face}}}} ...ermissions}} to the object and the [[PRIM_SPECULAR|texture]] is not in the prim's inventory.
    6 KB (871 words) - 06:05, 30 November 2023
  • ...[PBR_Materials#Nomenclature_changes|Blinn-Phong]] normal map settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_NORMAL|texture]] is not in the prim's inventory.
    6 KB (783 words) - 06:07, 30 November 2023
  • |desc= The light projection settings for this prim. If the prim is not a projector the texture key will be [[NULL_KEY]].
    384 bytes (43 words) - 11:06, 5 October 2021
  • ...to participate in the experience will be unable to stand or select another prim to sit on. The restriction remains in place until one of the following con * The prim the avatar is seated on is destroyed.
    1 KB (222 words) - 10:55, 14 March 2024
  • =Prim Properties= ...ts, yet are retained by the prim even after the script is deleted from the prim.
    9 KB (1,001 words) - 13:03, 14 July 2022
  • 31 bytes (5 words) - 07:39, 25 September 2008
  • #REDIRECT [[Remove Prim Properties]]
    36 bytes (4 words) - 13:11, 13 February 2007
  • #REDIRECT [[Prim Properties#Reset_Properties]]
    46 bytes (5 words) - 14:00, 27 June 2022
  • A generic LSL function set to allow prim-specific communications to the client. This would allow tagging prims with ...etaInformation(string payload); //sets metainformation for tag 0 for this prim.
    7 KB (1,050 words) - 06:12, 20 May 2009
  • 51 bytes (5 words) - 11:03, 3 June 2007
  • |desc=PRIM_TYPE_CYLINDER is a parameter of [[PRIM_TYPE]] used to make prim into a cylinder and to change specific properties that define the shape of |cat1=Prim
    2 KB (248 words) - 17:01, 23 January 2015
  • At the current time, you can hold up to 8034 characters in a prim's description while a script is running. Once the script ends, whatever dat Increment a string up to 7127 characters and then write that to the prim desc using llSetObjectDesc().<br/>
    4 KB (534 words) - 08:35, 2 September 2016
  • ...L Const|PRIM_TYPE_SCULPT|integer|7|c=A parameter of PRIM_TYPE used to make prim into a sculpty and to change specific properties that define it's shape and ...ons/Asset|full permissions}} to the object and the map asset is not in the prim's inventory.
    4 KB (539 words) - 17:04, 23 January 2015
  • ...st|PRIM_POINT_LIGHT|integer|23|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's point light configuration}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    5 KB (586 words) - 07:47, 30 June 2022
  • |cat1=Prim
    511 bytes (63 words) - 21:45, 3 December 2008
  • |cat1=Prim
    510 bytes (63 words) - 21:46, 3 December 2008
  • ...our {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} l'émission de lumière par la prim}}}} ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}}
    4 KB (475 words) - 02:42, 21 June 2008
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boolean}}<!-- subtype=boolean -- ...ame around after or this was deprecated or just before, I think after. The prim shadows flag was included for "completeness", I assume, on the possibility
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ...RIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de cylindre à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
    2 KB (347 words) - 13:12, 20 June 2008
  • ...RIM_TYPE_SCULPT|integer|7|c=Paramètre de PRIM_TYPE utilisé pour passer une prim en sculpt et pour changer certains de ses paramètres de forme et de type.} ...et pour lui appliquer des paramètres relatifs à la forme et au type de la prim.<br/>
    2 KB (310 words) - 03:38, 21 June 2008
  • ...ACY]]'s interface was not updated to support tapering of the bottom of the prim. Consequently all three interfaces have different ranges, making for a rath |desc=PRIM_TYPE_BOX is a parameter of [[PRIM_TYPE]] used to make prim into a box and to change specific properties that define the shape of that
    3 KB (475 words) - 17:00, 23 January 2015
  • |desc=PRIM_TYPE_PRISM is a parameter of [[PRIM_TYPE]] used to make prim into a prism and to change specific properties that define the shape of tha |cat1=Prim
    2 KB (248 words) - 17:02, 23 January 2015
  • |desc=PRIM_TYPE_SPHERE is a parameter of [[PRIM_TYPE]] used to make prim into a sphere and to change specific properties that define the shape of th |cat1=Prim
    2 KB (235 words) - 17:05, 23 January 2015
  • |desc=PRIM_TYPE_TORUS is a parameter of [[PRIM_TYPE]] used to make prim into a torus and to change specific properties that define the shape of tha |cat1=Prim
    2 KB (327 words) - 17:05, 23 January 2015
  • |desc=PRIM_TYPE_TUBE is a parameter of [[PRIM_TYPE]] used to make prim into a tube and to change specific properties that define the shape of that |cat1=Prim
    3 KB (364 words) - 17:06, 23 January 2015
  • |cat1=Prim
    491 bytes (58 words) - 10:24, 3 July 2012
  • |cat1=Prim
    611 bytes (79 words) - 10:25, 3 July 2012
  • ...19|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the bump and shiny setting of a prim's face}}}} ...Used to get or set the [[Bump Mapping]] and {{LSLP|shiny}} settings of the prim's {{LSLP|face}}.
    2 KB (235 words) - 22:26, 1 July 2012
  • 549 bytes (61 words) - 16:59, 28 October 2023
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    684 bytes (90 words) - 10:34, 17 June 2008
  • 366 bytes (38 words) - 19:18, 2 February 2010
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  • |cat1=Prim/Materials
    445 bytes (43 words) - 10:39, 24 April 2009
  • |cat1=Prim/Materials
    445 bytes (43 words) - 10:39, 24 April 2009
  • |cat1=Prim/Materials
    462 bytes (46 words) - 10:40, 24 April 2009
  • |cat1=Prim/Materials
    444 bytes (43 words) - 10:40, 24 April 2009
  • |cat1=Prim/Materials
    445 bytes (43 words) - 10:41, 24 April 2009
  • |cat1=Prim/Materials
    447 bytes (43 words) - 10:40, 24 April 2009
  • |cat1=Prim/Materials
    446 bytes (43 words) - 10:41, 24 April 2009
  • |desc=PRIM_TYPE_RING is a parameter of [[PRIM_TYPE]] used to make prim into a ring and to change specific properties that define the shape of that |cat1=Prim
    2 KB (234 words) - 17:03, 23 January 2015
  • {{LSL ConstRow|PRIM TYPE BOX}} {{LSL ConstRow|PRIM TYPE CYLINDER}}
    858 bytes (109 words) - 09:16, 28 May 2012
  • {{LSL ConstRow|PRIM TYPE BOX}} {{LSL ConstRow|PRIM TYPE CYLINDER}}
    833 bytes (103 words) - 09:17, 28 May 2012
  • {{LSL ConstRow|PRIM TYPE BOX}} {{LSL ConstRow|PRIM TYPE CYLINDER}}
    833 bytes (103 words) - 09:16, 28 May 2012
  • {{LSL ConstRow|PRIM TYPE BOX}} {{LSL ConstRow|PRIM TYPE CYLINDER}}
    837 bytes (103 words) - 09:16, 28 May 2012
  • |cat1=Prim
    2 KB (218 words) - 05:24, 13 April 2010
  • |cat1=Prim
    575 bytes (71 words) - 11:24, 29 November 2008
  • |cat1=Prim
    577 bytes (71 words) - 11:24, 29 November 2008
  • |cat1=Prim
    577 bytes (71 words) - 11:24, 29 November 2008
  • This document describes the PrimPackage format of serialized object data (prim shapes and textures) from Secondlife. The prims.xml file must contain one or more prim definitions in a particularly [FINISHME]
    2 KB (424 words) - 23:10, 3 May 2008
  • Il est possible de stocker jusqu’à 8034 caractères dans la description d’une prim pendant l’exécution d’un script. Une fois que le script se termine, to ...ractère jusqu’à 7127 caractères, puis écrivez la dans la description de la prim avec llSetObjectDesc().<br/>
    4 KB (625 words) - 04:43, 15 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    686 bytes (90 words) - 10:36, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    686 bytes (90 words) - 10:37, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    687 bytes (90 words) - 10:37, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    688 bytes (90 words) - 10:37, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    686 bytes (90 words) - 10:38, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    687 bytes (90 words) - 10:39, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    687 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    685 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    687 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    688 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...{1|}}}|obtenir|modifier|/}} les effets matière et luisant de la face d'une prim.}}}} ...u modifier les effets matiére et luisant de la {{LSL Param/fr|face}} d'une prim.
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  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres d'une prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres d'une prim liée.}}
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  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres de la prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres de la prim liée.}}
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  • |desc=Utilisé pour un trou de la forme de la prim ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres de la prim.}}
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  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres de la prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres de la prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • ...lGetPrimitiveParams/fr|llGetPrimitiveParams]]|Renvoie les paramètres d'une prim.}} ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}}
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  • ...lGetPrimitiveParams/fr|llGetPrimitiveParams]]|Renvoie les paramètres d'une prim.}} ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}}
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  • ...[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de prisme à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme d'anneau à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • ...[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme sphérique à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de tore à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • |cat1=Prim
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • |examples=<source lang="lsl2">//Each time the prim is touched, the intensity of the glow is increased (until it maxes out and }</source><source lang="lsl2">//Each time the prim is touched, the intensity of the glow is decreased (until it hits zero and
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  • // actually move the prim, now |cat1=Prim
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  • |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-What-is-a-prim.mp4
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  • ...RIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the the type of prim.}}}} ...the mesh or not (in linksets for example), use a normal prim as your root prim.
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  • ...R ist ein [[PRIM_TYPE/de|PRIM_TYPE]] Parameter, der dazu genutzt wird, den Prim zu einer einem Zylinder zu wandeln und dann spezielle Einstellungen zu änd |cat1=Prim
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  • ...M ist ein [[PRIM_TYPE/de|PRIM_TYPE]] Parameter, der dazu genutzt wird, den Prim zu einer einem Prisma zu wandeln und dann spezielle Einstellungen zu änder |cat1=Prim
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  • ...E ist ein [[PRIM_TYPE/de|PRIM_TYPE]] Parameter, der dazu genutzt wird, den Prim zu einer Kugel zu wandeln und dann spezielle Einstellungen zu ändern, die |cat1=Prim
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  • ...S ist ein [[PRIM_TYPE/de|PRIM_TYPE]] Parameter, der dazu genutzt wird, den Prim zu einem Torus zu wandeln und dann spezielle Einstellungen zu ändern, die |cat1=Prim
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  • ...E ist ein [[PRIM_TYPE/de|PRIM_TYPE]] Parameter, der dazu genutzt wird, den Prim zu einer Röhre zu wandeln und dann spezielle Einstellungen zu ändern, die |cat1=Prim
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  • ...and it's underlying functionality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functionality is reproduced w |cat1=Prim/Materials
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  • Oltre a cubi, sfere, cilindri etc. in Second Life sono utilizzabili prims non geometriche, che sono costruite usando la ...viene scaricata nella cache locale e serve per ricostruire, in locale, la prim.
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  • |cat1=Prim/ja
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  • ...t/ja|PRIM_ROT_LOCAL|integer|29|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local rotation}}}} ...e_frames#global|global rotation]], even if the prim is a child or the root prim of an [[attachment]].
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  • This prim will randomly choose an item from inside its contents and present users wit //*THE ADVANCE MYSTERY PRIM IS A RANDOM GAME/GIVER SCRIPT WRITTEN BY DAMIAN DARKWYR.*//
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  • |cat1=Prim Media
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  • ...SL Const/ja|PRIM_DESC|integer||c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's description}}}} |cat1=Prim/ja
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  • // Open Prim Animator - by Todd Borst // Summary: This is a simple prim animation script. Just add this script
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  • ...ild prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry. {{#vardefine:p_spinrate_desc|rate of rotation in radians per second}}
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  • #REDIRECT [[Mesh/Calculating prim equivalent weight]]
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  • ...onst|PRIM_POS_LOCAL|integer|33|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local position}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
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  • ...|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the specular map settings of a prim's face}}}} ...ermissions}} to the object and the [[PRIM_SPECULAR|texture]] is not in the prim's inventory.
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  • // color the root prim red and the first linked-prim green
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  • ...IM_PHYSICS_MATERIAL|integer|31|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics material properties}}}} |desc=PRIM_PHYSICS_MATERIAL is used to get or set the prim's physics material properties.
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  • ...m/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163 prim equivalence] of the object. |cat1=Prim
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  • |desc=This is a flag used with [[llGetObjectDetails]] to get the object's prim count.
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  • ...er|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the normal map settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_NORMAL|texture]] is not in the prim's inventory.
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  • ...he three types of object available (prim, sculpted, and mesh) the sculpted prim often has the highest impact. File:Sculpted_wireframe.jpg|A Prim cube, a sculpted cube, and a mesh cube as seen in wireframe.
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  • *Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.09.240509|Second Life RC LeTigre 11.09.09.240509]], September 9, 2011 |cat1=Prim
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  • |cat1=Prim Media
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  • ...to {{GetSet|{{{1|}}}|get|set|/}} diffuse texture alpha rendering mode of a prim's face.}}}} ...s value is also used as the default to clear the materials settings from a prim face.
