Difference between revisions of "Talk:LlSetRegionPos"

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m (→‎Woot!: Replaced deprecated <lsl> tag with <syntaxhighlight>)
 
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Does the "success tolerance" of 0.1m hint that the function is for some reason prone to hitting with that wide an error, or is it just a very, very, very safe margin for a floating point roundoff of the requested location?
Does the "success tolerance" of 0.1m hint that the function is for some reason prone to hitting with that wide an error, or is it just a very, very, very safe margin for a floating point roundoff of the requested location?
[[User:Tali Rosca|Tali Rosca]] 10:10, 3 March 2012 (PST)
[[User:Tali Rosca|Tali Rosca]] 10:10, 3 March 2012 (PST)
The comment about warpPos is wrong
The error is <= 1e-6 .
( except of course if you try to go under the ground )
Tested on Linden Sandbox Magnum RC :
5000 llSetregionpos with random values ;
for z values < ground , we raise z;
Result : the 5000 llsetregionpos go to a correct position
<syntaxhighlight lang="lsl2">
default
{
    touch_start(integer total_number)
    {
        integer numberTests = 5000 ;
        integer n = 1;
        vector d;
        float h;
        vector posTouched = llGetPos();
        do
        {
            d = <llFrand(256.0), llFrand(256.0), llFrand(4096.0)>;
            h = llGround(d-llGetPos());
            if ( d.z <= h )
                d.z = h + 1.0;
            llSetRegionPos(d);
            llOwnerSay(llList2CSV([ "test #", n, "error", llGetPos()-d, "pos",llGetPos(), "dest", d ]));
            n++;
        } while ( ((llGetPos()-d) == ZERO_VECTOR ) && ( n <= numberTests) ) ;
        llSetRegionPos(posTouched);
    }
}
</syntaxhighlight> [[User:Miranda Umino|Miranda Umino]] 08:02, 6 March 2013 (PST)
In fact , i guess the function doeesn t try to move an object with 0.1 meters :
it moves an object EXACTLY to the position . But it can t move an object under the ground . And the function returns a value to inform succes or failure , it exists a test  "if within 0.1 meters" to know if the object was high and has been capped by the ground , or if the object was already near the ground before the call of the function
[[User:Miranda Umino|Miranda Umino]] 08:30, 6 March 2013 (PST)
== Going (just) off-sim? ==
The writeup says that the target can be up to ten meters off-sim (basically), but when I try to do that terrible things happen, at least when it's an object I am sitting on.  The usual terrible things associated with a failed sim-handoff: standing in mid-air, unable to move, unable to interact with visible objects if any, minimap and location-bar having different opinions about where you are, etc.
Has anyone been using the just-off-sim abilities of llSetRegionPos successfully at all?
(Where, just to be clear, I mean just-off-sim into another adjacent sim, not into a place where no sim exists.)
[[User:Dale Innis|Dale Innis]] 20:13, 19 July 2013 (PDT)

Latest revision as of 13:45, 24 October 2022

Woot!

Woot!  :) Dale Innis 10:33, 8 February 2012 (PST)

Does the "success tolerance" of 0.1m hint that the function is for some reason prone to hitting with that wide an error, or is it just a very, very, very safe margin for a floating point roundoff of the requested location? Tali Rosca 10:10, 3 March 2012 (PST)


The comment about warpPos is wrong The error is <= 1e-6 . ( except of course if you try to go under the ground ) Tested on Linden Sandbox Magnum RC : 5000 llSetregionpos with random values ; for z values < ground , we raise z; Result : the 5000 llsetregionpos go to a correct position

default
{

    touch_start(integer total_number)
    {

        integer numberTests = 5000 ;
        integer n = 1;
        vector d;
        float h;
        vector posTouched = llGetPos();
        do
        { 
            d = <llFrand(256.0), llFrand(256.0), llFrand(4096.0)>;
            h = llGround(d-llGetPos());
            if ( d.z <= h )
                d.z = h + 1.0;
            llSetRegionPos(d);
            llOwnerSay(llList2CSV([ "test #", n, "error", llGetPos()-d, "pos",llGetPos(), "dest", d ]));
            n++;
        } while ( ((llGetPos()-d) == ZERO_VECTOR ) && ( n <= numberTests) ) ;
        llSetRegionPos(posTouched);
    }
}

Miranda Umino 08:02, 6 March 2013 (PST)

In fact , i guess the function doeesn t try to move an object with 0.1 meters : it moves an object EXACTLY to the position . But it can t move an object under the ground . And the function returns a value to inform succes or failure , it exists a test "if within 0.1 meters" to know if the object was high and has been capped by the ground , or if the object was already near the ground before the call of the function Miranda Umino 08:30, 6 March 2013 (PST)

Going (just) off-sim?

The writeup says that the target can be up to ten meters off-sim (basically), but when I try to do that terrible things happen, at least when it's an object I am sitting on. The usual terrible things associated with a failed sim-handoff: standing in mid-air, unable to move, unable to interact with visible objects if any, minimap and location-bar having different opinions about where you are, etc.

Has anyone been using the just-off-sim abilities of llSetRegionPos successfully at all?

(Where, just to be clear, I mean just-off-sim into another adjacent sim, not into a place where no sim exists.)

Dale Innis 20:13, 19 July 2013 (PDT)