Difference between revisions of "Talk:LSL Touch Position"

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== FAQ ==
== FAQ ==
Will this feature have seamless deprecation... i.e., will HUD's using these new touch features break on older viewers? ([[User:Ina Centaur|Ina Centaur]] 04:17, 26 July 2008 (PDT))
Will this feature have seamless deprecation... i.e., will HUD's using these new touch features break on older viewers? ([[User:Ina Centaur|Ina Centaur]] 04:17, 26 July 2008 (PDT))
 
:Yeah, it's dependent on the viewer version. The return values do let you check for support, so you can offer a pre-purchase test or switch to an alternative interface or something like that. -[[User:Viktoria Dovgal|Tori]] 13:39, 8 August 2008 (PDT)
== ETA ==  
== ETA ==  
- When will the implementation be standardized on regular viewers?  
- When will the implementation be standardized on regular viewers?  

Revision as of 13:39, 8 August 2008

FAQ

Will this feature have seamless deprecation... i.e., will HUD's using these new touch features break on older viewers? (Ina Centaur 04:17, 26 July 2008 (PDT))

Yeah, it's dependent on the viewer version. The return values do let you check for support, so you can offer a pre-purchase test or switch to an alternative interface or something like that. -Tori 13:39, 8 August 2008 (PDT)

ETA

- When will the implementation be standardized on regular viewers?

Tangential new feature requests

To minimize the need to upload composited UI image's from multiple textures stitched together (once displayed on several prims, now displayed on a single prim), the ability to display multiple textures on a single prim surface (without primtorturing a prim). Ex llSetTextureBoundaries(key textureName,list boundaries) (Ina Centaur 04:04, 26 July 2008 (PDT))

Genesis

http://jira.secondlife.com/browse/SVC-1902