Difference between revisions of "Synchronize"

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//simple synchronize script for two or more separate prims, like wings for instance
simple synchronize script for two or more separate prims, like wings for instance
// assuming the task();  is 100% similar in all prims and takes less than 1 sec to implement
assuming the task();  is 100% similar in all prims and takes less than 1 sec to implement
 
 
 


       float i = llGetTime();   
       float i = llGetTime();   

Revision as of 02:10, 14 November 2010


simple synchronize script for two or more separate prims, like wings for instance assuming the task(); is 100% similar in all prims and takes less than 1 sec to implement

      float i = llGetTime();  
       task(); 
      float x = llGetTime();
       while (llGetUnixTime()%2 == 0)//odd or even seconds
           { 
            llSleep(1-(x-i));// one second minus time that has passed
           }