Difference between revisions of "TEXTURE MEDIA"

From Second Life Wiki
Jump to navigation Jump to search
m
m
Line 1: Line 1:
{{LSL_Constant/string}}{{LSL Constant
{{LSL Constant
|inject-2={{Issues/VWR-7315}}
|inject-2={{Issues/VWR-7315}}{{LSL_Constant/string}}
|name=TEXTURE_MEDIA
|name=TEXTURE_MEDIA
|type=string
|type=string

Revision as of 14:54, 26 September 2013

Description

Constant: string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";

The string constant TEXTURE_MEDIA has the value "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361"

UUID for the "Default Media" texture

Related Articles

Notes

Like any LSO string constants longer then 3 characters and used in multiple places in the code, they should be stored in a global variable. The result will be a considerable memory savings. This does not apply to scripts compiled with Mono. See LSL Constants vs Globals for more information about this and examples.

Deep Notes

History

All Issues

~ Search JIRA for related Issues
   TEXTURE_DEFAULT is a bad constant name

Signature

string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";