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  • Articles in this category for LSL manipulation of materials.
    7 members (0 subcategories, 0 files) - 11:32, 10 December 2023

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  • ...{{LSL_Function/face|face}}{{LSL_Function/inventory|material|uuid=true|type=material}} |p1_type=string|p1_name=material
    1 KB (178 words) - 05:47, 17 February 2024
  • {{LSL Constant ...h {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of MATERIAL type will be retrieved by the function.
    1 KB (149 words) - 15:29, 5 October 2022
  • |inject-2={{LSL Function/inventory|material|uuid=true|type=material|full=*}}{{LSL Function/link-face|link|face}} |p2_type=string|p2_name=material
    1 KB (186 words) - 05:49, 17 February 2024
  • {{LSL Constant |value={{LSL Hex|0x1000}}
    1 KB (132 words) - 09:55, 29 August 2023
  • |inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL |return_text=that is the Material on '''face'''
    2 KB (217 words) - 08:23, 25 August 2023
  • {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}
    2 KB (163 words) - 15:34, 22 November 2023
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    2 KB (169 words) - 07:26, 11 April 2021
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    2 KB (258 words) - 12:28, 10 July 2022
  • {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}
    2 KB (190 words) - 15:45, 22 November 2023
  • {{!}}{{LSL Const/ja|OPT_OTHER|integer|-1|c=Attachments, Linden trees & grass}} {{!}}{{LSL Const/ja|OPT_LEGACY_LINKSET|integer|0|c=Movable obstacles, movable phantoms
    1 KB (142 words) - 00:37, 21 December 2015
  • {{!}}{{LSL Const|OPT_OTHER|integer|-1|c=Attachments, Linden trees & grass}} {{!}}{{LSL Const|OPT_LEGACY_LINKSET|integer|0|c=Movable obstacles, movable phantoms, p
    1 KB (138 words) - 22:00, 20 November 2012
  • ...RIAL|integer|31|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics material properties}}}} {{LSL Constant
    2 KB (268 words) - 11:30, 8 August 2012
  • {{LSL Constant {{LSL DefineRow||[[PRIM_TEXTURE]]|}}
    1 KB (148 words) - 15:30, 5 October 2022
  • ...f:{{{sortable|}}}<noinclude>1</noinclude>||colspan="2"}} {{!}} {{LSL Param|material}}&nbsp;Flags ! colspan="1" title="Default Material Friction" {{!}} [[FRICTION|Friction]]
    2 KB (208 words) - 14:34, 8 August 2012
  • ...ail of [[PBR_Materials|PBR materials]], which only makes sense when a glTF material is applied to a face of a prim. A glTF override is a collection of changes applied on top of a glTF material asset, plus texture transforms.
    4 KB (495 words) - 17:20, 22 December 2023
  • <noinclude>{{Multi-lang|category=LSL}}</noinclude>{{LSLインジェクションテスト}}{{#if: ...よって摩擦と反発のデフォルト値が異なります。|プリムの材料(PRIM_MATERIAL)によって摩擦と反発のデフォルト値が異なります。|handle=material}}
    4 KB (268 words) - 15:36, 22 November 2023
  • ...PRIM_MATERIAL|integer|2|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's material}}}} }}{{LSL Constant
    4 KB (427 words) - 16:42, 23 January 2015
  • {{!}} {{LSL Const|INVENTORY_NONE|integer|-1|c=Item does not exist.}} {{!}} {{LSL Const|INVENTORY_ALL|integer|-1|c=Any inventory type.}}
    2 KB (191 words) - 17:27, 23 March 2023
  • ...RIM_RENDER_MATERIAL|integer|49|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true|<noinclude>*</noinclude>}}|full={{{remo
    4 KB (543 words) - 17:00, 12 April 2024
  • {{Multi-lang}}{{LSL Header/ja}} || [[LSL Protocol/AutoBahn|AutoBahn]]
    5 KB (248 words) - 14:41, 8 April 2010

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