Search results

Jump to navigation Jump to search
  • {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}}
    5 KB (800 words) - 10:49, 5 January 2014
  • |attr=shape {{#vardefine:p_type_parameters_desc|a list consisting of the parameters for '''flag'''}}
    5 KB (785 words) - 01:35, 19 November 2010
  • {{UIref|Locked|Locks the {{xref|object}}'s parameters so you can't accidentally move, resize, or delete it. Useful for preventing ...ravity, collisions with other avatars and objects, and forces generated by LSL scripts. For example, a physics-enabled cube will roll down a hill.}}
    5 KB (782 words) - 11:49, 29 March 2010
  • {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}}
    5 KB (678 words) - 01:07, 8 October 2023
  • {{LSL Header}} This script can show you how the [[llSensor]] radius and range parameters work.
    7 KB (694 words) - 08:56, 25 January 2015
  • Flexi, light, color, and target omega parameters can be queried or set for the entire linkset or any subset. Particle system parameters may be set for any prim(s) as well.
    11 KB (1,678 words) - 16:55, 22 December 2012
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). ...ulpt]]''' type is defined by a [[texture]] map and can be a fairly complex shape but still only be one prim. See this [[Sculpted Prims: 3d Software Guide|3D
    23 KB (3,883 words) - 11:16, 25 May 2011
  • *** Fixed a performance issue with LSL sensors ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
    70 KB (10,027 words) - 16:29, 7 January 2013
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • ...t to imitate RL in detail you really have to model the aerodynamics of the shape ...3px;"|Rex - yes, but what you see is going to really depend on the actual shape used in physics, which may not be exactly the same as what you see
    105 KB (13,095 words) - 12:11, 25 May 2010
  • ...ollision Geometry Optimizer" for the terrain, which simplifies the physics shape of the terrain for improved performance. ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    37 KB (5,142 words) - 15:01, 17 December 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • :: SPECIAL ENTRY, any of the parameters can be replaced with "*" for 'do not change existing value' ...hed to an HUD attachment point (llGetAttached()). They must ignore further parameters silently. A HUD-less relay may simulate the effects using the @setenv_xxx w
    28 KB (4,708 words) - 17:15, 26 January 2014
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • *** New LSL calls have been added to create/update/delete character behavior. **** "Static Obstacle" objects cannot be navigated, and create a hole in the nav mesh
    36 KB (5,261 words) - 17:21, 10 August 2012
  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ***: <code>[PRIM_LINK_TARGET, integer link_num]</code> Will cause subsequent parameters to effect <code>link_num</code> prim independent of original prim being eff
    45 KB (6,485 words) - 16:38, 4 August 2011
  • Supports textured Sculpt preview with Second Life style texture parameters. ...interaction. The source details using PPM as a description format within LSL for the sculpted texture map.
    23 KB (3,542 words) - 18:01, 19 June 2023
  • ...omprehensive solution, as it does not respond well to many types of avatar shape changes. ...to create a new set of collision bones that actually do respond to avatar shape changes. That would be an entirely separate project.
    225 KB (28,294 words) - 14:15, 13 August 2012
  • * The default shape is a sphere half the prim size. So the form is defined by the vectors from the origin and assumes a closed shape. What about a non-closed surface? We don't have prims which are Planes, but
    102 KB (17,168 words) - 18:53, 25 September 2011

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)