Difference between revisions of "Talk:LLSD"

From Second Life Wiki
Jump to navigation Jump to search
(Versioning?)
Line 14: Line 14:
:Oh wow, notation format. Ummmmm, I never documented that, did I. LLSD started it's life as a json-like language, with a well defined serialization which is not actually documented. I'll get on that. [[User:Phoenix Linden|Phoenix Linden]] 16:10, 6 April 2007 (PDT)
:Oh wow, notation format. Ummmmm, I never documented that, did I. LLSD started it's life as a json-like language, with a well defined serialization which is not actually documented. I'll get on that. [[User:Phoenix Linden|Phoenix Linden]] 16:10, 6 April 2007 (PDT)
:Documentation has been added. [[User:Phoenix Linden|Phoenix Linden]] 17:34, 12 April 2007 (PDT)
:Documentation has been added. [[User:Phoenix Linden|Phoenix Linden]] 17:34, 12 April 2007 (PDT)
== Versioning? ==
Personally I miss a few things here, especially the versioning/compatibility. Sure you can asume that older request just have less keys in a map, and that might work well for things like statistics results. But as soon as you want to call a method, it is much better to make the version obvious. You can encode that in a key/value pair, but it is much better to have that in a fixed element for routing (you can route requests for inventories to different servers, depending on the interface version)
I see a Version:i1 in the notation example for the teleport, which makes it clear, that this element is used already in LL. Maybe it is hard for you to make it to a llsd envelop, but I think you guys will have great use for it.
<pre><llsd>
  <method version="1" interface="simstatistics" message="result" />
...</pre>
or something like that.

Revision as of 10:09, 18 May 2007

This is a talk page associated with the Open Source Portal. Changes to all pages like this one can be tracked by watching the "Related Changes" for "Category:Open Source Talk Page"
Please sign comments you leave here by putting four tildes (~~~~) at the end of your comment. For more guidelines, see Talk Page Guidelines


LLSD JSON-ish notation

The login sequence appears to use "binary" LLSD for two of the variables, home and look_at. Unfortunately the format doesn't match up exactly with what is documented on this wiki. Sample values:

{'region_handle':[r255232, r256512], 'position':[r33.6, r33.71, r43.13], 'look_at':[r34.6, r33.71, r43.13]}

[r0.99967899999999998428,r-0.025334599999999998787,r0]

No size values, and the map keys are encased in single quotes. Is this normal? -- —The preceding unsigned comment was added by Eddy Stryker

Oh wow, notation format. Ummmmm, I never documented that, did I. LLSD started it's life as a json-like language, with a well defined serialization which is not actually documented. I'll get on that. Phoenix Linden 16:10, 6 April 2007 (PDT)
Documentation has been added. Phoenix Linden 17:34, 12 April 2007 (PDT)

Versioning?

Personally I miss a few things here, especially the versioning/compatibility. Sure you can asume that older request just have less keys in a map, and that might work well for things like statistics results. But as soon as you want to call a method, it is much better to make the version obvious. You can encode that in a key/value pair, but it is much better to have that in a fixed element for routing (you can route requests for inventories to different servers, depending on the interface version)

I see a Version:i1 in the notation example for the teleport, which makes it clear, that this element is used already in LL. Maybe it is hard for you to make it to a llsd envelop, but I think you guys will have great use for it.

<llsd>
  <method version="1" interface="simstatistics" message="result" />
...

or something like that.