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- {{LSL Constant # Place the vehicle with front facing east(red arrow) and with left side facing north(green arrow)600 bytes (80 words) - 11:16, 17 September 2014
- {{LSL Header|ml=*}} ''Parameters: <code>scriptName</code>''9 KB (1,546 words) - 14:46, 6 September 2013
- ...stantiate {{LSLP|inventory}} object at {{LSLP|pos}} with an initial set of parameters specified in {{LSLP|params}}. {{:LSL Constants/llRezObjectWithParams}}5 KB (721 words) - 05:03, 1 February 2024
- [[Category:LSL 101]] {{NavNextPrev|prev=Event Handler Parameters|next=Variables}}4 KB (685 words) - 06:34, 18 April 2016
- {{Otheruses4|primitives|[[LSL]] related information|:Category:LSL Prim}} .../size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sent from a [[server]] to the [[viewer]] running on the [[resident]]'s5 KB (758 words) - 10:38, 4 September 2023
- |func_desc=Sets multiple camera parameters at once. *Scripted camera parameters are overriden for agents who are in [[Flycam|Free Camera mode]] ''(Alt + Cl8 KB (937 words) - 11:55, 12 May 2022
- {{LSL Header}} == Function: [[string]] hex([[integer]] {{LSL Param|value}}); ==6 KB (780 words) - 15:14, 24 January 2015
- ...u may need to change the viewer's channel. To set the channel see [[Viewer parameters]], and more information at [[Get_source_and_compile#Channels_and_Versions]] # Use the client parameters.22 KB (2,681 words) - 12:48, 14 February 2012
- ::: '''/turn_left''' Left ::: '''/slide_left''' Strafe left11 KB (1,645 words) - 13:31, 11 October 2023
- |func_footnote=Frames are numbered from left to right, top to bottom, starting at 0.<br/>If {{LSLP|rate}} is negative, i ...frame. llSetTextureAnim will animate across these 6 starting with the top left image and going across and down, optionally repeating. If [[SMOOTH]] is set8 KB (1,119 words) - 15:26, 10 October 2023
- ...it has already been popped from the queue.}}|p5_hover=The number of emails left in the email queue. ...eta grid email address are constructed differently: llGetKey() + {{String|@lsl.}} + grid + {{String|.lindenlab.com}}; for the main beta grid set grid to {4 KB (621 words) - 12:57, 30 April 2022
- [[Category:LSL 101]] {{LSL Wikibook Index}}5 KB (848 words) - 13:40, 24 January 2015
- |func_footnote=Frames are numbered from left to right, top to bottom, starting at 0.<br/>If {{LSLP|rate}} is negative, i ...me. llSetLinkTextureAnim will animate across these 6 starting with the top left image and going across and down, optionally repeating. If [[SMOOTH]] is set7 KB (1,148 words) - 07:10, 18 December 2023
- |func_footnote=Frames are numbered from left to right, top to bottom, starting at 0.<br/>If '''rate''' is negative, it h ...ame. [[llSetSculptAnim]] will animate across these 6 starting with the top left image and going across and down, optionally repeating and/or retracing, usi6 KB (888 words) - 14:05, 22 January 2015
- {| style="border:1px solid #A3B1BF; text-align:left; background:#f5faff" The following parameters are used.15 KB (2,371 words) - 11:14, 27 February 2024
- {{LSL Function ...pt within the object itself can detect this by reading the [[PRIM_OMEGA]] parameters.6 KB (936 words) - 14:24, 18 April 2024
- {{LSL Header}} ...to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken an15 KB (1,908 words) - 20:45, 24 January 2015
- {{LSL Header}} // Emission parameters20 KB (1,584 words) - 10:56, 25 January 2015
- * Tests all LSL language features [[LSL Language Test 2]]19 KB (1,361 words) - 13:46, 25 January 2015
- {{LSL Header}} ...text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.10 KB (1,544 words) - 09:30, 25 January 2015