Difference between revisions of "Talk:Physics Optimization"
(Created page with "===Spammy Example? === In the example <lsl> default { state_entry() { llShout(0, "Setting all child prims to PRIM_PHYSICS_SHAPE_NONE"); llSetLinkPrimitive…") |
|||
(5 intermediate revisions by 3 users not shown) | |||
Line 15: | Line 15: | ||
I can't see why every avatar in 100 metres needs to know the child prims are being set to PRIM_PHYSICS_SHAPE_NONE. | I can't see why every avatar in 100 metres needs to know the child prims are being set to PRIM_PHYSICS_SHAPE_NONE. | ||
[[User:Innula Zenovka|Innula Zenovka]] 11:35, 6 June 2012 (PDT) | [[User:Innula Zenovka|Innula Zenovka]] 11:35, 6 June 2012 (PDT) | ||
---- | |||
Not sure, so I changed it. :) [[User:Hyper Mole|Hyper Mole]] 18:31, 21 June 2012 (PDT) | |||
Script doesn't compile correctly with llOwnerSay. [[User:Hyper Mole|Hyper Mole]] 06:44, 25 June 2012 (PDT) | |||
You don't need the channel with llOwnerSay(), just the message: llOwnerSay( "Only my owner sees this" ); [[User:Sandry Logan|Sandry Logan]] 07:45, 25 June 2012 (PDT) | |||
== What am I missing here? == | |||
I've read up on pathfinding, I see absolutely no use for it in my sims, and I have 16 of them. I don't want spiders and snakes and rats running around. So what am I missing? Except bugs and reduced sim performance? Because for now I have turned off all pathfinding in all my sims, but people are still getting error mesasages that my sims are not optimized. |
Latest revision as of 05:04, 2 September 2012
Spammy Example?
In the example <lsl> default {
state_entry() { llShout(0, "Setting all child prims to PRIM_PHYSICS_SHAPE_NONE"); llSetLinkPrimitiveParamsFast(LINK_ALL_CHILDREN, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_NONE]); llRemoveInventory(llGetScriptName()); }
} </lsl> why use llShout and not llOwnerSay? I can't see why every avatar in 100 metres needs to know the child prims are being set to PRIM_PHYSICS_SHAPE_NONE. Innula Zenovka 11:35, 6 June 2012 (PDT)
Not sure, so I changed it. :) Hyper Mole 18:31, 21 June 2012 (PDT)
Script doesn't compile correctly with llOwnerSay. Hyper Mole 06:44, 25 June 2012 (PDT)
You don't need the channel with llOwnerSay(), just the message: llOwnerSay( "Only my owner sees this" ); Sandry Logan 07:45, 25 June 2012 (PDT)
What am I missing here?
I've read up on pathfinding, I see absolutely no use for it in my sims, and I have 16 of them. I don't want spiders and snakes and rats running around. So what am I missing? Except bugs and reduced sim performance? Because for now I have turned off all pathfinding in all my sims, but people are still getting error mesasages that my sims are not optimized.