Talk:LlRezBullet

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Revision as of 23:38, 9 July 2014 by Ryo Pasternak (talk | contribs) (→‎Necessary? Yes!)
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Necessary?

It seems like this could all be done with a script inside the bullet. Nelson Jenkins 19:50, 9 July 2014 (PDT)

Yes!

Too big overhead for server when hundreds bullets with hundreds scripts fired during hot battle. You should come to battle sim and you'll see by yourself a frozen bullets and frozen players in the lag caused by huge amount of temporary scripted bullets. Also to workaround this issue all bullets in fact are a very long prims to have a chance to catch a collision event. So you can kill yourself by accidentally running into such "stick" slowly floating around... --Ryo Pasternak 23:38, 9 July 2014 (PDT)