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  • |cat1=Prim
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  • |desc= Agents may only be seated on this prim using [[llSitOnLink]]. Attempts to do a manual sit will fail. This flag a If any prim in a linkset has PRIM_SCRIPTED_SIT_ONLY set and no other prim in the linkset has a sit target then an avatar cannot manually sit on the o
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  • ...rotation. As with [[llLinkSitTarget]](), these values are relative to the prim. However, unlike llLinkSitTarget() an offset of <0.0, 0.0, 0.0> may be expl
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  • #REDIRECT [[PRIM SCRIPTED SIT ONLY]]
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  • ...eger|49|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} ...ns}} to the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}
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  • ...IM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's reflection probe configuration}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
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  • ...Phillip Rosedale] says that one of the first design decisions he made when Second Life was first created, was that skeletal models and object hierarchies wou ...e prim has a few extra properties. Among which are a parent prim and child prim, but both are optional. In script some extra commands would be available:
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  • |cat1=Prim/Materials
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  • ...texture it, right? But wait, you don't want to color all the sides of the prim in the same texture! Vwolla! You have textured one side of the prim!
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  • ...t garbage collection cycle (about 1 minute). Does not count against normal prim limits. There are limits to the number of temporary objects that can exist |caveats=* The maximum temporary prims allowed are based on the regular prim limit: <br/> <code>(regular_prim_limit - current_regular_prims) + minimum(0
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de tube à une prim (et lui donner des paramètres spécifiques).. ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • {{LSL ConstRow/ja|PRIM TYPE BOX}} {{LSL ConstRow/ja|PRIM TYPE CYLINDER}}
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  • ...t works by inverting the Normal of each polygon that makes up the sculpted prim.<br/>
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  • ..._MIRROR will cause a mirror of the sculpted prim to rendered. The sculpted prim is mirrored over the X axis.<br/>
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  • ...IM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's reflection probe configuration}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim/ja}}
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  • #REDIRECT [[What is a Sculpted Prim?]]
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  • |cat1=Prim
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  • Test the prim equivalence of mesh objects. (See [[Mesh]] for Mesh feature details) === Verify upload window prim equivalent matches in-world prim equivalent ===
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  • ...t/ja|PRIM_ROT_LOCAL|integer|29|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local rotation}}}} ...e_frames#global|global rotation]], even if the prim is a child or the root prim of an [[attachment]].
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  • |cat1=Prim Media
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  • |title=Server In a Prim ...cripting solutions to enable running a micro webserver from with a prim in Second Life™. solutions may target inporting/exporting information to SL, or ser
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  • ...to {{GetSet|{{{1|}}}|get|set|/}} diffuse texture alpha rendering mode of a prim's face.}}}} ...s value is also used as the default to clear the materials settings from a prim face.
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  • ..._PHYSICS_SHAPE_TYPE|integer|30|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics shape type}}}} ...} {{LSL Const|PRIM_PHYSICS_SHAPE_PRIM|integer|0|c=The visible shape of the prim determines its physics-shape}}
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  • // color the root prim red and the first linked-prim green
    6 KB (684 words) - 01:04, 8 October 2023
  • ...t/ja|PRIM_POS_LOCAL|integer|33|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local position}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim/ja}}
    2 KB (235 words) - 01:06, 8 October 2023
  • ...eger|43|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} ...ns}} to the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}
    4 KB (552 words) - 01:00, 8 October 2023
  • |cat1=Prim
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  • |cat1=Prim Media
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  • |cat1=Prim Media
    332 bytes (42 words) - 16:53, 11 December 2012
  • 135 bytes (19 words) - 08:42, 30 April 2013
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  • 200 bytes (29 words) - 02:57, 23 December 2013
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  • ...[[PRIM_PHYSICS_SHAPE_TYPE]]. Prims of this type use the convex hull of the prim shape for physics (this is the default for mesh objects) *Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.23.241511|Second Life RC LeTigre 11.09.23.241511]], September 28, 2011
    639 bytes (94 words) - 20:24, 9 July 2013
  • |cat1=Prim
    316 bytes (46 words) - 16:23, 20 June 2014
  • |cat1=Prim
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  • |cat1=Prim
    474 bytes (72 words) - 16:28, 20 June 2014
  • ...phere by default, otherwise a box if this flag is set on the corresponding prim. |cat1=Prim
    335 bytes (49 words) - 12:34, 4 April 2024
  • ...ault, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost. |cat1=Prim
    423 bytes (60 words) - 12:35, 4 April 2024
  • |cat1=Prim
    449 bytes (62 words) - 15:15, 22 April 2024
  • ...o help us enumerate the different possibilities and options for "HTML on a Prim". It is here so that we are all talking the same thing, and know what we a ...also: [[User:Zero Linden/Office Hours/HTML on a Prim Use Cases | HTML on a Prim Use Cases]]
    6 KB (890 words) - 11:28, 21 May 2011
  • |cat1=Prim
    754 bytes (70 words) - 05:18, 15 June 2010
  • |cat1=Prim
    759 bytes (70 words) - 05:16, 15 June 2010
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  • |cat1=Prim
    682 bytes (70 words) - 05:11, 15 June 2010
  • |cat1=Prim
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  • |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-The-1-prim-barstool-trick.mp4
    457 bytes (40 words) - 07:42, 12 August 2008
  • The '''Basic Prim''' is a a single object. All prims start from one of the following type of The Edit window allows the direct creation of a few additional prim types such as a '''Tetrahedron, Hemicylinder, and Hemisphere''', but these
    870 bytes (156 words) - 23:39, 26 June 2009
  • 39 bytes (5 words) - 19:43, 2 February 2010
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  • 1 KB (89 words) - 21:43, 16 April 2010
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  • * UserA, upload a mesh that has a prim equivalent less than 10 (Use duck.dae with the physics settings set to use * UserA, upload a mesh that has a prim equivalent greater than 40 (Use duck.dae with the physics settings set to u
    7 KB (1,128 words) - 16:19, 15 July 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163}}
    98 bytes (7 words) - 13:36, 12 August 2011
  • * Since OPA doesn't animate prim cut/twist etc., this is essential to avoid any messed up animations. //! place-holder for all prim positions
    6 KB (709 words) - 15:00, 26 February 2015
  • string notecard = "Open Prim Animator: Import"; ...ew animation was generated on an object with a different root scale to the prim the object the notecard is being imported to
    9 KB (1,145 words) - 14:58, 26 February 2015
  • ...corresponding to the animation frame (first line first frame, second line second frame and so on) [[Category:Open Prim Animator|Frame Labels]]
    6 KB (698 words) - 14:58, 26 February 2015
  • *Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.09.240509|Second Life RC LeTigre 11.09.09.240509]], September 9, 2011 |cat1=Prim
    3 KB (256 words) - 03:30, 25 December 2013
  • |cat1=Prim Media
    331 bytes (42 words) - 16:50, 11 December 2012
  • |cat1=Prim Media
    331 bytes (42 words) - 16:52, 11 December 2012
  • 206 bytes (30 words) - 02:57, 23 December 2013
  • Ever wondered how to make two or more avatars to sit on single prim, to save prim amount on a furniture? Here are the basic scripts: modified for two avatars on single prim
    6 KB (617 words) - 10:08, 25 January 2015
  • ...s for HTML on a Prim. Write up a section for what you would use HTML on a Prim for. Please only add a section for what an actual use you have, not someth ...also: [[User:Zero Linden/Office Hours/HTML on a Prim Taxonomy | HTML on a Prim Taxonomy]]
    14 KB (2,347 words) - 07:03, 22 May 2011
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Prim-and-mesh-hair-differences.mp4 |Notes=This tutorial is about prim and mesh.
    544 bytes (51 words) - 06:56, 12 August 2008
  • ...blog.secondlife.com/2008/03/20/22-new-video-tutorial-megapack-to-help-your-second-life/ |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Stretching-prim-sides-&-textures.mp4
    499 bytes (46 words) - 11:10, 12 August 2008
  • Un prim o [[Primitive/it|primitive]] è la singola parte di un oggetto. == Come creo un prim ==
    7 KB (1,073 words) - 13:32, 1 November 2009
  • 45 bytes (6 words) - 09:34, 28 October 2011
  • [[Category:Open Prim Animator|Ping Pong]]
    2 KB (266 words) - 14:59, 26 February 2015
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/LAND-Region-&-parcel-prim-limits.mp4 * What are prim limits?
    620 bytes (64 words) - 04:31, 13 August 2008
  • 77 bytes (7 words) - 12:55, 12 January 2012
  • 83 bytes (7 words) - 11:25, 2 March 2011
  • #REDIRECT [[How Do I Make a Sculpted Prim?]]
    44 bytes (8 words) - 19:40, 6 October 2009
  • #REDIRECT [[Why are there prim limits on coalesced objects?]]
    61 bytes (9 words) - 20:39, 6 October 2009
  • 44 bytes (8 words) - 19:20, 2 February 2010
  • 61 bytes (9 words) - 20:00, 2 February 2010
  • 1 KB (117 words) - 09:46, 25 December 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Shopping-in-the-Second-Life-Marketplace/ta-p/700189}}
    103 bytes (7 words) - 13:43, 27 March 2012
  • #REDIRECT [[I'm wearing a box! I paid for some item(s), but all I got was a prim. What's wrong?]]
    97 bytes (20 words) - 20:02, 6 October 2009
  • 143 bytes (1 word) - 04:22, 22 October 2009
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Page text matches

  • ...f the prim. After we finished the project we tried to remove some of those prim and neither of us had the ability work with them any longer. We can't delet
    605 bytes (114 words) - 21:56, 24 October 2008
  • |desc=Utilisé pour un trou de la forme de la prim ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres de la prim.}}
    686 bytes (96 words) - 10:56, 18 June 2008
  • {{LSL ConstRow/ja|PRIM TYPE BOX}} {{LSL ConstRow/ja|PRIM TYPE CYLINDER}}
    668 bytes (88 words) - 04:25, 15 June 2010
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    616 bytes (79 words) - 10:29, 23 June 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    617 bytes (79 words) - 10:30, 23 June 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    615 bytes (78 words) - 10:14, 20 June 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    618 bytes (78 words) - 10:14, 20 June 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    616 bytes (78 words) - 10:14, 20 June 2008
  • ...lGetPrimitiveParams/fr|llGetPrimitiveParams]]|Renvoie les paramètres d'une prim.}} ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}}
    616 bytes (77 words) - 10:51, 20 June 2008
  • ...lGetPrimitiveParams/fr|llGetPrimitiveParams]]|Renvoie les paramètres d'une prim.}} ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}}
    615 bytes (77 words) - 10:52, 20 June 2008
  • |return_text=correspondent à la description de la prim contenant le script. ...ineRow||[[llSetObjectDesc/fr|llSetObjectDesc]]|Change la description d’une prim.}}
    1 KB (156 words) - 15:01, 14 March 2008
  • {{LSL ConstRow|PRIM TYPE BOX}} {{LSL ConstRow|PRIM TYPE CYLINDER}}
    833 bytes (103 words) - 09:17, 28 May 2012
  • {{LSL ConstRow|PRIM TYPE BOX}} {{LSL ConstRow|PRIM TYPE CYLINDER}}
    833 bytes (103 words) - 09:16, 28 May 2012
  • {{LSL ConstRow|PRIM TYPE BOX}} {{LSL ConstRow|PRIM TYPE CYLINDER}}
    837 bytes (103 words) - 09:16, 28 May 2012
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
    644 bytes (83 words) - 12:06, 19 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
    647 bytes (83 words) - 12:25, 19 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
    648 bytes (83 words) - 12:26, 19 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
    649 bytes (83 words) - 12:26, 19 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
    647 bytes (83 words) - 12:27, 19 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
    647 bytes (83 words) - 12:28, 19 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
    672 bytes (88 words) - 12:28, 19 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    684 bytes (90 words) - 10:34, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    686 bytes (90 words) - 10:36, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    686 bytes (90 words) - 10:37, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    687 bytes (90 words) - 10:37, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    688 bytes (90 words) - 10:37, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    686 bytes (90 words) - 10:38, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    687 bytes (90 words) - 10:39, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    684 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    687 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    685 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    687 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    688 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    684 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    686 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    684 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    690 bytes (90 words) - 10:45, 17 June 2008
  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres d'une prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres d'une prim liée.}}
    674 bytes (88 words) - 10:51, 18 June 2008
  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres de la prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres de la prim liée.}}
    680 bytes (92 words) - 10:59, 18 June 2008
  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres de la prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres de la prim liée.}}
    672 bytes (92 words) - 10:58, 18 June 2008
  • |func_desc=Change le nom de la prim ...fille, cette fonction changera le nom de la prim fille et non celle de la prim racine.
    1 KB (197 words) - 14:53, 13 March 2008
  • {{LSL ConstRow|PRIM TYPE BOX}} {{LSL ConstRow|PRIM TYPE CYLINDER}}
    858 bytes (109 words) - 09:16, 28 May 2012
  • |return_text=correspondant à la position de la prim racine dans le référentiel [[Viewer coordinate frames/fr#Region|régional string vStrMessage = "La prim contenant le script est ";
    1 KB (173 words) - 12:17, 20 March 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    899 bytes (122 words) - 13:59, 19 June 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    911 bytes (124 words) - 13:59, 19 June 2008
  • ...texture it, right? But wait, you don't want to color all the sides of the prim in the same texture! Vwolla! You have textured one side of the prim!
    591 bytes (112 words) - 05:55, 11 August 2008
  • |func_desc=Change la description de la prim |examples=<lsl>//enregistre le propriétaire de la prim dans sa description
    1 KB (175 words) - 14:40, 13 March 2008
  • |inject-2={{LSL_Function/prim-desc}} |return_text=che è la descrizione del prim in cui sta lo script.
    843 bytes (109 words) - 09:41, 13 June 2012
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    926 bytes (129 words) - 14:00, 19 June 2008
  • |func_footnote=0 = la prim n’est pas liée, 1 = prim racine, 2 = première prim fille, etc. |return_text=correspondant au numéro de lien de la prim contenant le script.
