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  • |inject-2={{LSL_Function/position|point|region=*}} ...esc=Used to get a point on the navmesh that is the closest point to {{LSLP|point}}.
    2 KB (264 words) - 01:45, 22 January 2015
  • {{LSL Function/inventory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} // Obtain the current texture parameters and replace the texture only.
    2 KB (335 words) - 06:15, 30 November 2023
  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
    3 KB (422 words) - 17:17, 26 March 2020
  • ...r more '''faces''' (or '''sides''') depending on its basic shape and shape parameters. Each face of a prim can have its own [[texture]] properties, [[color]], [[ ...h is a circle. For a sphere the path is rotation of a half-circle around a point. A circle (or half-circle) defines one face along its path, a triangle defi
    7 KB (1,116 words) - 18:01, 2 April 2012
  • {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}}
    8 KB (1,023 words) - 12:11, 21 October 2016
  • |func_desc=Sets multiple camera parameters at once. *Scripted camera parameters are overriden for agents who are in [[Flycam|Free Camera mode]] ''(Alt + Cl
    8 KB (937 words) - 11:55, 12 May 2022
  • |inject-2={{LSL Function/uuid|target|object=*}} |p2_desc=Parameters for pursuit; see below.
    2 KB (217 words) - 16:51, 28 October 2023
  • ...creating characters that can move around in the world. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move === LSL functions ===
    4 KB (504 words) - 06:23, 15 July 2014
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (848 words) - 13:40, 24 January 2015
  • http://community.secondlife.com/t5/LSL-Scripting/RFC-LSL-Documentation-Rating-System/td-p/1392455 The goal of this project is to improve the LSL documentation by providing a sane rating system for articles. The rating sy
    5 KB (845 words) - 16:44, 20 February 2012
  • // Returns a LSL RGB vector // Takes a LSL RGB vector
    13 KB (1,929 words) - 15:54, 13 November 2023
  • ...|p3_desc=can consists of any number of [[#options|option flag]]s and their parameters. * The result of this function has been noted to be '''unreliable when the end point is out-of-bounds''' (Occasionally returns status code 0 regardless of amoun
    15 KB (2,230 words) - 09:48, 5 November 2023
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • ** new debug setting "RenderAutoMuteRenderCostLimit" sets render cost cutoff point (default 0 = disabled cutoff check) * Extra particle parameters: [[llParticleSystem|http://wiki.secondlife.com/wiki/LlParticleSystem]]
    8 KB (1,048 words) - 22:48, 13 September 2013
  • ...=list|p2_name=group_keys|p2_desc=list of group UUIDs to check against '''{{LSL Param|avatar}}'''<nowiki>'</nowiki>s current active group|p2_hover=list of |also_functions={{LSL DefineRow||[[llDetectedGroup]]|Used in conjunction with {{LSLGC|Detected|de
    5 KB (833 words) - 14:47, 9 May 2019
  • ** new debug setting "RenderAutoMuteRenderCostLimit" sets render cost cutoff point (default 0 = disabled cutoff check) * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem
    9 KB (1,207 words) - 08:52, 24 September 2013
  • ...of a token. The token may be followed by a parameter. Multiple tokens and parameters may be sent in a single message. However, a single message should not cont ...he tokens and parameters the device understands, as well as the tokens and parameters it might use itself to communicate with other rfedip-compliant devices.
    32 KB (4,547 words) - 10:54, 30 December 2015
  • ** new debug setting "RenderAutoMuteRenderCostLimit" sets render cost cutoff point (default 0 = disabled cutoff check) * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem
    9 KB (1,202 words) - 12:01, 19 September 2013
  • ** new debug setting "RenderAutoMuteRenderCostLimit" sets render cost cutoff point (default 0 = disabled cutoff check) * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem
    10 KB (1,329 words) - 00:16, 5 October 2013
  • * The root prim of an attachment must stay within 3.5m of its attach point. ...et limit (The root prim of an attachment must stay within 2m of its attach point.)
    11 KB (1,697 words) - 10:54, 22 August 2009

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