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  • {{LSL Header}} This script can show you how the [[llSensor]] radius and range parameters work.
    7 KB (694 words) - 08:56, 25 January 2015
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). ...tretch the textures on the object. When unchecked textures remain the same size as the object changes.
    23 KB (3,883 words) - 11:16, 25 May 2011
  • ** The 60kB size limit on [[Animation|animation]] assets has been raised to 120kB. *** Fixed a performance issue with LSL sensors
    70 KB (10,027 words) - 16:29, 7 January 2013
  • ** The 60kB size limit on [[Animation|animation]] assets has been raised to 120kB. ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    37 KB (5,142 words) - 15:01, 17 December 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • Use SculptPot to preview your sculpt maps off line. Load up a sculpty of any size and rotate and view in solid or wireframe mode. SculptPot resizes to your full screen size and you can zoom in to see the detail. Save as png, tga, bmp, jpg.
    23 KB (3,542 words) - 18:01, 19 June 2023
  • :: SPECIAL ENTRY, any of the parameters can be replaced with "*" for 'do not change existing value' ...hed to an HUD attachment point (llGetAttached()). They must ignore further parameters silently. A HUD-less relay may simulate the effects using the @setenv_xxx w
    28 KB (4,708 words) - 17:15, 26 January 2014
  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ***: <code>[PRIM_LINK_TARGET, integer link_num]</code> Will cause subsequent parameters to effect <code>link_num</code> prim independent of original prim being eff
    45 KB (6,485 words) - 16:38, 4 August 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • *** New LSL calls have been added to create/update/delete character behavior. ...me features, such as keyframed motion, being used as attachments, phantom, size changes, and others.
    36 KB (5,261 words) - 17:21, 10 August 2012
  • |width=100% style="padding:0 6px;"|what about being able to actually edit the size of those collision bones? ...avis ---- any chance of temp uploads or bringing back the copy of position size and rotation params for V3 for those of us who still like to build in world
    225 KB (28,294 words) - 14:15, 13 August 2012