    974 bytes (135 words) - 11:08, 14 February 2008
  • |inject-2={{LSL_Function/prim-desc}} |func_footnote=To get the ''object's'' description (not the current prim's), use [[PRIM_DESC]] or [[OBJECT_DESC]].
    2 KB (196 words) - 02:18, 22 January 2015
  • =====Say the Prim's Color Vector===== This script is useful as a WYSIWYG color reporter. Each time the prim's color changes, the color vector is chatted to the owner. Note, it report
    743 bytes (98 words) - 14:19, 24 January 2015
  • ...pas cet évènement. Si un objet lié est modifié dans son ensemble, seule la prim racine recevra cet évènement. {{LSL DefineRow||[[llSetScale/fr|llSetScale]]|Change la taille d'une prim}}
    1 KB (146 words) - 16:21, 27 November 2008
  • ...a pas le droit de modifier la prim) a ajouté un objet à l'inventaire de la prim. Ce cas n'est possique qu'avec l'utilisation de [[llAllowInventoryDrop/fr|l ...ateur sans droit de modification a ajouté un objet dans l'inventaire de la prim grâce à l'autorisation accordée par le script.");
    1 KB (150 words) - 07:01, 14 August 2008
  • |return_text=correspondant au nom de la prim contenant le script. |caveats=*Le nom de la prim est limité à 255 bytes, tout string plus long sera tronqué. Cette tronca
    2 KB (235 words) - 14:56, 14 March 2008
  • |p1_type=vector|p1_name=cog|p1_desc=position of the prim's center of gravity ...to the parent coordinate system. If the prim is a single prim or the root prim in a linked set, that means the [[Viewer coordinate frames#Region|region]]
    1 KB (180 words) - 10:49, 17 October 2007
  • |return_text=correspondant au nom de la prim identifiée par le '''numéro_lien''' dans l’objet. |caveats=*Le nom de la prim est limité à 255 octets, toute chaîne plus longue sera tronquée. Cette
    2 KB (273 words) - 01:51, 30 August 2008
  • This will make a [[prim]] say who is touching the prim and give his/her [[key]].
    308 bytes (41 words) - 16:00, 18 March 2009
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    1 KB (153 words) - 14:01, 19 June 2008
  • ...=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la position de la prim}}}} |desc=PRIM_ROTATION est utilisé pour obtenir ou modifier la rotation d'une prim.
    2 KB (238 words) - 13:31, 19 June 2008
  • ...=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la position d'une prim}}}} |desc=PRIM_POSITION est utilisé pour obtenir ou modifier la position d'une prim.
    2 KB (224 words) - 13:25, 19 June 2008
  • |func_desc=Applique la '''texture''' sur la '''face''' de la prim. |examples=Ce script applique la premiere texture de l'inventaire du prim sur la face n°0.
    1 KB (155 words) - 13:13, 27 June 2008
  • ...o, 1 significa che il prim è la radice, 2 significa che il prim è il primo prim collegato, ecc. |return_text=che è il numero di collegamento del prim contenente lo script.
    892 bytes (109 words) - 10:27, 15 January 2012
  • |return_text=correspondant aux dimensions de la prim. {{LSL DefineRow||[[llSetScale/fr|llSetScale]]|Change les dimensions d’une prim}}
    754 bytes (95 words) - 20:18, 4 August 2009
  • |func_footnote=Si la fonction est appelée depuis la prim racine, la fonction renvoie la [[Viewer coordinate frames/fr#Region|positio ...s un référentiel [[Viewer coordinate frames#Local|local]] par rapport à la prim racine.
    2 KB (216 words) - 23:42, 18 March 2008
  • |func_desc=Si une prim existe au lien '''numéro_lien''', alors applique la '''couleur''' sur la ' {{LSL DefineRow||[[llGetAlpha/fr|llGetAlpha]]|Renvoie la transparence de la prim}}
    1 KB (200 words) - 05:37, 30 September 2008
  • {{LSL DefineRow||[[llGetAlpha/fr|llGetAlpha]]|Renvoie la transparence d'une prim}} {{LSL DefineRow||[[llSetAlpha/fr|llSetAlpha]]|Change la transparence d'une prim}}
    1 KB (167 words) - 01:43, 30 August 2008
  • |{{AText|Prim}} :{{AText|Child Prim}}
    493 bytes (65 words) - 12:04, 18 September 2008
  • |return_text=correspondant à la vitesse de la prim. {{LSL DefineRow||[[llGetAccel/fr|llGetAccel]]|Renvoie l'accélération de la prim.}}
    535 bytes (75 words) - 13:18, 29 January 2008
  • ...a situation in which it is desirable to suppress touch events to the root prim: The Lockable script handles them and displays the standard dialog of the R ...vered by another prim. This prim does not forward touch events to the root prim but sends an linked message instead.
    1 KB (178 words) - 12:23, 25 February 2010
  • |desc=Prim [[PBR_Materials#Nomenclature_changes|Blinn-Phong]] color or alpha parameter {{LSL DefineRow||[[llSetAlpha]]|Sets the prim's alpha}}
    930 bytes (105 words) - 13:28, 1 December 2023
  • ...t-2={{Issues/VWR-437}}{{Issues/SVC-3429}}{{Issues/VWR-8761}}{{LSL_Function/prim-desc|set}} ! '''Set this prim's description'''
    2 KB (202 words) - 20:08, 5 January 2023
  • ...|[[llSetAlpha/fr|llSetAlpha]]|Permet de changer la transparence (alpha) du prim}} {{LSL DefineRow||[[llSetColor/fr|llSetColor]]|Permet de changer la couleur du prim}}
    1 KB (147 words) - 16:46, 27 July 2008
  • {{LSL DefineRow||[[llSetTexture/fr|llSetTexture]]|Change la texture d'une prim.}} ...efineRow||[[llSetLinkTexture/fr|llSetLinkTexture]]|Change la texture d'une prim liée.}}
    860 bytes (113 words) - 10:29, 24 June 2008
  • Prim Finder v1.2 **Rez any prim with full permissions.
    4 KB (613 words) - 04:53, 11 February 2008
  • |desc= Agents may only be seated on this prim using [[llSitOnLink]]. Attempts to do a manual sit will fail. This flag a If any prim in a linkset has PRIM_SCRIPTED_SIT_ONLY set and no other prim in the linkset has a sit target then an avatar cannot manually sit on the o
    747 bytes (113 words) - 12:12, 4 October 2016
  • |func_desc=Si une prim existe au lien '''linknumber''', alors la transparence de la face '''face'' {{LSL DefineRow||[[llGetAlpha/fr|llGetAlpha]]|Renvoie la transparence d'une prim.}}
    2 KB (201 words) - 05:39, 30 September 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    684 bytes (90 words) - 13:33, 10 June 2013
  • ...7|c=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|renvoyer|/}} la taille de la prim.}}}} |desc=Renvoie ou modifie la taille de la prim.
    2 KB (213 words) - 10:10, 7 December 2008
  • {{:What is a Sculpted Prim?}} == How to create a sculpted prim ==
    141 bytes (22 words) - 11:34, 5 January 2011
  • |func_desc=Met la '''couleur''' sur la '''face''' de la prim {{LSL DefineRow||[[llGetAlpha/fr|llGetAlpha]]|Renvoie la transparence de la prim}}
    1 KB (193 words) - 13:23, 17 April 2008
  • * Using per-prim undo “stacks” * Why bother with prim hair?
    950 bytes (115 words) - 09:53, 10 August 2008
  • ...eturn=0.0|get=renvoie la somme des transparences de toutes les faces de la prim.}} ...eRow||[[llSetAlpha/fr|llSetAlpha]]|Permet de changer la transparence de la prim}}
    2 KB (233 words) - 15:45, 12 April 2009
  • ...la rotation [[Viewer coordinate frames/fr#Local|locale]] par rapport à la prim racine (si l’objet n’est pas physique) //-- Fonctionne avec les portes multi prim NON LIEES à une structure plus importantes
    2 KB (286 words) - 12:14, 20 March 2008
  • {{LSL DefineRow||[[llSetTexture/fr|llSetTexture]]|Change la texture d'une prim.}} ...efineRow||[[llSetLinkTexture/fr|llSetLinkTexture]]|Change la texture d'une prim liée.}}
    1,009 bytes (138 words) - 10:37, 24 June 2008
  • ...n Rand des Fensters und klicke mit dem Stab and die Stelle wo Du ein neues Prim erstellen möchtest. Das Menü ändert sich auf Edit und Achsen werden sich ...in Verlängerung der Achse und du erhälst eine exakte Kopie von dem ersten Prim.
    1 KB (187 words) - 18:49, 27 February 2009
  • |return_text=correspondant à la rotation de la prim racine dans le [[Viewer coordinate frames/fr#Region|référentiel régiona {{LSL DefineRow||[[llGetLocalRot]]|Renvoie la rotation relative à la prim racine}}
    680 bytes (94 words) - 16:17, 22 July 2008
  • ...rotation. As with [[llLinkSitTarget]](), these values are relative to the prim. However, unlike llLinkSitTarget() an offset of <0.0, 0.0, 0.0> may be expl
    613 bytes (78 words) - 12:48, 28 September 2016
  • ...etails/fr|llGetObjectDetails]] pour renvoyer la zone « description » de la prim.. |cat1=Prim/fr
    381 bytes (49 words) - 12:37, 13 March 2008
  • ...LSL VR|0.0|0.0|0.0}}|get=returns the average color of all the faces on the prim.{{Footnote|Since sRGB is nonlinear this color may not in fact be of the gre {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}}
    1 KB (177 words) - 13:27, 1 December 2023
  • string vStrMessage = "Der Prim mit diesem Script ist "; llSay( PUBLIC_CHANNEL, vStrMessage + "auf dem Root Prim zentriert." );
    1 KB (172 words) - 04:42, 29 November 2008
  • ...ObjectDetails/fr|llGetObjectDetails]] pour renvoyer la clé du groupe de la prim. |cat1=Prim/fr
    380 bytes (52 words) - 12:35, 13 March 2008
  • ...im a été [[changed/fr|changé]] par quelqu'un qui a le droit de modifier la prim. *Déplacement d'un objet dont la copie est interdite de l'inventaire de la prim vers celui d'un avatar
    2 KB (322 words) - 15:59, 27 November 2008
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/LAND-Region-&-parcel-prim-limits.mp4 * What are prim limits?
    620 bytes (64 words) - 04:31, 13 August 2008
  • {{LSL_Function/prim-desc/ja}}{{LSL_Function/ja {{LSL DefineRow||[[Prim Attribute Overloading]]}}
    828 bytes (77 words) - 13:49, 25 February 2016
  • |func_footnote=Wenn die Funktion vom Root Prim aus augerufen wird, gibt sie die [[Viewer coordinate frames/de|Position inn ...in ([[Viewer coordinate frames/de|lokalen Koordinaten]]) relativ zum Root Prim repräsentiert.
    2 KB (217 words) - 14:33, 27 November 2008
  • |inject-1={{LSL_Function/prim/ja|prim|sim=*|}} |p1_type=key|p1_name=prim|p1_desc
    2 KB (114 words) - 05:01, 25 February 2016
  • ...m/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163 prim equivalence] of the object. |cat1=Prim
    415 bytes (47 words) - 03:25, 17 November 2011
  • ...'''does not''' get the name of the object's rootprim, but the name of the prim containing the script. Please use [[llGetLinkName]]([[LINK_ROOT]]); instead |return_text=that is the name of the ''prim'' the script is attached to.
    2 KB (256 words) - 02:20, 22 January 2015
  • ||[[Camera following prim]] ||Pair of scripts to make a prim follow your camera position around (for lights etc).
    656 bytes (90 words) - 11:20, 21 June 2014
  • |desc=Targets the root prim in the linkset. *In a single prim object LINK_ROOT will not refer to the root prim!
    1 KB (139 words) - 17:09, 28 October 2023
  • |constants={{LSL Constants/Parcel Prim Count}} ...ulpts when set Temporary. <br/>They still count against the Parcel and Sim Prim Limits. See: [[Mesh_Prim_Equivalence_test#Temporary_meshes]]
    587 bytes (75 words) - 21:39, 23 December 2013
  • |func_desc=Change les dimensions de la prim |caveats=Cette fonction change les dimensions de la prim contenant le script et non l’objet entier.
    2 KB (200 words) - 13:28, 22 July 2008
  • |desc=Modifie le type de la prim. {{LSL ConstRow/fr|PRIM_TYPE_SCULPT}} Prim Sculpt
    2 KB (402 words) - 14:13, 11 October 2008
  • ...phere by default, otherwise a box if this flag is set on the corresponding prim. |cat1=Prim
    335 bytes (49 words) - 12:34, 4 April 2024
  • |func_desc=Déplace l’objet ou une prim à la position '''pos''' sans utiliser de règles physiques (déplacement i |func_footnote=Le mouvement maximal est de 10 mètres par appel pour une prim racine non attachée.
