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  • {{LSL Constant ...know when you have finished reading information (usually user configurable parameters) from a notecard, and are ready to move onto the next stage or state of the
    2 KB (215 words) - 15:35, 23 January 2015
  • {{!}} {{LSL Const|PRIM_GLTF_ALPHA_MODE_OPAQUE|integer|0|c=Ignore the alpha value and re {{!}} {{LSL Const|PRIM_GLTF_ALPHA_MODE_BLEND|integer|1|c=Render the material with trans
    32 KB (4,042 words) - 17:36, 4 March 2024
  • {{LSL Header/ja|ml=*}}
    20 KB (1,807 words) - 10:43, 21 February 2016
  • {{LSL Header}} [[LSL Protocol|Back to Protocol page]]
    3 KB (414 words) - 12:40, 25 January 2015
  • {{LSL Function/Headless ...et_data]] event is triggered in all scripts running in the linkset with an action of [[Template:LSL_Constants_Linkset_Data|LINKSETDATA_UPDATE]], or [[Templat
    14 KB (1,746 words) - 07:50, 12 August 2023
  • {{LSL Header|ml=*}} ...of scripts to provide another example using POST. The first script is the LSL code to receive the information on the grid. The second script is a Perl sc
    18 KB (2,342 words) - 11:02, 29 April 2019
  • {{LSL Header|ml=*}} '''[[Getting Ready to Learn LSL]]:''' Before learning [[LSL]], it is helpful to learn the basics of Second Life. Here are some pointers
    8 KB (1,181 words) - 03:13, 19 December 2022
  • {{LSL Header}} ...to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken an
    15 KB (1,908 words) - 20:45, 24 January 2015
  • {{LSL Header}} //LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    3 KB (396 words) - 00:01, 25 January 2015
  • {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} All scripts in LSL pre-MONO start out with 16 kilobytes of memory. Mono scripts start with 64
    7 KB (915 words) - 09:26, 5 April 2017
  • // Returns a LSL RGB vector // Takes a LSL RGB vector
    13 KB (1,929 words) - 15:54, 13 November 2023
  • Back to [[LSL Protocol]] ...m must declare itself to the Cool Hud. It does so by sending the following parameters on the Cool Hud channel as a CSV list: Id name (*), Texture UUID, Command c
    14 KB (1,962 words) - 15:12, 3 March 2022
  • Pre-Viewer 2.0 interfacing with an [[LSL]] script is a jumble of [[llDialog]], chats, [[touch_start|touches]] and po ...set the {{Wikipedia|url}} and various parameters on the face of a prim via LSL.
    14 KB (1,717 words) - 04:14, 11 June 2023
  • Pre-Viewer 2.0 interfacing with an LSL script is a jumble of llDialog, chats, touches and possibly external web si ...ediaParams to set the url and various parameters on the face of a prim via LSL.
    14 KB (1,713 words) - 04:41, 13 May 2015
  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ** Returns [[TRUE]] is action is sent to the database.
    36 KB (5,126 words) - 00:14, 14 December 2011
  • {{LSL Header}}{{LSLC|Dialog}}{{LSLC|Communications}} ...e. As well, we could just type the list of choices right into the llDialog parameters, but often you'll draw on them from other sources, such as a notecard, for
    20 KB (2,964 words) - 15:44, 13 August 2018
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * llSetPrimitiveParams parameters for light and flexible objects now consistent with UI
    34 KB (5,195 words) - 03:03, 23 December 2013
  • {{LSL Header|ml=*}} ...rge subset of LSL. Below are some of the more popular editors for use with LSL.
    30 KB (4,337 words) - 10:46, 10 April 2024
  • ...c_energy=10.0|func=llTeleportAgent|sort=TeleportAgent|p1_type=list|p1_name=parameters||func_desc=[[User:SignpostMarv Martin|SignpostMarv Martin]]'s freaky future ...an - if set to TRUE, the function only returns whether or not the supplied parameters are valid
    21 KB (3,241 words) - 11:31, 11 February 2023
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012

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