Difference between revisions of "Stereoscopic Mode"

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m (There are 4, not 3, ways... Since the 20:16, 13 July 2008 change)
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The University of Michigan has submitted patches (see {{jira|VWR-2972}}) to make this work, but changes to the drawing code have since broken the patches.  
The University of Michigan has submitted patches (see {{jira|VWR-2972}}) to make this work, but changes to the drawing code have since broken the patches.  


The patch allows a user to go into '''Preferences''' > '''Advanced Graphics''' and enable stereoscopic mode. Once this is done, there are 3 ways in which it may work:
The patch allows a user to go into '''Preferences''' > '''Advanced Graphics''' and enable stereoscopic mode. Once this is done, there are 4 ways in which it may work:


; Anaglyph : which uses glasses with lenses that are Red and Cyan.  
; Anaglyph : which uses glasses with lenses that are Red and Cyan.  

Revision as of 13:20, 26 June 2012

A desired feature for Second Life is the ability to view the world in Stereoscopic Mode. There are few ways this can be accomplished.

The University of Michigan has submitted patches (see VWR-2972) to make this work, but changes to the drawing code have since broken the patches.

The patch allows a user to go into Preferences > Advanced Graphics and enable stereoscopic mode. Once this is done, there are 4 ways in which it may work:

Anaglyph
which uses glasses with lenses that are Red and Cyan.
Passive
Requires either two projectors with polarized filters or page-flipping goggles, like the Z800 or other Head Mounted Displays (HMD).
Shutter glasses
requires shutter glasses.
Cross-eyed auto-stereogram
requires no additional hardware, but just a split screen and some practice.

More information about these modes and where to get the required hardware is here: http://sl.daleglass.net/#stereo

With Second Life running in Stereoscopic mode and the proper device and stereoscopic driver, the user can perceive the actual depth of objects in world, the world should appear as if it is actually in 3D. Without the proper device, this type of rendering looks visibly different and is not possible for use.

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