    2 KB (290 words) - 11:20, 10 October 2008
  • ...t qu'un agent touche la prim. L'évènement sera déclenché jusqu'a ce que la prim ne soit plus cliquée (se déclenche donc plusieurs fois). ...ouches]]|Permet à une prim fille de communiquer l'évènement de touché à sa prim mère}}
    1 KB (157 words) - 11:42, 18 April 2009
  • The '''Basic Prim''' is a a single object. All prims start from one of the following type of The Edit window allows the direct creation of a few additional prim types such as a '''Tetrahedron, Hemicylinder, and Hemisphere''', but these
    870 bytes (156 words) - 23:39, 26 June 2009
  • ...RIM_TYPE_SCULPT|integer|7|c=Paramètre de PRIM_TYPE utilisé pour passer une prim en sculpt et pour changer certains de ses paramètres de forme et de type.} ...et pour lui appliquer des paramètres relatifs à la forme et au type de la prim.<br/>
    2 KB (310 words) - 03:38, 21 June 2008
  • |return_text=correspondant à la position de la prim dans le [[Viewer coordinate frames/fr#Region|référentiel régional]]. // quand la prim est touchée, controle la position
    984 bytes (137 words) - 20:18, 4 August 2009
  • ...erials#Nomenclature_changes|Blinn-Phong]] diffuse {{LSLP|texture}} of this prim's {{LSLP|face}}. // the first texture alphabetically inside the same prim's inventory
    1 KB (143 words) - 06:09, 30 November 2023
  • ...he three types of object available (prim, sculpted, and mesh) the sculpted prim often has the highest impact. File:Sculpted_wireframe.jpg|A Prim cube, a sculpted cube, and a mesh cube as seen in wireframe.
    1 KB (216 words) - 14:53, 16 June 2012
  • |func_desc=Change la rotation d’une prim fille par rapport à une prim racine |examples=Mettre ce script dans un prim fille le fera tourner par pas de 1 degré.
    1 KB (155 words) - 05:10, 30 September 2008
  • ...selezione grafica e con la bacchetta magica cliccate dove volete creare il prim. Il menu' si trasformerà in Modificare e le linee delle assi saranno visib ...nale dell'asse. Trascinate la maniglia dell'asse e otterrete una copia del prim.
    845 bytes (127 words) - 12:17, 1 November 2009
  • string vStrMessage = "The prim with this script is "; llSay( PUBLIC_CHANNEL, vStrMessage + "centered on the root prim." );
    1 KB (168 words) - 02:48, 22 January 2015
  • ...ed via [[llRemoteLoadScriptPin]] when it is passed the correct pin and the prim is set mod. |caveats=*A prim has only one pin for remotely loading scripts.
    939 bytes (142 words) - 13:41, 4 March 2021
  • |func_desc=Règle la gestion du touché de la [[prim/fr|prim]]. ...indépendament du paramètrage. Si vous voulez bloquer les touchés sur une prim, il vaut mieux ajouter un script avec un évènement touch dans cette derni
    1 KB (210 words) - 12:40, 13 March 2008
  • ...DefineRow||[[llGetOmega/fr|llGetOmega]]|Renvoie la vitesse angulaire de la prim}} {{LSL DefineRow||[[llGetVel/fr|llGetVel]]|Renvoie la vitesse de la prim}}
    1 KB (198 words) - 08:33, 9 May 2008
  • {{LSL DefineRow||[[llSetTexture/fr|llSetTexture]]|Change la texture d'une prim.}} ...efineRow||[[llSetLinkTexture/fr|llSetLinkTexture]]|Change la texture d'une prim liée.}}
    1 KB (165 words) - 10:40, 24 June 2008
  • |desc= The light projection settings for this prim. If the prim is not a projector the texture key will be [[NULL_KEY]].
    384 bytes (43 words) - 11:06, 5 October 2021
  • ...ration à un [[LINK_SET/fr|LINK_SET]] revient à l'appliquer en premier à la prim racine puis à chacune de ses prims filles. **La seule façon d'obtenir des informations sur une prim liée est d'y mettre un script séparé et d'utiliser les [[llMessageLinked
    2 KB (327 words) - 05:33, 30 September 2008
  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres d'une prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres d'une prim liée.}}
    1 KB (195 words) - 02:12, 21 June 2008
  • {{Issues/VWR-437}}{{Issues/SVC-3429}}{{LSL_Function/prim-desc/ja}}{{LSL_Function/ja {{LSL DefineRow||[[Prim Attribute Overloading]]}}
    967 bytes (88 words) - 14:03, 25 February 2016
  • ...t het grafische menu en klick met de het toverstafje op de plek waar U een prim wilt creëren. Het Build menu zal nu veranderen naar Edit (wijzigings) modu ...nt opzij (linker muisknop en Shift vasthouden) en U zult een kopie van de prim krijgen.
    2 KB (306 words) - 17:55, 24 September 2008
  • ...window]] or via the <tt>[[PRIM_FLEXIBLE]]</tt> script parameter. Setting a prim to flexible will cause it to "flex" either with movement or by being blown A flexible prim is also known as a "flexiprim", "flexi", or "flex prim".
    655 bytes (97 words) - 21:41, 6 January 2010
  • |desc=This is a flag used with [[llGetObjectDetails]] to get the prim {{LSLGC|Click Action}}. |cat1=Prim
    380 bytes (46 words) - 20:33, 22 September 2015
  • |func_desc=Change la texture de la face de la prim liée identifiée par par le '''numéro_lien''' (si elle existe) ...fineRow||[[llSetLinkAlpha/fr|llSetLinkAlpha]]|Change la transparence d'une prim liée}}
    1 KB (177 words) - 05:22, 30 September 2008
  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres d'une prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres d'une prim liée.}}
    1 KB (192 words) - 02:18, 21 June 2008
  • ...en la selección gráfica. luego haz click en donde desées que sea creado el prim. El dialogo automaticamente cambiará a modo de edición, y podrás ver los ...de los marcadores de eje (X, Y y/o Z). Haciendo esto tendrás una copia del prim anterior.
    2 KB (292 words) - 19:18, 27 September 2008
  • Drop this script into the prim you want to use as a curtain etc. The script will change the length of the prim on one or more axes.
    2 KB (231 words) - 14:08, 22 January 2015
  • |return_text= correspondant au créateur de la prim. |cat1=Prim/fr
    618 bytes (76 words) - 16:43, 18 February 2008
  • |return_text=correspondant à la rotation de la prim par rapport au plan de la [[Viewer coordinate frames/fr#Region|région]]. {{LSL DefineRow||[[llGetLocalRot/fr|llGetLocalRot]]|Renvoie la rotation d’une prim}}
    2 KB (274 words) - 16:44, 14 March 2008
  • ...Prim inventory has [[changed]] by someone who has modification rights to a prim. *A user without modification rights drops an object into a prim's inventory due to [[llAllowInventoryDrop]].
    2 KB (213 words) - 11:41, 21 November 2016
  • ...ault, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost. |cat1=Prim
    423 bytes (60 words) - 12:35, 4 April 2024
  • {{LSL DefineRow||[[llGetAccel/fr|llGetAccel]]|Renvoie l'accélération de la prim.}} {{LSL DefineRow||[[llGetVel/fr|llGetVel]]|Renvoie la vitesse de la prim.}}
    528 bytes (75 words) - 13:10, 29 January 2008
  • {{LSL DefineRow||[[llGetAlpha/fr|llGetAlpha]]|Renvoie le transparence du prim}} {{LSL DefineRow||[[llGetColor/fr|llGetColor]]|Renvoie la couleur du prim}}
    2 KB (190 words) - 13:16, 29 January 2008
  • ...o make quick sit/unsit teleport to given position based on reading current prim's description. ...st place position (in vector form) where you want to drop avatar at in the prim's description.
    1 KB (103 words) - 17:40, 26 September 2022
  • ...em, the cylinder is 1, the sphere is 2 and the box is 3. The last selected prim has the lowest link number. |return_text=that is the link number of the prim containing the script.
    2 KB (259 words) - 15:57, 25 August 2018
  • |func_desc=Sets the rotation of a child prim relative to the root prim |examples=Drop this script into a ''child'' prim to rotate it in 1 degree increments on each [[touch]].
    2 KB (214 words) - 13:32, 3 January 2016
  • ...{1|}}}|obtenir|modifier|/}} la couleur ou la transparence de la face d'une prim.}}}} ...sé pour obtenir ou modifier la couleur et la transparence de la face d'une prim.
    2 KB (266 words) - 10:15, 18 June 2008
  • ...{1|}}}|obtenir|modifier|/}} la paramètrage pleine lumière de la face d'une prim.}}}} ...sé pour obtenir ou modifier le paramètrage pleine-lumière de la face d'une prim.
    2 KB (263 words) - 10:48, 18 June 2008
  • ...e''' est [[TRUE/fr|TRUE]], alors n'importe quel avatar qui s'assoit sur la prim passe en vue subjective.<br/>[[FALSE]] désactive cette fonction.<br/> Un e |func_desc=Détermine si la caméra d'un avatar qui s'assoit sur la prim doit être forcée en [[Mouselook/fr|vue subjective]].
    2 KB (233 words) - 12:51, 8 May 2008
  • {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}} {{LSL DefineRow||[[llGetColor]]|Gets the prim's color}}
    2 KB (193 words) - 13:25, 1 December 2023
  • |return_text=that is the number of faces (or sides) of the prim {{LSLP|link}}. ...ormation about faces and the conditions that control the number of faces a prim will have.
    1 KB (138 words) - 02:05, 22 January 2015
  • * Click in world to create a cube prim ...that a particle beam extends from your hand to near the center of the new prim
    4 KB (618 words) - 20:27, 16 October 2007
  • ...liquez avec la baguette sur le sol à l'emplacement où vous voulez créer la prim. Le menu va se modifier et les marqueurs seront visibles. ...puyée et tirez sur la flèche vous recevrez une copie exacte de la première Prim
    1 KB (245 words) - 12:00, 4 March 2009
  • |func_desc=Sets the {{LSLP|material}} of this prim's {{LSLP|face}}. This function will clear most [[LlSetPrimitiveParams#PRIM_ // the first material alphabetically inside the same prim's inventory
    1 KB (178 words) - 05:47, 17 February 2024
  • |constants={{LSL Constants/Parcel Prim Count}} |cat1=Parcel/Prim Count
    390 bytes (49 words) - 23:14, 31 December 2013
  • string vStrMessage = "The prim with this script is "; llSay( PUBLIC_CHANNEL, vStrMessage + "centered on the root prim." );
    1 KB (107 words) - 13:51, 25 February 2016
  • ...Set/fr|{{{1|}}}|obtenir|modifier|/}} le mode de texturage de la face d'une prim.}}}} ...fier le mode d'application des textures sur la {{LSL Param/fr|face}} d'une prim.
    2 KB (263 words) - 03:48, 21 June 2008
  • Because the vehicle flies based on the prim information, the vehicle can be any direction. Even upside down! :eek: With each prim holding the key to the next prim, the vehicle only needs to use llKey2Name to find the next section.
    4 KB (646 words) - 03:16, 5 March 2007
  • |constants={{LSL Constants/Parcel Prim Count}} |cat1=Parcel/Prim Count
    421 bytes (51 words) - 21:38, 23 December 2013
  • |desc={{LSLGC|Prim Media}} on the prim has changed. |cat1=Prim Media
    727 bytes (84 words) - 16:16, 22 January 2015
  • ...on''' {{HoverText|lié à la prim|le son se déplacement en même temps que la prim}} une fois et au '''volume''' indiqué ...Sound]]|3=Joue un son {{HoverText|non lié |le son ne se déplace pas avc la prim}}.}}
    1 KB (164 words) - 05:57, 16 March 2008
  • ...ormation about faces and the conditions that control the number of faces a prim will have. |return_text=that is the number of faces (or sides) of the prim.
    822 bytes (106 words) - 00:13, 11 October 2023
  • ...{LSL Const|PRIM_SIZE|integer|7|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's size}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    1 KB (178 words) - 16:56, 23 January 2015
  • |constants={{LSL Constants/Parcel Prim Count}} |cat1=Parcel/Prim Count
    380 bytes (47 words) - 21:38, 23 December 2013
  • ...n/face|face|return=0.0|get=returns the sum of glow of all the faces on the prim.}} {{LSL DefineRow||[[llSetAlpha]]|Sets the prim's alpha}}
    2 KB (210 words) - 18:26, 14 October 2010
  • Fast alles, was du in Second Life siehst, wurde von den Bürgern selbst gebaut. Linden Lab selbst fügt Second Life ist ein wenig wie Lego, alles besteht aus wenigen Grundbausteinen, die
    2 KB (305 words) - 15:13, 1 October 2008
  • ...nter of the object [[Viewer_coordinate_frames#Local|relative]] to the root prim. llOwnerSay("Geometric center of the object relative to the root prim: " + (string)llGetGeometricCenter());
    2 KB (211 words) - 07:10, 12 August 2023
  • |return_text= correspondant à celui de la prim contenant le script {{LSL DefineRow||[[llGetLinkKey/fr|llGetLinkKey]]|Renvoie la clé d’une prim liée}}
    995 bytes (161 words) - 12:18, 13 March 2008
  • ==Prim Basics== ...qualities (texture, color, etc.) independently to different surfaces of a prim.
    2 KB (367 words) - 12:43, 27 September 2007
  • |return_text=for the creator of the prim. llSay(0, "The creator of this prim has the key '"+(string)creatorThisPrim + "'.");
    824 bytes (107 words) - 01:46, 22 January 2015
  • |func_footnote=If called from the root prim it returns the [[Viewer coordinate frames#Region|position in the region]] u string vStrMessage = "The touched prim is ";
    2 KB (202 words) - 02:10, 22 January 2015
  • ...r#Region|référentiel de la région]] (si l'on appelle la fonction depuis la prim racine, elle renvoie le centre de gravité de l'objet).
    664 bytes (95 words) - 09:23, 26 June 2008
  • |inject-1={{LSL_Function/prim|prim|sim=*|}} |p1_type=key|p1_name=prim|p1_desc
    2 KB (243 words) - 10:59, 16 December 2022
  • |func_footnote=If called from the root prim, it returns the objects rotation. |Return_text=of the prim [[Viewer coordinate frames#Local|relative]] to the root.
