Difference between revisions of "Supported file types for upload"

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Second Life allows you to upload several different types of files for use in content creation. This article lists the file types supported by Second Life:
 
Second Life allows you to upload several different types of files for use in content creation. This article lists the file types supported by Second Life:
  
==='''Textures/Images'''===
+
==='''Image'''===
  
 
[[Image:kb_SupportedFileTypes.png]]
 
[[Image:kb_SupportedFileTypes.png]]
  
* .tga
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* *.tga ([http://wikipedia.org/wiki/Truevision_TGA Truevision Graphics Adapter])
* .bmp
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* *.bmp ([http://wikipedia.org/wiki/BMP_file_format Bitmap])
* .jpg
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* *.jpg ([http://wikipedia.org/wiki/JPEG Joint Photographic Experts Group])
* .jpeg
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* *.jpeg ([http://wikipedia.org/wiki/JPEG Joint Photographic Experts Group])
* .png
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* *.png ([http://wikipedia.org/wiki/Portable_Network_Graphics Portable Network Graphics])
  
When uploaded, images will be resized to square "powers of two" (16x16, 32x32, 64x64, etc.). Keep this in mind when creating textures, in order to avoid unnecessary image distortion! The maximum resolution for uploaded textures is 1024x1024. If you upload an image that is a higher resolution than this, it will be reduced to 1024x1024 resolution.
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When uploaded, images will be convert into a valid size. Valid scales are square powers of two. Keep this in mind when creating images, in order to prevent unintended distortion of the it! The maximum resolution for uploaded textures is 1024 pixels. If you upload an image that is a higher resolution than this, it will be scaled down to pass the upload requisites. Most developers do/should have their calculator open. A good way to remember is type 1*2 and hit enter up to ten times for a valid list of numbers. Valid image sizes include the following integer/whole number values: 2, 4, 8, 16, 32, 64, 128, 256, 512, and 1024
  
 
==='''Sounds'''===
 
==='''Sounds'''===

Revision as of 17:57, 21 February 2011

Second Life allows you to upload several different types of files for use in content creation. This article lists the file types supported by Second Life:

Image

Kb SupportedFileTypes.png

When uploaded, images will be convert into a valid size. Valid scales are square powers of two. Keep this in mind when creating images, in order to prevent unintended distortion of the it! The maximum resolution for uploaded textures is 1024 pixels. If you upload an image that is a higher resolution than this, it will be scaled down to pass the upload requisites. Most developers do/should have their calculator open. A good way to remember is type 1*2 and hit enter up to ten times for a valid list of numbers. Valid image sizes include the following integer/whole number values: 2, 4, 8, 16, 32, 64, 128, 256, 512, and 1024

Sounds

Kb soundfiletypeDefault.png

  • .wav

Valid sounds are any .WAV file in standard PCM format, 16-bit/44.1kHz/mono or stereo (which will be converted to mono anyway), less than 10 seconds in length. (9.99 seconds is fine, but 10.0 will fail to upload.) Sounds cannot be saved as 8-bit, 22.05 kHz, or any other frequency. Sounds in other formats can be converted in most sound programs. An example of a free quality converter is r8brain. There is currently no support for compression formats such as MP3.

Animation

Kb Animation File Type.png

  • .bvh

Valid animations are any .BVH file usable in Poser 2 or newer. Recommended settings are 10 frames per second. For more information on uploading animations, check out How to upload an animation.