Difference between revisions of "Talk:Pathfinding in Second Life"

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(Created page with "== Feedbacks & Questions == This is going to be a very common question that most developers had in mind before this sneak peek has released. A lot of people were under impressio…")
 
 
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Was or is it on  LL's to-do list? --[[Image:Nacon-tag.jpg]] '''[[User:Vincent_Nacon|₪]]''' 22:46, 16 February 2012 (PST)
Was or is it on  LL's to-do list? --[[Image:Nacon-tag.jpg]] '''[[User:Vincent_Nacon|₪]]''' 22:46, 16 February 2012 (PST)
:There was a hint of object skeletons some months ago, see for example [[Why UUID Flipping is Bad#The_Glorious_Future]]. The people developing all this stuff all seem to have overflowing plates, so we could be waiting a long time to see that feature.
:The technology from Little Text People would be awesome to help flesh out characters, but any cross pollination between that stuff and SL is just a pipe dream. --[[User:Cerise Sorbet|Cerise Sorbet]] 04:33, 17 February 2012 (PST)

Latest revision as of 05:33, 17 February 2012

Feedbacks & Questions

This is going to be a very common question that most developers had in mind before this sneak peek has released. A lot of people were under impression that we could have an "avatar" to control rather than simple path-finding system in a script. As in non-static object with bipeds bones structure to animate, literally an rigged-animated avatar.

Was or is it on LL's to-do list? --Nacon-tag.jpg 22:46, 16 February 2012 (PST)

There was a hint of object skeletons some months ago, see for example Why UUID Flipping is Bad#The_Glorious_Future. The people developing all this stuff all seem to have overflowing plates, so we could be waiting a long time to see that feature.
The technology from Little Text People would be awesome to help flesh out characters, but any cross pollination between that stuff and SL is just a pipe dream. --Cerise Sorbet 04:33, 17 February 2012 (PST)