    2 KB (247 words) - 02:11, 22 January 2015
  • {{LSL Constants/Parcel Prim Count/ja}}{{LSL Constant/ja |cat1=Parcel/Prim Count
    474 bytes (45 words) - 14:36, 23 May 2010
  • {{LSL Constants/Parcel Prim Count/ja}}{{LSL Constant/ja |cat1=Parcel/Prim Count
    478 bytes (45 words) - 06:20, 2 July 2009
  • {{LSL Constants/Parcel Prim Count/ja}}{{LSL Constant/ja |cat1=Parcel/Prim Count
    538 bytes (44 words) - 14:35, 23 May 2010
  • {{LSL Constants/Parcel Prim Count/ja}}{{LSL Constant/ja |cat1=Parcel/Prim Count
    645 bytes (46 words) - 06:19, 2 July 2009
  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme d'anneau à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
    2 KB (330 words) - 13:36, 20 June 2008
  • {{LSL Constants/Parcel Prim Count/ja}}{{LSL Constant/ja |cat1=Parcel/Prim Count
    511 bytes (47 words) - 14:38, 23 May 2010
  • ...scale of at least one prim in the linked object has changed. Only the root prim will receive this event.
    786 bytes (99 words) - 16:19, 22 January 2015
  • ...lisé pour {{GetSet/fr|{{{1|}}}|connaître|modifier|/}} le rayonnement d'une prim}}}} ...our connaître ou modifier le rayonnement d'une {{LSL Param/fr|face}} d'une prim. Utilisez le nombre 25 si le compileur ne reconnait pas la constante.
    3 KB (369 words) - 02:49, 21 June 2008
  • ...rom the graphic selections and click the wand where you want to create the prim. The menubox will switch to edit and the axis markers are visible. ...arrow end of an axis. Drag the axis handle and you will get a copy of the prim.
    1 KB (186 words) - 10:47, 2 December 2009
  • ...s}} et aux {{HoverLink|llTriggerSound/fr|Le son ne se déplace pas avec la prim|sons non liés}}
    672 bytes (105 words) - 13:15, 27 June 2008
  • ...gazebo. Well, in fact this is a place for all german-speaking residents of Second Life. Please, if you have materials such as FAQs, landmarks or guides in ge Please, make sure that all objects (and the contents) are set to "Second Life Mentor" group and set permissions to:
    3 KB (469 words) - 19:16, 23 June 2008
  • #REDIRECT [[Sculpted prim]]
    27 bytes (3 words) - 07:51, 4 November 2009
  • #REDIRECT [[Sculpted prim]]
    27 bytes (3 words) - 07:51, 4 November 2009
  • #REDIRECT [[Sculpted prim]]
    27 bytes (3 words) - 07:51, 4 November 2009
  • #REDIRECT [[Tiny Prim]]
    23 bytes (3 words) - 11:18, 8 August 2008
  • #REDIRECT [[Tiny Prim]]
    23 bytes (3 words) - 11:18, 8 August 2008
  • #REDIRECT [[Tiny Prim]]
    23 bytes (3 words) - 11:19, 8 August 2008
  • #REDIRECT [[Mega Prim]]
    23 bytes (3 words) - 05:03, 15 October 2008
  • #REDIRECT [[Mega Prim]]
    23 bytes (3 words) - 08:58, 11 June 2009
  • #REDIRECT [[Sculpted prim]]
    27 bytes (3 words) - 07:49, 4 November 2009
  • #REDIRECT [[Sculpted prim]]
    27 bytes (3 words) - 07:50, 4 November 2009
  • #REDIRECT [[Sculpted prim]]
    27 bytes (3 words) - 09:09, 5 November 2009
  • #REDIRECT [[Prim flicker]]
    26 bytes (3 words) - 08:43, 12 November 2009
  • #redirect[[sculpted prim]]
    26 bytes (3 words) - 22:41, 5 January 2010
  • [[File:prim-torture.jpg]]
    25 bytes (3 words) - 19:47, 11 September 2011
  • {{LSL Constants/Parcel Prim Count/ja}}{{LSL Constant/ja |cat1=Parcel/Prim Count
    465 bytes (48 words) - 14:37, 23 May 2010
  • ...a de prim das opcões gráficas e clique a varinha aonde você deseja criar o prim. A caixa de menu mudará para Edit e os marcadores de eixos ficarão visív ...seta de um dos eixos. Arraste o ponteiro do eixo e você terá uma cópia do prim.
    834 bytes (153 words) - 11:05, 12 January 2012
  • ...n/fr|llRemoteLoadScriptPin]] lorsque le bon code pin est indiqué et que la prim peut être modifiée.
    675 bytes (92 words) - 16:32, 22 July 2008
  • ...{1|}}}|obtenir|modifier|/}} les effets matière et luisant de la face d'une prim.}}}} ...u modifier les effets matiére et luisant de la {{LSL Param/fr|face}} d'une prim.
    2 KB (325 words) - 02:37, 21 June 2008
  • ...ave a single active sound, this function should be called from a different prim than the one that defined a sync master, otherwise it will remove the maste ...lave sound prior to starting a master, without having to use more than one prim as an emitter. (See example on [[llLoopSoundMaster]]).
    2 KB (226 words) - 15:03, 22 April 2022
  • #REDIRECT [[Prim Properties#Reset_Properties]]
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  • #REDIRECT [[Sculpted prim]]
    47 bytes (5 words) - 07:52, 4 November 2009
  • #REDIRECT [[Mesh/Prim equivalence]]
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  • #REDIRECT [[PRIM SCRIPTED SIT ONLY]]
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  • ...the items. It will give out the item in a folder named like the container prim. // Drop items in the prim containing this script
    2 KB (249 words) - 00:09, 22 January 2015
  • |constants={{LSL Constants/Parcel Prim Count}} |cat1=Parcel/Prim Count
    422 bytes (57 words) - 21:37, 23 December 2013
  • ...[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme sphérique à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
    2 KB (329 words) - 13:23, 20 June 2008
  • ...endroit où l'avatar peut s'asseoir) et qu'aucun avatar n'est assis sur la prim alors la fonction renvoie la valeur {{LSL Const/fr|NULL_KEY|key|&quot;00000 |caveats=*Une prim n'a de point d'assise que si [[llSitTarget/fr|llSitTarget]] a été appelé
    3 KB (400 words) - 11:28, 15 July 2008
  • |func_desc=Hebt die Verknüpfung zu dem Prim mit der gegebenen Verknüpfungsnummer auf. ...ernt sitzende Avatare vom Objekt, selbst wenn sie nicht auf dem entfernten Prim sitzen.
    2 KB (338 words) - 03:36, 10 December 2008
  • |desc={{LSL Glossary/de|Flag}} für alle {{LSL Glossary/de|Child Prim}}s der Verknüpfung. {{LSL DefineRow/de||[[LINK_THIS]]|Der Prim der Verknüpfung in dem sich das Skript befindet}}
    1 KB (191 words) - 03:20, 10 December 2008
  • ...{{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la configuration flexible d'une prim.}}}} |desc=Utilisé pour obtenir ou modifier la configuration flexible de la prim.
    2 KB (312 words) - 02:44, 21 June 2008
  • ...will be triggered in the the root prim if it is not handled in this child prim.
    563 bytes (72 words) - 20:03, 2 January 2016
  • ...im wurde von jemandem [[changed/de|verändert]], der Modifikationsrechte am Prim hat.
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  • ...{{LSL Const|PRIM_DESC|integer||c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's description}}}} {{LSL Function/prim-desc}}
    1 KB (146 words) - 21:45, 15 January 2014
  • ...hanges the color of a prim, either on a specific side (face) or the entire prim. {{LSL Const|ALL_SIDES|integer|-1|hex=0xFFFFFFFF}}: means '''all sides of the prim''' will be changed to the new color.
    1,021 bytes (155 words) - 13:36, 24 January 2015
  • ...SL Const|PRIM_SLICE|integer|35|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's slice (a shape attribute)}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    1 KB (173 words) - 16:56, 23 January 2015
  • ...e=linkset|p1_desc=assigns which child prim in a linkset, can not be parent prim. ...name=param|p2_desc=assign which child prim in a linkset, can not be parent prim.
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  • |return_text=that is the scale of the prim. |cat1=Prim
    647 bytes (80 words) - 02:50, 22 January 2015
  • |func_footnote=If the Material is in the prim's inventory, the return value is the inventory name, otherwise the returned ...ions/Asset|full permissions}} to the object and the Material is not in the prim's inventory.
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  • .../face|face|return=1.0|get=returns the sum of alpha of all the faces on the prim, range {{Interval|gte=0|lte=[[llGetNumberOfSides|sides]]|lteh=sides|center= <source lang="lsl2">//if face 0 is "transparent" then make the prim "visible"
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  • {{LSL_Function/object/fr|id|prim or avatar|sim=*}}{{LSL_Function/fr |return_text=correspondant au nom de la prim ou de l'avatar identifié par '''id'''.
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  • string vStrMessage = "The touched prim is "; llSay( 0, vStrMessage + "the root prim" );
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  • ...be triggered in the the root prim. Whether or not is handled in the child prim is irrelevant.
    581 bytes (73 words) - 20:02, 2 January 2016
  • ...be triggered in the the root prim. Whether or not is handled in the child prim is irrelevant.
    579 bytes (73 words) - 20:02, 2 January 2016
  • |desc={{LSLGC/ja|Prim Media}} が変更されました。 |cat1=Prim Media
    517 bytes (57 words) - 17:47, 22 May 2010
  • |func_desc=Paramètre le type d’action réalisée lors d’un clic sur une prim. |func_footnote=Lorsque le curseur est passé au dessus de la prim, la forme du curseur change pour indiquer le type d’action proposée.
    3 KB (460 words) - 17:29, 23 November 2012
  • |spec=The return value is a set of flags describing the flags of this prim's sit targets.
    477 bytes (73 words) - 17:17, 4 March 2024
  • ...the geometric center. In some cases, prim torture parameters can cause the prim to appear to extend beyond its own bounding box, but its geometric center w
    900 bytes (148 words) - 18:42, 5 October 2009
  • ...mensions de la boîte s'appliquent à l'objet dans sa totalité (et non à une prim en particulier).
    758 bytes (116 words) - 10:52, 16 June 2008
  • |func_desc=Permet de modifier les paramétres de la prim en appliquant les '''règles''' indiquées. // Pour colorier toutes les façes d'une prim en noir, sauf la face 3 en blanc
    3 KB (362 words) - 13:25, 29 January 2008
  • ...rim "Red", another prim named "Green" and another as "Blue". These colored prim are used for tracking them. ...m x 0.1m cylinder to test it's avoiding range. place hot prim inside the a prim with the script, for rezzing.
    3 KB (344 words) - 10:37, 10 August 2012
  • The word {{AWG|Prim}} is a short-name for a primitive automaton, which is a single 3D object of
    109 bytes (20 words) - 18:31, 22 October 2007
  • #REDIRECT [[Mesh/Calculating prim equivalent weight]]
    76 bytes (8 words) - 05:06, 11 June 2023
  • ||Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.
    515 bytes (77 words) - 05:11, 12 June 2014
  • |65536 vertices per LOD for each Prim |Textures per Prim
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  • ...Const|PRIM_ROTATION|integer|8|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's rotation. See also PRIM_ROT_LOCAL which has a more consistent behavior.}} ...e_frames#global|global rotation]], even if the prim is a child or the root prim of an [[attachment]].
    2 KB (295 words) - 16:52, 23 January 2015
  • .... Returns an empty string if no item of the specified type is found in the prim's inventory (or there are less than or equal to {{LSLP|number}} items of th // Give all prim contents to anyone touching this object,
    2 KB (297 words) - 10:03, 9 March 2023
  • ...RIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de cylindre à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
    2 KB (347 words) - 13:12, 20 June 2008
  • |constants={{LSL Constants/Parcel Prim Count}} |cat1=Parcel/Prim Count
    489 bytes (67 words) - 21:37, 23 December 2013
  • ...inventory=llGetInventoryName(INVENTORY_OBJECT,1); //obtient le nom du second objet de l'inventaire
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  • ...camera is looking {{LSLP|at}}, for avatars that sit on the {{LSLP|link}}ed prim. ...{LSLP|eye}} are [[Viewer_coordinate_frames#Local|locally relative]] to the prim, if you want it relative to the seated [[Viewer_coordinate_frames#Agent|ava
    2 KB (246 words) - 01:16, 25 December 2013
  • ...single active sound, llLoopSoundSlave() should be called from a different prim than the one that defined a sync master, otherwise it will remove the maste ...lPlaySound]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} once.}}
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  • ...[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de prisme à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
    2 KB (349 words) - 13:19, 20 June 2008
  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de boîte à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
    2 KB (350 words) - 13:07, 20 June 2008
  • ...lGetPrimitiveParams/fr|llGetPrimitiveParams]]|Renvoie les paramètres d'une prim.}} ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}}
    2 KB (301 words) - 03:13, 22 February 2009
  • ...avatar will keep their current camera mode.|th=when an avatar sits on the prim, the avatar will be forced into mouselook mode}} ...a sitting avatar should be forced into [[mouselook]] when they sit on this prim.
    2 KB (226 words) - 01:25, 22 January 2015
  • |desc=Prim [[PRIM_RENDER_MATERIAL|material ID]] or [[GLTF_Overrides|material overrides llOwnerSay("The prim's material ID and/or overrides have changed on one or more faces.");
    1 KB (132 words) - 09:55, 29 August 2023
  • llOwnerSay("The prim's shape has changed.");
    733 bytes (62 words) - 15:06, 25 February 2016
  • ...onst|PRIM_POS_LOCAL|integer|33|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local position}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    2 KB (219 words) - 10:07, 28 February 2016
  • [0070] Right Click and "Edit" the "INVENTORY_ALL" prim, Click "More >>" if necessary and of this prim
    3 KB (389 words) - 18:03, 26 April 2007
  • |event_desc=Triggered when a money transfer to the prim/object/avatar/user '''id''' in the '''amount''' is denied for stale. ...ly useful when a vendor, game machine, commissioned machine fails to pay a prim/object/avatar/user. This would really help avoiding angry people.
