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  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...as [[llGetMass]]() or [[llGetPos]]()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle
    36 KB (5,126 words) - 00:14, 14 December 2011
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • <syntaxhighlight lang="lsl">integer number = 14; <syntaxhighlight lang="lsl">integer number = 14;
    14 KB (2,285 words) - 04:33, 12 June 2022
  • ...ne, <1.4,0.25,0.0>, <0.0,0.375,0.0>, (90*DEG_TO_RAD), // ..list the object parameters for displaying ONLINE. ...ne, <1.4,0.25,0.0>, <0.0,0.625,0.0>, (90*DEG_TO_RAD), // ..list the object parameters for displaying OFFLINE.
    28 KB (4,134 words) - 21:43, 4 April 2017
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * Fixed a bug that caused Ripple Water to affect your avatar's eye color
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ...iki>: Simon, any chance we'll see LSL control for the rest of the lighting parameters, i.e. the ones that make a light a projector?</nowiki></font> ...ehow managed to control the camera so you could take a right-eye then left-eye snapshot</nowiki></font>
    31 KB (4,880 words) - 13:48, 1 April 2014
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> ...color=#00c589><b>TankMaster Finesmith</b><nowiki>: ok, baker, ill keep an eye out for it</nowiki></font>
    50 KB (7,852 words) - 09:17, 14 October 2013
  • ...a script crasher. BlueSteel and LeTigre are looking good but we'll keep an eye on them. * New LSL function integer [[llSetRegionPos]](vector position)
    28 KB (4,160 words) - 18:56, 21 January 2012
  • ...However, it IS true that radians must be used when editing values in some LSL '''script''' commands! [[User:Times Sands|Times Sands]] 18:18, 10 November Shouldn't the content of this page be moved to Category:LSL Rotation? It seems confusing to me to have multiple Rotation pages.
    46 KB (6,828 words) - 00:15, 21 March 2022
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...owiki>: The "faster scripts" project specifically speeds up accessing prim parameters, if I understand it correctly?</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...g. autocomplete for event and function arguments, as well as arguments for parameters to [[llSetPrimitiveParams]], etc. | style="white-space:normal;"|yeah I mean gadgets as in clientside code not LSL
    71 KB (9,294 words) - 18:49, 20 August 2009
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...or=#0000b2><b>Kallista Destiny</b><nowiki>: 1% is btter that a poke in the eye with a sharp stick</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • | style="white-space:normal;"|thanks to everyone who has had a look at the LSL HMAC-SHA1 code | style="white-space:normal;"|I've added some notes here: http://lsl.pastebin.com/m95bc82
    87 KB (11,662 words) - 05:26, 3 February 2010
  • [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> ...d is on the same code, but the RCs will get updated tomorrow. I'll keep an eye out for similar reports, Kitto</nowiki></font>
    46 KB (7,252 words) - 19:43, 14 February 2012
  • ...;"|I am not familiar with this efficient scripts API. We talking C#? Or an LSL modification? Or something else? ...ology with that, I will, happily...as long as I can adjust *all* primitive parameters with it.
    91 KB (11,929 words) - 05:07, 16 December 2009
  • ***: <code>llSetLinkCamera(integer link, vector eye, vector at)</code> Equivalent to calling both <code>llSetCameraEyeOffset</c *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL
    34 KB (4,339 words) - 19:29, 11 August 2011
  • ...Resident contributors to the Second Life wiki?''' Can be in any topic from LSL to internationalization, and list as many names as you know. I'm looking at ...a few, working on their own projects (private LSL script libraries, the [[LSL Protocol/Restrained Life Relay]], the [[SL Certification]], their own viewe
    33 KB (5,356 words) - 02:16, 26 October 2009
  • ...:normal;"|since the incident we have set up an internal team to review all LSL changes ...ite-space:normal;"|we got pretty good at understanding the consequences of LSL changes while we were working on mono
    82 KB (10,710 words) - 05:13, 17 February 2010

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