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Revision as of 22:19, 24 January 2012 by Strife Onizuka (Talk | contribs)

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I expected to see this page under the Physics category, more so given that llSetPhysicsMaterial and llGetPhysicsMaterial are in it. The Physics/Material category sounds a bit over the top to me, at least while there are no other functions; it's a bit like creating an LSL Name category and put there llSetObjectName, llGetObjectName and PRIM_NAME. Is it acceptable to just use Category:LSL Physics instead of Category:LSL Physics/Material? --Pedro Oval 22:34, 23 January 2012 (PST)

Category:LSL Physics/Material (as it hasn't been created yet) is just an idea for a category, it can be changed to Physics instead. The reasoning behind having it in a subcategory is so that the material_bits flags don't flood the category. I forgot about this when I was putting together the function articles so I put them in physics/materials. Do you still think they should be in Physics? On this topic, does llGetPrimitiveParams return a materials_bit for PRIM_PHYSICS_MATERIAL? I wasn't sure when writing this article and the release notes make no mention of it. -- Strife (talk|contribs) 21:19, 24 January 2012 (PST)