    880 bytes (136 words) - 15:22, 2 October 2007
  • ...im ist. <code>2</code> ist erster Child Prim, <code>3</code> zweiter Child Prim, etc. ...Zylinder 1, die Kugel ist 2, und der Würfel ist 3. Der zuletzt selektierte Prim hat die niedrigste Linknummer.
    2 KB (292 words) - 07:55, 27 August 2019
  • |return_text=that is the [[UUID]] of the user seated on the prim. ...acks a [[llLinkSitTarget|sit target]] or there is no avatar sitting on the prim, then {{LSL Const|NULL_KEY|key|&quot;00000000-0000-0000-0000-000000000000&q
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  • {{LSL DefineRow||[[Prim Attribute Overloading]]}} |cat1=Prim
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  • ...ontém uma série de tutoriais para os criadores de [[Sculpted prim|Sculpted Prim]], que desejam saber mais, de como fazer um mesh ideal.
    509 bytes (87 words) - 12:33, 30 August 2011
  • ...Nomenclature_changes|Blinn-Phong]] {{LSLP|color}} on {{LSLP|face}} of that prim. {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}}
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  • This packet is sent to the server when the user tries to sit on a prim. * TargetID - the ID of the prim
    852 bytes (122 words) - 19:22, 15 November 2007
  • ...s in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them //the number 0 and the avatar's key who touched this prim
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  • llOwnerSay("The prim's shape has changed.");
    773 bytes (78 words) - 16:20, 22 January 2015
  • |func_desc=Delinks the prim with the given link number in a linked object set ...moves sitting avatars from the object, even if not sitting on the unlinked prim.
    2 KB (271 words) - 00:12, 22 January 2015
  • ...t/ja|PRIM_POS_LOCAL|integer|33|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local position}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim/ja}}
    2 KB (235 words) - 01:06, 8 October 2023
  • ...set on a [[prim]] through the [[edit window]] or via scripting. Setting a prim to phantom will cause it to become non-solid and no [[collision detection]]
    505 bytes (73 words) - 05:14, 10 December 2012
  • |inject-1={{LSL_Function/prim|prim|sim=*|}} |p1_type=key|p1_name=prim|p1_desc
    3 KB (118 words) - 02:50, 24 August 2012
  • |func_footnote=If the texture is in the prim's inventory, the return value is the inventory name, otherwise the returned ...sions/Asset|full permissions}} to the object and the texture is not in the prim's inventory.
    2 KB (251 words) - 06:14, 30 November 2023
  • ====¿Que es un Prim?==== ...hechos de Prims. Oirás el término "vestido Prim" o "pelo Prim" o "zapatos Prim" para referirse a objetos hechos de prims.
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  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163}}
    98 bytes (7 words) - 13:36, 12 August 2011
  • |caveats=* If a prim [[face]] has [[Navigating Shared Media|Shared Media]] enabled and the avata ...that has a [[touch_start]] handler, it will receive the event and the root prim will not.
    3 KB (381 words) - 22:46, 1 January 2016
  • ...for (cnt = llGetNumberOfPrims(); cnt >= 2; cnt--) // prim 1 is root prim
    2 KB (198 words) - 16:00, 30 October 2008
  • |func_desc=*règle la rotation du prim contenant le script à la rotation '''rot'''. |caveats=*Si la prim est attachée a un avatar, la rotation est appliquée dans le référentiel
    4 KB (597 words) - 03:32, 5 June 2010
  • ...c=Used with [[PRIM_PHYSICS_SHAPE_TYPE]]. Prims of this type use the normal prim shape for physics (this is the default for all non-mesh objects) *Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.23.241511|Second Life RC LeTigre 11.09.23.241511]], September 28, 2011
    633 bytes (92 words) - 20:24, 9 July 2013
  • ...t/ja|PRIM_ROT_LOCAL|integer|29|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local rotation}}}} ...e_frames#global|global rotation]], even if the prim is a child or the root prim of an [[attachment]].
    3 KB (313 words) - 01:06, 8 October 2023
  • ...primitives, designed to sit somewhere in the middle of a workflow between Second Life and professional texturing or modeling applications. ...g faces to false could instead generate a single "face" that is the entire prim vertex and index lists</strike>
    2 KB (254 words) - 12:00, 18 January 2008
  • ...ître|modifier|/}} le paramètrage de la texture appliquée sur la face d'une prim.}}}} ...pour connaître ou modifier le paramètrage de la texture appliquée sur une prim.
    3 KB (409 words) - 03:33, 21 June 2008
  • ...nk Set. Each of the other prims that are linked in this way become a Child Prim of the Link Set. ...t is to say, no child prim may have child prims. The root prim is the only prim that causes other prims to move when it's position or rotation change.
    5 KB (866 words) - 04:31, 28 July 2012
  • ...[[PRIM_PHYSICS_SHAPE_TYPE]]. Prims of this type use the convex hull of the prim shape for physics (this is the default for mesh objects) *Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.23.241511|Second Life RC LeTigre 11.09.23.241511]], September 28, 2011
    639 bytes (94 words) - 20:24, 9 July 2013
  • |title=Server In a Prim ...cripting solutions to enable running a micro webserver from with a prim in Second Life™. solutions may target inporting/exporting information to SL, or ser
    475 bytes (73 words) - 09:11, 26 January 2015
  • |desc=L’un des paramètres de texture de la prim (effet de reflet, de matière, répétition, inversion, rotation, ou décal {{LSL DefineRow||[[llSetTexture/fr|llSetTexture]]|Change la texture d’une prim}}
    2 KB (210 words) - 03:37, 5 August 2009
  • Explores UUID of avatar whose name is said in local chat or who touches the prim. * Place this script into a single prim and decorate to taste.
    4 KB (391 words) - 20:20, 24 January 2015
  • |func_desc=Sets the pass-touches [[prim]] attribute. |cat2=Prim
    760 bytes (97 words) - 12:07, 3 November 2017
  • ...''avatar's'' root position and rotation, but with the offset from the root prim added. Visually, the reported position will only be correct if the object's {{LSL DefineRow||[[llGetLocalPos]]|Gets the prim [[Viewer coordinate frames#Local|local]] position}}
    2 KB (328 words) - 14:51, 17 April 2022
  • ...king the car, I end up with 3 separate childs, instead of 1 steering wheel prim. ...pose we want to edit CHILD 2, because CHILD 2b should be replaced by a new prim.
    2 KB (316 words) - 05:19, 13 November 2007
  • ...LSL Const|PRIM_NAME|integer|27|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's name}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    2 KB (244 words) - 16:45, 23 January 2015
  • |examples=Mettez ce script dans une prim pour lui faire suivre son propriétaire. ...||[[llStopMoveToTarget/fr|llStopMoveToTarget]]|Arrête le déplacement d'une prim.}}
    2 KB (292 words) - 03:22, 27 June 2008
  • ...hat is the [[Viewer coordinate frames#Region|region]] rotation of the root prim of the [[Object|object]]. ...uselook, but only a rough direction otherwise when called from an attached prim.
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  • // number of objects inside the same prim // name of first object sorted by name inside the prim's inventory
    2 KB (173 words) - 15:00, 22 November 2023
  • A reasonably simple demo of a prim that follows your camera around (as long as you are wearing the special att ...mera-point around (which can, for obvious reasons, make it hard to see the prim!).
    3 KB (466 words) - 14:13, 24 January 2015
  • ...nt envoyés à la '''cible''' désactivés. Pour envoyer un script actif à une prim, utilisez [[llSetRemoteScriptAccessPin/fr|llSetRemoteScriptAccessPin]]. ...fr|llGiveInventoryList]]|Renvoie la liste des objets de l'inventaire d'une prim.}}
    2 KB (221 words) - 23:40, 18 March 2008
  • |func_desc=Bewegt das Objekt oder den Prim zur '''Position''' ohne die Physik zu nutzen. *Root Prims (oder aus nur einem Prim bestehende Objekte)
    2 KB (292 words) - 15:46, 27 November 2008
  • ; How do I make a sculpted prim? * First, you will probably use some tool outside of Second Life, such as a 3d modeling tool. You might also use some web site or prog
    4 KB (620 words) - 19:31, 16 August 2008
  • |return_text=that is the [[UUID]] of the user seated on the prim. ...im lacks a [[llSitTarget|sit target]] or there is no avatar sitting on the prim, then {{LSL Constant/NULL_KEY}} is returned.
    4 KB (461 words) - 15:32, 23 April 2022
  • ...st l'UUID de la prim racine d'un objet lié . ( avec l UUID = l UUID de la prim racine , 3 cubes de 0.5*0.5*0.5 retourneront 3.75 ) ...est l'UUID d'une prim enfant d'un objet lié . ( avec l UUID = l UUID de la prim enfant, 3 cubes de 0.5*0.5*0.5 retourneront 1.25 )
    1 KB (210 words) - 16:37, 23 November 2012
  • ...Nomenclature_changes|Blinn-Phong]] {{LSLP|alpha}} on {{LSLP|face}} of that prim. ...rims in a linkset become transparent or visible on chat command. Give each prim a unique name.
    4 KB (435 words) - 13:25, 1 December 2023
  • Un prim può assumere varie forme tridimensionali. [[Image:Prim-Box.jpg|50px]]
    3 KB (361 words) - 06:47, 28 May 2010
  • ...t/ja|PRIM_ROT_LOCAL|integer|29|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local rotation}}}} ...e_frames#global|global rotation]], even if the prim is a child or the root prim of an [[attachment]].
    2 KB (258 words) - 01:08, 8 October 2023
  • ...SL Const/ja|PRIM_NAME|integer||c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's name}}}} |cat1=Prim/ja
    2 KB (154 words) - 01:09, 8 October 2023
  • {{LSL DefineRow||[[llSetTexture/fr|llSetTexture]]|Change la texture d'une prim.}} ...efineRow||[[llSetLinkTexture/fr|llSetLinkTexture]]|Change la texture d'une prim liée.}}
    1 KB (200 words) - 15:17, 26 September 2013
  • |func_desc=Sets the pass-collisions [[prim]] attribute. |cat2=Prim
    956 bytes (110 words) - 22:22, 1 January 2016
  • ...SL Const/ja|PRIM_DESC|integer||c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's description}}}} |cat1=Prim/ja
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  • * Verify the object is 2 prim equivalents. ...omposition. Let's say the resulting decomposition has a physics cost of 13 prim equivalents (it did in my experiment)
    1 KB (180 words) - 17:52, 13 July 2011
  • |Return_text=of the prim the script is in. |cat1=Prim
    888 bytes (142 words) - 02:01, 22 January 2015
  • ...fr|TRUE}} autorise n'importe qui à placer un objet dans l'inventaire de la prim, {{LSLG/fr|FALSE}} supprime ce droit.| ...ote=Le propriétaire de l'objet placé dans l'inventaire devient celui de la prim et les droits du "prochain propriétaire" de l'objet sont appliqués à l'o
    2 KB (263 words) - 19:51, 11 April 2015
  • ...the criteria required for a candidate to become certified in building for Second Life. Basic familiarity with the Second Life platform and the viewer, including avatar and camera positioning.
    3 KB (405 words) - 09:10, 6 September 2010
  • |'''root prim''' |'''child prim / link set'''
    853 bytes (104 words) - 15:36, 5 November 2012
  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de tore à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
    3 KB (440 words) - 13:27, 20 June 2008
  • *The prim name attribute is limited to 63 bytes, any string longer then that will be |examples=Listen on channel 10 for a name; check if a prim with that name is part of this object
    2 KB (302 words) - 10:39, 23 November 2017
  • ...respondant au nombre d'objet du '''type''' indiqué dans l'inventaire de la prim. // Une fois que le script est placé dans la prim,
    2 KB (233 words) - 20:18, 4 August 2009
  • ...and [[llSetLinkPrimitiveParams]] functions. At July, 2012 not sure about [[PRIM TEXTURE ANIM]]. --[[User:Shadow Siamendes|Shadow Siamendes]] 10:21, 5 July
    706 bytes (89 words) - 19:53, 9 July 2014
  • |func_footnote=If called from a child prim, the child's center of mass is returned instead (but still in region coordi ...ted when an object is physical. When a value is computed it is cached as a prim attribute. If the object is non-physical and there is a cached value, that
    2 KB (317 words) - 01:44, 22 January 2015
  • |return_text=l'[[UUID]] de l'agent assis sur la prim. ...lang}}|point d'assise]] défini , ou si il n'y a pas d'avatars assis sur la prim, alors {{LSL Const|NULL_KEY|key|&quot;00000000-0000-0000-0000-000000000000&
    2 KB (329 words) - 15:45, 29 June 2013
  • ...ent between flat faces, Spherical prim faces and Sculpted Prims. Spherical prim faces require a rotation by 90° that can be tricky for some textures, like ...on all [[PRIM_SCULPT_TYPE_SPHERE]] sculpted prims, but they do not work on prim spheres ==
    3 KB (486 words) - 13:09, 28 August 2014
  • ...eturn]] script. This one is quite similar, except that it works with multi-prim objects. To use it, simply drop the following bit of code in a script in a multi-prim object and voilà, the object won't go away due to autoreturn.
