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  • |p1_type=vector|p1_name=pos|p1_desc=A position in region coordinates. X and Y are in region coordinates |p2_type=list|p2_name=params|p2_desc=A list of parameters to retrieve from the current environment.
    2 KB (294 words) - 04:48, 9 August 2022
  • {{LSL_Function/position|pos|region=*}} ...stantiate {{LSLP|inventory}} object at {{LSLP|pos}} with an initial set of parameters specified in {{LSLP|params}}.
    5 KB (721 words) - 05:03, 1 February 2024
  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
    3 KB (422 words) - 17:17, 26 March 2020
  • |inject-2={{LSL Function/position|pos|region=*}} |p1_name=pos
    3 KB (343 words) - 14:00, 22 January 2015
  • ==Parameters== {{:LSL Constants/llRezObjectWithParams_Flags}}
    3 KB (427 words) - 16:46, 12 October 2023
  • {{LSL Header}} Your "Text" named objects need to have specific parameters to work with this script, use the following:
    16 KB (1,764 words) - 00:17, 25 January 2015
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • {{LSL Header}} ...To understand the logic, it is best to pull the code apart but be wary of LSL's strict order of operations.
    27 KB (3,241 words) - 01:42, 6 February 2023
  • {{LSL Header}} // CUSTOMIZABLE PARAMETERS
    39 KB (4,551 words) - 10:24, 25 January 2015
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * llSetPrimitiveParams parameters for light and flexible objects now consistent with UI
    34 KB (5,195 words) - 03:03, 23 December 2013
  • {{LSL Header}} ...dapt xyXXXX to a new character set or encoding or if wanting to change the parameters for slicing, gridding, offsetting and finding the UTF8 counterpart in the i
    19 KB (2,145 words) - 06:42, 30 December 2012
  • ...=#00c530><b>Mona Eberhardt</b><nowiki>: Simon, remember when I asked about LSL functionality to control materials? I was pointed to a JIRA on this matter. ...be on Firestorm and were you building at the time using copy/paste object parameters? Theres a really bizarre bug on FS that can cause you to see all sculpts as
    33 KB (5,275 words) - 19:15, 17 December 2013
  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
    44 KB (4,156 words) - 18:12, 30 May 2023
  • {{LSL Header}} // CUSTOMIZABLE PARAMETERS
    45 KB (5,525 words) - 10:24, 25 January 2015
  • ...excessive garbage collection with list management and other ''quirks'' of LSL. It also left the script more vulnerable to the unexpected stack/heap overf :: SPECIAL ENTRY, any of the parameters can be replaced with "*" for 'do not change existing value'
    68 KB (7,752 words) - 18:25, 3 June 2021
  • [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e ...ucia Nightfire: we'll get it when we get sensors that aren't bound to prim pos and rot
    25 KB (3,608 words) - 17:13, 16 January 2014
  • * New LSL function integer [[llSetRegionPos]](vector position) * This maint-server had an LSL crasher in [[llList2List]]()
    28 KB (4,160 words) - 18:56, 21 January 2012
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...o Linden: There were some bug fixes, such as fixing the listen position of LSL scripts in child prims ...:10] Rex Cronon: so now the link that has the listening script listens at pos where the link is?
    27 KB (3,641 words) - 17:53, 29 August 2013
  • Supports textured Sculpt preview with Second Life style texture parameters. ...interaction. The source details using PPM as a description format within LSL for the sculpted texture map.
    23 KB (3,542 words) - 18:01, 19 June 2023

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