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  • {{LSL Header|ml=*}}
    1 member (1 subcategory, 0 files) - 18:24, 21 September 2009
  • {{LSL Header/ja|ml=*}}
    14 members (4 subcategories, 0 files) - 03:07, 14 December 2015
  • LSL Game Control is a way for scripts in vehicles and attachments to use game controller inp '''👉 For information about the LSL event and writing scripts that use game control see: [[game_control]].'''
    1 KB (211 words) - 23:34, 1 March 2024

Page text matches

  • {{LSL Constant/ja |value={{LSL Hex/ja|0x2}}
    247 bytes (32 words) - 19:24, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x20}}
    248 bytes (32 words) - 19:24, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x1}}
    246 bytes (32 words) - 19:25, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x10000000}}
    257 bytes (32 words) - 19:25, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x4}}
    247 bytes (32 words) - 19:26, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x40000000}}
    260 bytes (33 words) - 19:26, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x8}}
    248 bytes (32 words) - 19:26, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x100}}
    253 bytes (33 words) - 19:27, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x200}}
    254 bytes (33 words) - 19:27, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x10}}
    246 bytes (32 words) - 19:27, 22 May 2010
  • {{!}}{{LSL Const|CONTROL_FWD|integer|1|hex=0x00000001|c=Move forward control (↑ or W)}} {{!}}Move forward control ({{Keypress|↑|title=Up-Arrow key}} or {{Keypress|W}})
    3 KB (325 words) - 08:41, 11 April 2020
  • |func_desc=({{LSLG/ja|llTakeControls}} で取得された) 入力の横取りを停止し、キューに残っている {{LSLG/ja|control}} イベントを全て消去します。 {{LSLG/ja|PERMISSION_TAKE_CONTROL |also_functions={{LSL DefineRow||{{LSLG/ja|llTakeControls}}|}}
    662 bytes (59 words) - 08:07, 7 May 2010
  • {{LSL Header/fr}} Cette catégorie contient les fonctions LSL prédéfinies.
    353 members (0 subcategories, 0 files) - 10:27, 25 June 2013
  • ...inputs (that were taken with [[llTakeControls]]), dequeues any remaining [[control]] events. If [[PERMISSION_TAKE_CONTROLS]] was previously granted, it will b ...t can affect the controls of other script which has also captured the same control bit on the same agent.
    713 bytes (96 words) - 12:45, 12 April 2012
  • ...in Second Life. LSL scripts can control the behavior of in-world objects. LSL has syntax inspired by {{Wikipedia|https://en.wikipedia.org/wiki/C_(program All information about the Linden Scripting Language is available in the [[LSL Portal]].
    396 bytes (57 words) - 03:12, 19 December 2022
  • {{LSL Header/ja}}{{LSLC/ja|Keywords}}{{LSLC/ja|Flow Control}}{{LSLC/ja|}} このカテゴリはビルトインLSL関数も含みます。
    0 members (0 subcategories, 0 files) - 07:31, 28 April 2010
  • {{LSL Header/ja}} このカテゴリはビルトインLSL関数も含みます。
    485 members (0 subcategories, 0 files) - 02:55, 14 December 2015
  • {{Multi-lang|Category:LSL Conditional|/ja}} {{LSL Header{{#var:lang}}|ml=*}}{{LSLC{{#var:lang}}|}}
    0 members (0 subcategories, 0 files) - 22:05, 14 April 2010
  • {{Multi-lang|Category:LSL Flow Control|/ja}} {{LSL Header{{#var:lang}}|ml=*}}{{LSLC{{#var:lang}}|}}
    0 members (0 subcategories, 0 files) - 22:15, 14 April 2010
  • ...obox|no}}} | no | <includeonly>{{#if:{{{ml|}}}|{{multi-lang|2=/es|category=LSL}}}}</includeonly> <div id="LSLHeader" style="margin: 1em 0;"> ...ding: 0 0.5em; border-right: 1px solid #aaaaaa;">[[LSL Portal/es|Portal de LSL]]
    2 KB (197 words) - 11:48, 21 March 2012

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