    1 KB (171 words) - 00:22, 25 January 2015
  • ...t that allows users to create sculptie prims in 3ds Max and export them to Second Life. It is now a part of [http://liferain.com/downloads/primcomposer/ Prim Composer].
    1,023 bytes (144 words) - 20:48, 7 July 2008
  • // when dropping this script into a prim // it will remove all set media-on-a-prim
    2 KB (235 words) - 06:36, 25 February 2016
  • |func_desc=Sets the prim's name according to the {{LSLP|name}} parameter. ...n a linked set, it will change the name of the child prim and not the root prim.
    4 KB (542 words) - 15:17, 9 October 2023
  • Receiving a message every time that you step on a prim is annoying, so this script uses a short name store to check that the avata As an avatar stands on or hits against the prim, the timer is reset to a further 10 minutes, at the end of the timer period
    1 KB (181 words) - 19:35, 24 January 2015
  • {{LSL DefineRow/de||[[llGetRootPosition]]|Gibt die Position des [[Root Prim/de|Root Prims]]}} |cat2=Prim
    1 KB (147 words) - 14:01, 27 November 2008
  • |func_desc=Sets the rotation of the prim to {{LSLP|rot}}. ...r nonphysical root prims and all child prims. It has no effect on the root prim if the object is physical. It has no effect for "static objects" as type of
    4 KB (522 words) - 15:33, 12 September 2015
  • {{Otheruses4‎|primitives|[[LSL/ja]] related information|:Category:LSL Prim/ja}}
    6 KB (221 words) - 06:20, 27 April 2010
  • Test the prim equivalence of mesh objects. (See [[Mesh]] for Mesh feature details) === Verify upload window prim equivalent matches in-world prim equivalent ===
    5 KB (875 words) - 16:26, 2 February 2011
  • ...t=with the coordinates of where an avatar touched within the boundary of a prim.
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  • |cat1=Prim
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  • |cat1=Prim
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  • * [[LlGetLinkNumber|llGetLinkNumber()]] function - Am I the Root Prim? ..."/33 draw" or "/33 holster") However, this is not accomplished by moving a Prim Attachment Point or any similar method, it is done by good old fashioned sl
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  • ...attached}} and {{HoverLink|llTriggerSound|The sound does not move with the prim|triggered}}). * This function is a prim property, thus will survive script resets.
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  • ...sound (so that only one sound can be played at the same time from the same prim, except sounds started with the deprecated [[llSound]] which always plays s *If a second call to loop the same sound at a different volume is made from within the s
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  • |cat1=Prim
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  • {{LSL DefineRow/de||[[LINK_THIS]]|Der Prim der Verknüpfung in dem sich das Skript befindet}} {{LSL DefineRow/de||[[LINK_ROOT]]|Der Root Prim der Verknüpfung}}
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  • {{LSL DefineRow/de||[[LINK_THIS]]|Der Prim der Verknüpfung in dem sich das Skript befindet}} {{LSL DefineRow/de||[[LINK_ROOT]]|Der Root Prim der Verknüpfung}}
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  • ...e crée pas de répertoire lorsque '''avatar''' est l'[[UUID/fr|UUID]] d'une prim. **La prim doit être dans la même région.
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  • ...|local z-axis|up-direction of prim}} relative to the parent (i.e. the root prim or the world). // Move a prim 5 metres forwards along its own z axis, when touched, no matter how the obj
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  • |desc={{LSL Glossary/de|Flag}} für den {{LSL Glossary/de|Root Prim}} einer Verknüpfung. {{LSL DefineRow/de||[[LINK_THIS]]|Der Prim der Verknüpfung in dem sich das Skript befindet}}
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  • ..._MIRROR will cause a mirror of the sculpted prim to rendered. The sculpted prim is mirrored over the X axis.<br/>
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  • #Link all screens into a linkset, with another root prim separate from the screens. #Put all textures into the root prim
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  • // when dropping this script into a prim // it will remove all set media-on-a-prim
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  • * To block grab moves of only the root prim or unlinked individual prims, use [[STATUS_BLOCK_GRAB]]. // Block grabbing of every prim in an object
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  • |inject-2={{LSL_Function/prim|id|sim=*}} |return_text=that is the owner of prim {{LSLP|id}}
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  • |desc={{LSL Glossary/de|Flag}} für den Prim der Verknüpfung, in dem sich das Skript befindet. {{LSL DefineRow/de||[[LINK_ROOT]]|Der Root Prim der Verknüpfung}}
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  • ...n a side based on randomness or order. It changes all sides of the certain prim to the //Directions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and
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  • ...#Nomenclature_changes|Blinn-Phong]] {{LSLP|color}} on {{LSLP|face}} of the prim. {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}}
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  • ...r nonphysical root prims and all child prims. It has no effect on the root prim if the object is physical. *Root prims (or single prim objects)
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  • This post is intended to empower the residents of Second Life to build any objects similar to the real world or not (according to wh 1 - Definition of prim:
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  • |cat1=Prim
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  • |cat1=Prim
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  • ...t works by inverting the Normal of each polygon that makes up the sculpted prim.<br/>
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  • **Use [[llGetLinkNumber]]() as the parameter to retreive the prim's name, not [[LINK_THIS]].
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  • //Purpose: To change the texture on multiple prim sides(faces) of certain prims in a linked set based on the ...rections: Create a prim. Place pictures in prim inventory. Place script in prim inventory. Modify script parameters
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  • |p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second |p4_type=vector|p4_name=offset|p4_desc=offset from the center of the prim translates the '''axis'''
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  • |cat1=Prim
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  • ...and that animations are started, stopped and tracked independently in each prim.
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  • ...|c=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la matiere de la prim.}}}} |desc=Change la matière de la prim. La matière n'influe pas sur la masse mais modifie les frottements, l'éla
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  • ====Rescale every prim in an object==== ...itiveParamsFast()]] functions (introduced in server 1.38) to rescale every prim in a linkset. This script works for both nonphysical objects rezzed on a p
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  • // Open Prim Animator - by Todd Borst // Summary: This is a simple prim animation script. Just add this script
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  • This script would normally be installed in the root prim of the target object. There is no need for additional copies in the child ...argument list on the selected linksets. A linkset is selected if its root prim is selected.
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  • It came to my attention in the Sculpt Dev group that finding sculpted prim issues in the [https://jira.secondlife.com JIRA] bug tracking system is a b ====Capture prim linkset into single sculptie====
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  • |return_text=correspondant au nombre de faces de la prim.
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  • |return_text=アイテムがprimのインベントリに追加されたタイムスタンプを含む。 ...item = llGetInventoryName(INVENTORY_ALL, 0); // 0 means the first item in prim's inventory.
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  • |func_desc=Tries to move the entire object so that the root prim is within 0.1m of {{LSLP|position}}. The object with the script will move the root prim position to the given location. The position is any position within the reg
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  • {{LSL DefineRow||[[llSetColor/de|llSetColor]]|Sets the prim's color}}
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  • ...y'''. '''It will survive the script''' and it will survive prim taking and prim rezzing |cat4=Prim
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  • |return_text=that is the prim's rotation relative to the [[Viewer coordinate frames#Region|region]]'s axe ...uselook, but only a rough direction otherwise when called from an attached prim.
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  • |p2_type=string|p2_name=name|p2_desc=prim name or avatar {{LSLGC|Legacy Name}} *A prim cannot hear/listen to chat it generates.
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  • ...y'''. '''It will survive the script''' and it will survive prim taking and prim rezzing |cat4=Prim
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  • While most avatars need nothing to enjoy and play Second Life, as a virtual musician you will want to get some extras to improve the ...ou can also find free instruments, for example Gibson Island has free high prim guitars, so be sure to look around before purchasing.
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  • |return_text=that is the water height below the prim's [[llGetPos|position]] + {{LSLP|offset}}
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  • ...ein anderes Objekt angehängt oder abgenommen wird oder wenn ein einzelner Prim dupliziert wird.
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  • |return_text=of child prim keys. |notes=Should make it easier for scripters to get all child prim keys. Can be done using [[llGetLinkKey]] example is already provided.
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  • A generic LSL function set to allow prim-specific communications to the client. This would allow tagging prims with ...etaInformation(string payload); //sets metainformation for tag 0 for this prim.
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  • |examples=<source lang="lsl2">//Give an object from prim's contents to anyone touching this object
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  • .... The only thing that matters is the bounding sphere of the collection of prim centers. The linkability rule can be written as: ...{HoverText|D|diameter of the smallest bounding sphere of the collection of prim centers}} < 54 AND {{HoverText|N|number of prims in the collection}} ≤
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  • ...e=Cette fonction peut servir a identifier l'orientation du plan de coté du prim puisque l'axe y local est perpendiculaire a ce plan. ...e l'orientation de l'{{HoverText|axe y local|direction droite->gauche d'un prim ayant une rotation q}} dans le {{HoverLink|Viewer_coordinate_frames/fr#Glob
    1 KB (194 words) - 01:47, 9 October 2008
  • ...ms or llSetLinkMedia}} from the given {{LSLP|face}} on the {{LSLP|link}}ed prim(s). // it will remove all set media-on-a-prim
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  • |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Prim-and-mesh-hair-differences.mp4 |Notes=This tutorial is about prim and mesh.
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  • (This script won't work for props, only for the prim where the MLPV2 scripts are, and the prims linked to it) #Drop this first script into the prim where you have the rest of the MLPV2 scripts;
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  • |func_desc=Permet de passer l'attribut "collision" aux [[prim|prims]] parents. |cat2=Prim/fr
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  • ...Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega(rotation), large numbers of avatars or hi
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  • ...ho reserved the lot can reset/relinquish their reservation by touching the prim again. The owner of the prim can reset anyone's reservation.
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  • [0010] Create a two-prim object "container". All "contents" should be placed into the child prim for testing.
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  • |return_text=with the timestamp that the item was added to the prim's inventory. ...item = llGetInventoryName(INVENTORY_ALL, 0); // 0 means the first item in prim's inventory.
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  • ...|globalen Koordinaten]], selbst wenn der Prim ein Child Prim oder der Root Prim eines [[attachment/de|Anhängsels]] (attachments) ist.}} ...nes Prims ist eingeschränkt, wenn es sich um einene nicht angehängten Root Prim handet. Die distanz ist auf 10m pro {{#var:position_const}} Aufruf beschrä
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  • Example used in a prim to generate floating text. "/1 test test test" causes the prim to display:
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  • ...Cette fonction peut servir a identifier l'orientation du plan de devant du prim puisque l'axe x local est perpendiculaire a ce plan. ...e l'orientation de l'{{HoverText|axe x local|direction arriere->avant d'un prim ayant une rotation q}} dans le {{HoverLink|Viewer_coordinate_frames/fr#Glob
    1 KB (199 words) - 01:47, 9 October 2008
  • ...e MLPV2 menu that, when clicked, play a looped sound in the content of the prim where the MLPV2 scripts are. (This script won't work for props, only for the prim where the MLPV2 scripts are, and the prims linked to it)
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  • |return_text=that is [[TRUE]] if {{LSLP|uuid}} and the [[prim]] the [[script]] is in are of the same [[group]], otherwise [[FALSE]]. |func_footnote=This function compares the {{mono|group-uuid}} of the [[prim]] containing the script to that of the {{mono|group-uuid}} of what {{LSLP|u
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  • ...Cette fonction peut servir a identifier l'orientation du plan de dessus du prim puisque l'axe z local est perpendiculaire a ce plan. ...alcule l'orientation de l'{{HoverText|axe z local|direction bas->haut d'un prim ayant une rotation q}} dans le {{HoverLink|Viewer_coordinate_frames/fr#Glob
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  • * une prim de l'objet change de type ou de forme. * une prim simple est dupliquée.
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  • ** Prim Optimization ...acy and realism, etc. It also prevents claims of bias (I notice a lack of prim hair and womens' footwear on the list.) *All of which are subjective and ca
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  • ...ed on right click will always be that of the root unless, right clicking a prim under individual edit when it will always be the LL default. ...xt functions, all '''text''' set via llSetSitText becomes a property of a prim, not a script. For that reason, the '''text''' will remain if the script th
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  • #Drop this first script into the prim where you have the rest of the MLPV2 scripts; #Drop this second script into the root prim of the props you want to texture with it;
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  • |cat1=Prim
    295 bytes (38 words) - 11:58, 16 July 2008
  • ...to participate in the experience will be unable to stand or select another prim to sit on. The restriction remains in place until one of the following con * The prim the avatar is seated on is destroyed.
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  • ...d by the second script in any child prim that you want to use for a 'reset prim'. ...et all the scripts in the main prim. It may work if MLP is not in the main prim, but that has yet to be tested. It will take up to 12 buttons if you wish t
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  • ...s]], which only makes sense when a glTF material is applied to a face of a prim. These prim params affect the glTF material on a face:
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  • ...semblerait que seulement deux sons peuvent être mis en attente pour chaque prim. [[#SVC-4260|SVC-4260]] ...pt. Elle peut être activée ou desactivée par n'importe quel script dans la prim. Elle survit à la réinitialisation, au rezzage et à la suppression du sc
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  • ...[llSetLinkTexture/fr|llSetLinkTexture]]|Permet de changer la texture d'une prim liée}} ...llGetNumberOfSides/fr|llGetNumberOfSides]]|Renvoie le nombre de face d'une prim}}
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  • ...eger|49|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} ...ns}} to the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}
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  • |{{LSLGC|Prim}} |Necesita funciones que sean atributos prim (no atributos de Object)
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  • // Drop this script into the root prim of of a build // Touch any prim to learn its link number
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  • |p1_type=integer|p1_name=face|p1_desc=the face number of the prim *Text will stretch across the face of the prim as a texture would, while following the '''chars_per_line''' rule only in c
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  • ...Const|PRIM_POSITION|integer|6|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's position}}}} ...rames#region|region coordinates]], even if the prim is a child or the root prim of an [[attachment]].}}
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  • |cat1=Prim/fr
    414 bytes (56 words) - 10:06, 16 February 2008
  • ...blog.secondlife.com/2008/03/20/22-new-video-tutorial-megapack-to-help-your-second-life/ * [[PRIM_MATERIAL|LSL article about prim material]]
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  • |cat1=Prim Media
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  • |cat1=Prim Media
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  • |cat1=Prim Media
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  • |cat1=Prim Media
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  • [0100] Touch the Prim [0110] Verify you hear the following lines from the prim:
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  • |cat1=Prim
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  • |examples=<source lang="lsl2">//Give all setting items from prim's contents to anyone touching this object
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  • ...reload sound files when they pass through the containing prim, due the one second script delay for each sound file, think carefully about the number of sound * Rez a prim and add the following script.
