Talk:Combat

From Second Life Wiki
Revision as of 18:10, 16 September 2008 by Dale Innis (talk | contribs) (→‎Definition: reply to Nexii)
Jump to navigation Jump to search

To Do

  • Add SLURLs to the combat zones.
  • Get the word out that this page exists (signs in the combat zone).
  • Get more people to contribute.

What Next?

  • Should we have a section where some weapons are suggested?

General cleanup and expansion

Nice start! I've added my two cents here and there, and cleaned up the diction some. I had no idea what 'These are not to be mistaken with "COMBAT HUBS".' meant, so I removed it.  :) If it meant something, please add back a more comprehensible version of it. Dale Innis 07:40, 31 October 2007 (PDT)

Definition

Should combat be more defined here? Specifically it should mean the elimination of competing players from a sim? Or could I really throw in my real time strategy game whereby players compete via controlling units of tanks and construction units to eliminate the competing players? Since that would essentially fall under the use of scripted bots and user-defined combat system?

What I mean is, the combat article should better define that it is aimed at first-person-shooter (or third person) combat. Otherwise it could create confusion.

I am not sure I am wording myself correctly to make it clear. Hm. --Nexii Malthus 15:23, 16 September 2008 (PDT)

I definitely don't think that the word "combat" should be restricted to eliminating competing players from the sim, since the vast majority of safemode combat systems don't do that.  :) Your RTS game might have elements of combat, although it sounds like it's more than that, so you might not call it a "combat game" per se. I don't really thing we need to define the term exactly; if you want to add a section about RTS and other games that combine player combat with richer strategy, go right ahead. It's a wiki...  :) -- Dale Innis 18:10, 16 September 2008 (PDT)

Advanced

I think the term in the article has been confused with seeking weaponry, which aren't advanced but merely have a follow routine implanted in a bullet or rocket type object. There are actually advanced guns, for example I am currently helping a developer on the TG create a weapon which can shift itself together with animations to let the owner 'blindfire' around a corner with the risk of heavily reduced accuracy and range.--Nexii Malthus 15:31, 16 September 2008 (PDT)