Search results
Jump to navigation
Jump to search
- * [[Viewerhelp:Upload Model - Level of Detail/fr]] * [[Viewerhelp:Upload Model - Modifiers/fr]]962 bytes (138 words) - 11:57, 19 August 2011
- {{LSL_Function/fr ...antôme'' et déclenche les évènements {{LSLG/fr|collision_start}} et {{LSLG/fr|collision_end}} lorsqu'un autre objet commence ou arrête de l'interpénèt1 KB (190 words) - 01:01, 20 September 2015
- {{LSL Function/fr ...de flottaison d’une prim ou d’un objet. L’objet doit être [[STATUS_PHYSICS/fr|physique]].1 KB (171 words) - 04:39, 21 January 2011
- {{LSL_Function/fr {{LSL DefineRow||[[llGetMass/fr|llGetMass]]|Renvoie la masse de l'objet.}}1 KB (210 words) - 16:37, 23 November 2012
- {{LSL Function/fr ...Fait tourner l’objet autour de l''''axe''' à la '''vitesse''' * [[llVecMag/fr|llVecMag]]('''axe''') en radians par secondes avec la force '''gain'''.2 KB (355 words) - 12:51, 25 December 2010
- {{help/fr|Parent=Limits|Misc=*|Glossary=*}} ...vous essayez d'en lier davantage, vous obtiendrez le message "Can't enable physics for objects with more than 32 primitives" ou "Object has too many primitiv7 KB (1,077 words) - 06:44, 5 August 2010
- <noinclude>{{Help/fr|Parent=Statistics Bar Guide|LandSim=*|Viewer=*}}</noinclude> Physics FPS (FPS des physiques)- Le taux de frames auquel la machine physique tourn9 KB (1,589 words) - 10:11, 15 November 2010
- ...uploaded LOD mesh to be removed - Re-adding LOD files results in distorted Physics mesh * Mesh Import Wizard: Physics/collision shape should be transparent13 KB (1,769 words) - 14:19, 18 October 2011
- ...uploaded LOD mesh to be removed - Re-adding LOD files results in distorted Physics mesh * Mesh Import Wizard: Physics/collision shape should be transparent15 KB (1,988 words) - 16:34, 17 October 2011
- ** increased physics time for certain physical objects in 1.36 only. __Zwag ...[[User:Drew Dwi|Drew Dwi]]: 10 points if you find the object causing the physics lag?37 KB (5,315 words) - 17:12, 11 February 2010
- * Add support for creating VBO's for navmeshes (we have them for physics shapes, so we can use some of that work). * Provide more granularity in physics time to viewer stats23 KB (3,329 words) - 14:05, 17 September 2012
- |width=100% style=" padding:0 3px;"|I'll move over to FR |width=100% style=" padding:0 3px;"|it's kinda smelling like a FR119 KB (14,625 words) - 09:11, 9 June 2010
- ...0 ojects all set to physics and moving at the same time not only will kill physics in a sim but lock it up that way ...hink may be there need to be a limit set to how many objects can be set to physics at any one time in a mainland sim ?55 KB (7,899 words) - 15:24, 28 April 2010
- | I think we can objective about the new physics here, no need for the giggle factor. Make something else wobble if breasts53 KB (7,796 words) - 08:41, 26 April 2011
- [16:26] <font color=#b25800><b>Latif Khalifa</b><nowiki> reaches fr the tinfoil hat</nowiki></font> ...queued, then when it rises to a higer t point they all go at once. driving physics down even further.</nowiki></font>51 KB (7,838 words) - 09:05, 21 March 2011
- |width=100% style="padding:0 6px;"|hope what everthey do fr that is opensource ...th=100% style="padding:0 6px;"|e.g. do we need to deform clothing to match physics wearables (jiggle, etc)?108 KB (13,761 words) - 14:04, 17 October 2011
- ...eturned by the regular SL viewer, which could answer values like "en-us", "fr", "ko" etc. Or nothing at all, if the user chose to hide their language set ...in full here, please go to this link for further info : [http://sldev.free.fr/forum/viewtopic.php?f=7&t=447]117 KB (18,221 words) - 01:16, 1 July 2021
- ...der Sprache die vom normalen Viewer zurück kommt, der Werte wie "en-us", "fr", "ko" etc zurückgeben könnte. Oder auch nichts, falls der Benutzer sich ...> : Der Ordner wurde abgelehnt und/oder der Benutzer hat "Block" gedrückt (früher "Mute").119 KB (17,689 words) - 06:56, 12 November 2017