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  • |cat1=Prim/fr
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  • ...cal x-axis|front-direction of prim}} relative to the parent (i.e. the root prim or the world). // Works for a root or child prim
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  • |cat1=Prim
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  • |cat1=Prim
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  • |cat1=Prim
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  • ...eger|43|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} ...ns}} to the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}
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  • |examples=<source lang="lsl2">//Give all clothing items from prim's contents to anyone touching this object
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  • ...n our previus script and released here for you as we did a custom edit for second-life community and i thought you may like to use this script as well.) and browse the image you like to display on your [[prim]] from a dialog with simple and ease of navigation
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  • "Welcome to the Second Life Day of Remembrance. This event is one day (24 hours) for us to remember our Second Life friends who have died in Real Life.
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  • |func_desc=Sets the size of the prim according to {{LSLP|size}} *This function only changes the size of the ''prim'' that the script is in. '''Not''' the entire object.
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  • |cat1=Prim
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  • |cat1=Prim/fr
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  • |cat1=Prim/fr
    404 bytes (54 words) - 13:45, 29 January 2008
  • ...and that animations are started, stopped and tracked independently in each prim.
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  • // un “OFF” rouge apparaît au dessus de la prim // quand la prim est touchée, le script passe dans l’état 'on'
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  • ::(color) = color for the HUD covering prim in RGB format <r'g'b> 0-255 (NOTE: the ' is the seperator instead of , to a ::(alpha) = % transparent to make the HUD prim cover (in alpha format 0.0-1.0)
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  • ...left-direction of prim}} relative to the parent (i.e. relative to the root prim or the world). // Works for a root or child prim
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  • |func_desc=Affiche '''texte''' au dessus de la prim (en texte flottant) avec la '''couleur''' et la transparence ('''alpha''') *Le texte est une propriété de la prim, le texte sera encore présent même si le script est supprimé ou enlevé.
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  • |cat1=Prim
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  • ...ild prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry. {{#vardefine:p_spinrate_desc|rate of rotation in radians per second}}
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  • Put script in root prim of your fancy "i am typing now" novelty prim keyboard. ...script in every prim. This sort of script does NOT need a script in every prim. Yes realy.
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  • |cat1=Prim/Materials
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  • |cat1=Prim/Materials
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  • |cat1=Prim/Materials
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  • |cat1=Prim/Materials
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  • |cat1=Prim/Materials
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  • |cat1=Prim/Materials
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  • |cat1=Prim/fr
    408 bytes (54 words) - 13:45, 29 January 2008
  • ...org/wiki/N%C3%ADvel_de_detalhe nível de detalhe] (LOD em inglês) para cada Prim. |Texturas por Prim
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  • 1. Create a Box, Cylinder, or Prism ("Linear") prim 2. Check 'Flexible Path' (this box should not be enabled for other prim types than these 3)
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  • // number of objects inside the same prim // name of first object sorted by name inside the prim's inventory
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  • |cat1=Prim
    393 bytes (50 words) - 11:20, 28 November 2008
  • |cat1=Prim
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  • ||Shoots out "ammo" from the root prim of your "gun".
    276 bytes (32 words) - 17:04, 3 April 2011
  • |cat1=Prim/fr
    416 bytes (57 words) - 13:45, 29 January 2008
  • |desc=This is a flag used with [[llGetObjectDetails]] to get the object's prim count.
    299 bytes (37 words) - 09:41, 12 January 2017
  • * reduce prim count (sometimes, usually not by much) These tools are generally limited to one avatar seat per prim.
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  • ...feature is really easy to implement for any kind of relay (1-prim or multi-prim relays).
    966 bytes (137 words) - 06:14, 9 June 2011
  • |cat1=Prim
    338 bytes (32 words) - 05:46, 23 May 2010
  • ...ild prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry. {{#vardefine:p_spinrate_desc|rate of rotation in radians per second}}
    4 KB (494 words) - 01:15, 8 October 2023
  • *[[SLVEC_Sandbox_Items/Primfinder|Prim Finder]] (added by [[User:Bacula Bing|Bacula Bing]]) - 75 Prims - Date of a
    208 bytes (33 words) - 16:35, 14 December 2009
  • ...taserver lanceront l'évènement '''dataserver''' dans tous les script de la prim ayant fait la demande. **Si plusieurs script d'une même prim utilise les évènements '''dataserver''', utilisez toujours une clé pour
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  • ..., welcher der [[UUID/de|UUID]] des Einwohners entspricht, der sich auf den Prim gesetzt hat. ...ootnote=Wenn ein Prim kein ''sit target'' besitzt oder kein Avatar auf dem Prim sitzt, wird {{LSL Const/de|NULL_KEY|key|&quot;00000000-0000-0000-0000-00000
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  • |cat1=Prim
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  • |cat1=Prim
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  • |cat1=Prim
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  • |cat1=Prim
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  • |cat1=Prim
    400 bytes (49 words) - 11:18, 28 November 2008
  • ...essage can only be heard by any prim in the object if and only if the root prim is capable of hearing it. *A prim can '''not''' hear itself, this to prevent problems with recursion. It can
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  • ...pt in the linkset (i.e., into the root prim). If the linkset is one single prim, there is nothing else to do. Otherwise, when the script tells you that it // the root prim has link number 0 for single prim objects and 1 for linksets
    3 KB (405 words) - 14:03, 5 December 2023
  • |cat1=Prim
    343 bytes (33 words) - 05:32, 23 May 2010
  • |cat1=Prim
    349 bytes (33 words) - 05:44, 23 May 2010
  • ...ound by streaming cost (scale up a mesh object set to Physics Shape type = Prim to see this) ...ound by physics cost (scale down a mesh object set to Physics Shape type = Prim to see this)
    4 KB (721 words) - 14:33, 10 December 2010
  • |cat1=Prim
    361 bytes (48 words) - 10:25, 30 April 2013
  • |cat1=Prim
    348 bytes (45 words) - 17:39, 21 December 2013
  • |return_text=that is [[TRUE]] if {{LSLP|agent_id}} and the owner of the [[prim]] the [[script]] is in are friends, otherwise [[FALSE]]. * If the prim is owned by a group this function behaves identically to [[llSameGroup]]
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  • ||EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char. ||Versatile text-on-prim script, open source under the MIT license
    3 KB (437 words) - 12:10, 6 October 2020
  • ...ed on right click will always be that of the root unless, right clicking a prim under individual edit when it will always be the LL default. ...t functions, all '''text''' set via llSetTouchText becomes a property of a prim, not a script. For that reason, the '''text''' will remain if the script th
    2 KB (330 words) - 04:51, 3 May 2022
  • ...n attachment when another object is attached or detached, or when a single prim is duplicated.
    1 KB (150 words) - 16:16, 22 January 2015
  • |cat1=Prim
    379 bytes (35 words) - 18:00, 3 January 2011
  • Oltre a cubi, sfere, cilindri etc. in Second Life sono utilizzabili prims non geometriche, che sono costruite usando la ...viene scaricata nella cache locale e serve per ricostruire, in locale, la prim.
    3 KB (465 words) - 13:22, 1 November 2009
  • ..._PHYSICS_SHAPE_TYPE|integer|30|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics shape type}}}} ...} {{LSL Const|PRIM_PHYSICS_SHAPE_PRIM|integer|0|c=The visible shape of the prim determines its physics-shape}}
    4 KB (482 words) - 02:12, 27 December 2013
  • |p1_type=key|p1_name=cible|p1_desc=Un prim dans la même région. ...name=parent|p2_desc=Si [[FALSE/fr|FALSE]], alors la '''cible''' devient la prim racine.
    1 KB (244 words) - 10:55, 16 April 2008
  • ...our {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} l'émission de lumière par la prim}}}} ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}}
    4 KB (475 words) - 02:42, 21 June 2008
  • ...he owner (or the owner if the object is no-mod) has added inventory to the prim. This is only possible if enabled with [[llAllowInventoryDrop]]. "dropping an item on the prim and it being allowed by the script.");
    1 KB (139 words) - 16:14, 22 January 2015
  • |cat1=Prim
    316 bytes (46 words) - 16:23, 20 June 2014
  • // Make this prim an invisiprim. // Delete ourselves from the prim; we are no longer needed.
    5 KB (354 words) - 06:40, 5 October 2023
  • | Returns list of linkset numbers that have exactly same prim name as Needle does. Searches for a single prim that has a specific name. Returns 0 if not found.
    5 KB (627 words) - 17:20, 9 February 2023
  • ...and movable object by dragging on a child prim if either the root or child prim has a touch script in it. bug?) ...ld object should obey [[llPassTouches]] when passing touches to the parent prim.
    2 KB (418 words) - 18:01, 4 January 2007
  • ...tor|p2_name=offset|p2_desc=Additional position for the sit target in local prim coordinates. ...p3_name=rot|p3_desc=Additional rotation for the sit target relative to the prim rotation.
    4 KB (647 words) - 19:21, 4 February 2023
  • {{LSL DefineRow/ko||[[Prim Attribute Overloading]]}} |cat1=Prim
    1 KB (76 words) - 06:59, 3 March 2009
  • Put this script into a small child prim of the relay. It will resize this prim to full size if the victim does not stay in mouselook while urged to do so. * multi prim relay support
    6 KB (642 words) - 13:09, 7 March 2009
  • |cat2=Parcel/Prim Count
    3 KB (174 words) - 15:38, 25 February 2016
  • |cat1=Prim
    311 bytes (47 words) - 16:24, 20 June 2014
  • |cat1=Prim
    394 bytes (37 words) - 17:58, 3 January 2011
  • Get coordinate points (add to a prim, touch prim to get closest good pathfinding coordinate):
    1 KB (136 words) - 11:37, 31 March 2012
  • |cat1=Prim
    496 bytes (46 words) - 07:40, 30 June 2008
  • |cat1=Prim
    449 bytes (46 words) - 22:49, 12 August 2008
  • |cat1=Prim
    483 bytes (47 words) - 07:58, 30 June 2008
  • |func_desc=Plays {{HoverText|attached|The sound moves with the prim}} {{LSLPT|sound}} once at {{LSLPT|volume}} ...sound (so that only one sound can be played at the same time from the same prim), except sounds started with the deprecated [[llSound]] which always plays
    3 KB (482 words) - 15:10, 18 January 2024
  • // it will remove all set media-on-a-prim // on all sides of every prim and then
    3 KB (282 words) - 06:35, 25 February 2016
  • |cat1=Prim
    366 bytes (34 words) - 05:28, 23 May 2010
  • |cat1=Prim
    480 bytes (47 words) - 08:02, 30 June 2008
  • * Prim / Object ** The prim ''must'' be in the same region.
    4 KB (403 words) - 16:54, 1 April 2023
  • ...d be ignored (and as an optimization, could simply not be downloaded). The prim would display as the selected plant, phantom, non-physical, moved by wind, Set the "plant system" parameters for the prim.
    3 KB (425 words) - 04:43, 19 April 2016
  • =Prim Properties= ...ts, yet are retained by the prim even after the script is deleted from the prim.
    9 KB (1,001 words) - 13:03, 14 July 2022
  • ...|touch}} category of events only. The prim that was touched may not be the prim receiving the event, use [[llDetectedLinkNumber]] to check for this; likewi ** The touch has moved off the surface of the prim.
    3 KB (365 words) - 18:16, 30 November 2021
  • |p1_desc=nombre d'agents détectés touchant la prim lors du dernier cycle d'horloge |event_desc=Évènement déclenché lorsque qu'un agent commence à toucher une prim
    1 KB (167 words) - 08:48, 27 May 2010
  • The prim named "Post" hits the scripted object or scripted prim , the collision will be detected A child prim named "Object" hits the scripted object or scripted prim, the collision will be detected
    3 KB (441 words) - 19:26, 21 May 2020
  • ...oving that prim, then undoing the move to that single prim will return the prim to its previous location but also move the entire linked set the same dista * {{jira|VWR-6658}} - Votes: 3 - X, Y, Z alignment lines when editing a prim no longer accurately display spacial position - {{User|Khashai Steinbeck}}
    3 KB (491 words) - 15:48, 13 May 2008
  • ...}: Physics unset on vehicles when seated avatars goes beyond the physical 'prim' limit where agents are counted towards prims ...d prims with multiple scripts are incorrectly passing touch events to root prim
    2 KB (267 words) - 17:37, 26 January 2011
  • |cat1=Prim Media
    330 bytes (42 words) - 16:50, 11 December 2012
  • |cat1=Prim Media
    331 bytes (42 words) - 16:50, 11 December 2012
  • |cat1=Prim Media
    331 bytes (42 words) - 16:52, 11 December 2012

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