Difference between revisions of "Synchronize"

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m (<lsl> tag to <source>)
 
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simple synchronize script for two or more separate prims, like wings for instance
simple synchronize script for two or more separate prims, like wings for instance <br>
assuming the task();  is 100% similar in all prims and takes less than 1 sec to implement
assuming the task();  is 100% similar in all prims and takes less than 1 sec to implement
 
<source lang="lsl2">
      float i = llGetTime();   
    float i = llGetTime();   
        task();  
    task();  
      float x = llGetTime();
    float x = llGetTime();
        while (llGetUnixTime()%2 == 0)// do every even second (result 1 for odd seconds)
    while (llGetUnixTime()%2 == 0)// do every even second (result 1 for odd seconds)
            {  
    {  
            llSleep(1-(x-i));// one second minus time that has passed
        llSleep(1-(x-i));// one second minus time that has passed
            }
    }
</source>

Latest revision as of 09:26, 25 January 2015


simple synchronize script for two or more separate prims, like wings for instance
assuming the task(); is 100% similar in all prims and takes less than 1 sec to implement

    float i = llGetTime();  
    task(); 
    float x = llGetTime();
    while (llGetUnixTime()%2 == 0)// do every even second (result 1 for odd seconds)
    { 
        llSleep(1-(x-i));// one second minus time that has passed
    }