Difference between revisions of "Talk:Advanced menu/1.23"

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m (→‎Advanced menu > Rendering > Types > Ground: adding to a comment of my own something that I had meant to include in the first place)
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I believe I’ve found what this option renders: it’s kind of a primitive ground; it’s completely flat and horizontal (no hills or other irregular terrain — that’s what SurfacePatch is for), displayed at zero elevation as just a plain gray surface with blank texture.
I believe I’ve found what this option renders: it’s kind of a primitive ground; it’s completely flat and horizontal (no hills or other irregular terrain — that’s what SurfacePatch is for), displayed at zero elevation as just a plain gray surface with blank texture.
To see it:
To see it:
#(Enable the Ground option on the [[Advanced menu]] > [[Advanced menu#Rendering Submenu >|Rendering]] > Types submenu.)
#(Check the status of the Ground option on the [[Advanced menu]] > [[Advanced menu#Rendering Submenu >|Rendering]] > Types submenu, and enable it if it is disabled.)
#Either disable as many other [[Advanced menu#Rendering Submenu >|Rendering]] options as necessary, or go to the edge of the world.
#Either disable as many other [[Advanced menu#Rendering Submenu >|Rendering]] options as necessary, or go to the edge of the world.
#*Beyond the edge of the world, there is no “ground” of the kind whose rendering is enabled by the SurfacePatch option (and of course there’s nothing else either), so this other, primitive kind of “ground” is revealed, whereas normally it’s hidden under everything else, especially SurfacePatch ground.
#*Beyond the edge of the world, there is no “ground” of the kind whose rendering is enabled by the SurfacePatch option (and of course there’s nothing else either), so this other, primitive kind of “ground” is revealed, whereas normally it’s hidden under everything else, especially SurfacePatch ground.
#Disable the Ground option again to see the difference. — [[User:Albert Zerundi|Albert Zerundi]] 23:28, 18 May 2010 (UTC)
#Disable the Ground option again to see the difference. — [[User:Albert Zerundi|Albert Zerundi]] 23:28, 18 May 2010 (UTC)

Revision as of 17:41, 18 May 2010

I could use some help with this page, many of these items are obscure and known only to elite hackers and Linden programmers :-) DanielRavenNest Noe 22:05, 20 August 2009 (UTC)

I added some more options where I were sure what they did and sent a mail to the SLDev mailing list. Let's cross fingers that some of them jump in :-) Otherwise, it might be good to poke Rand Linden on this. He seems to be the right one.
--Zai signature.png (talk|contribs) 23:26, 20 August 2009 (UTC)
I saw your email to SLDev. I have added a few and once I jump on SL to brush up on a few more I should be able to get at least half of the rest as well. --Dante Tucker 00:33, 21 August 2009 (UTC)
Oh great, thx! :-) --Zai signature.png (talk|contribs) 13:56, 21 August 2009 (UTC)
Thanks from me too DanielRavenNest Noe 14:31, 21 August 2009 (UTC)

Advanced menu > Rendering > Types > Ground

> > Ground - not sure what it renders but disabling it has not effect other than speeding up the client. -spitfire clary

I believe I’ve found what this option renders: it’s kind of a primitive ground; it’s completely flat and horizontal (no hills or other irregular terrain — that’s what SurfacePatch is for), displayed at zero elevation as just a plain gray surface with blank texture. To see it:

  1. (Check the status of the Ground option on the Advanced menu > Rendering > Types submenu, and enable it if it is disabled.)
  2. Either disable as many other Rendering options as necessary, or go to the edge of the world.
    • Beyond the edge of the world, there is no “ground” of the kind whose rendering is enabled by the SurfacePatch option (and of course there’s nothing else either), so this other, primitive kind of “ground” is revealed, whereas normally it’s hidden under everything else, especially SurfacePatch ground.
  3. Disable the Ground option again to see the difference. — Albert Zerundi 23:28, 18 May 2010 (UTC)