Difference between revisions of "State"

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}}{{#vardefine:p_jump_state_desc|name of a state to run
}}{{#vardefine:p_jump_state_desc|name of a state to run
}}{{#vardefine:p_label_state_desc|state name
}}{{#vardefine:p_label_state_desc|state name
}}{{#vardefine:p_events_desc|one or more events
}}{{#vardefine:p_events_desc|one or more {{LSLGC|Events|events}}
}}{{#vardefine:header_title|state {{LSL Param|jump_state|target}};
}}{{#vardefine:header_title|state {{LSL Param|jump_state|target}};
}}{{#vardefine:header_text|{{{!}}
}}{{#vardefine:header_text|{{{!}}
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}}{{#vardefine:constants_nb|
}}{{#vardefine:constants_nb|
<div id="box">
<div id="box">
<h2>state {{LSL Param|label_state|target}}{ {{LSL Param|events}} }</h2>
<h2>default { {{LSL Param|events}} }</h2>
<div style="padding: 0.5em">
{{{!}}
{{LSL DefineRow|event|events|{{#var:p_events_desc}}}}
{{!}}}
The default state definition.
</div>
</div>
{{!}}-
{{!}}
<div id="box">
<h2>state {{LSL Param|label_state|target}} { {{LSL Param|events}} }</h2>
<div style="padding: 0.5em">
<div style="padding: 0.5em">
{{{!}}
{{{!}}
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{{LSL DefineRow|event|events|{{#var:p_events_desc}}}}
{{LSL DefineRow|event|events|{{#var:p_events_desc}}}}
{{!}}}
{{!}}}
State definition.
'''target''' state definition.
</div>
</div>
</div>
</div>

Revision as of 22:30, 5 March 2007

The correct title of this article is state. The initial letter is shown capitalized due to technical restrictions.

state target;

state target;
• label target name of a state to run

When a state target; is encountered at runtime, if the current state and the target state are different:

  1. Trigger state_exit in the current state if it exists and clear the event queue.
  2. Change state to target, any listens are unregistered.
  3. Trigger state_entry in the target state if it exists.

If target state is the same as the current state, no state change occurs nor do any of the side effects.

default { events }

• event events one or more events

The default state definition.

|- |

state target { events }

• label target state name
• event events one or more events

target state definition.

Caveats

  • On state change all listens are released.

Examples

default
{
    touch_start(integer a)
    {
        state hello;
    }
}

state hello
{
    state_entry()
    {
        llOwnerSay("Hello");
        state default;
    }
    state_exit()
    {
        llOwnerSay("Goodbye");
    }
}

See Also

Keywords

•  jump
•  return

Events

•  state_entry
•  state_exit