Difference between revisions of "Talk:PRIM TEMP ON REZ"

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:It's complicated and I don't know if what I know is still current. [[llGetParcelPrimCount]] can tell you how many temp prims are on the parcel. "Nice" and "temp rezzer" don't go together well. Temporary is designed to be sufficiently unfriendly that you aren't supposed to want to abuse it get around parcel prim limits. Rezzing objects causes lag, deserialization is expensive. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 20:01, 12 June 2009 (UTC)
:It's complicated and I don't know if what I know is still current. [[llGetParcelPrimCount]] can tell you how many temp prims are on the parcel. "Nice" and "temp rezzer" don't go together well. Temporary is designed to be sufficiently unfriendly that you aren't supposed to want to abuse it get around parcel prim limits. Rezzing objects causes lag, deserialization is expensive. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 20:01, 12 June 2009 (UTC)
Would you then say that rezzing prims with the express purpose of doing a job and dying almost immediately would be considered "bad form" by LL? By "deserialization" do you mean the fact that each new thing has to have a key assigned? -- '''[[User:EddyFragment Robonaught|Eddy]]'''  <sup><small>([[User talk:EddyFragment_Robonaught|talk]]|[[Special:Contributions/EddyFragment_Robonaught|contribs]])</small></sup> 20:05, 12 June 2009 (UTC)

Revision as of 13:05, 12 June 2009

Is there a way to gage when the next garbage collection will be or how many temp prims are used up or allowed? In fact there is a great deal of info needed to run a nice temp rezzer on any region. Is that info available from somewhere? -- Eddy (talk|contribs) 11:01, 12 June 2009 (UTC)

It's complicated and I don't know if what I know is still current. llGetParcelPrimCount can tell you how many temp prims are on the parcel. "Nice" and "temp rezzer" don't go together well. Temporary is designed to be sufficiently unfriendly that you aren't supposed to want to abuse it get around parcel prim limits. Rezzing objects causes lag, deserialization is expensive. -- Strife (talk|contribs) 20:01, 12 June 2009 (UTC)

Would you then say that rezzing prims with the express purpose of doing a job and dying almost immediately would be considered "bad form" by LL? By "deserialization" do you mean the fact that each new thing has to have a key assigned? -- Eddy (talk|contribs) 20:05, 12 June 2009 (UTC)