Difference between revisions of "Talk:Texture Cache"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
from kerunix Flan : We can safely avoid the GIF format. It's 256 colors only. it use unisys patent LZW (the good old patent used in the good old GIF expired, but unisys repatent'd it because of some "improvments" in the algorithm.). Unisys suddenly claimed they wanted royalties to encode GIF file, and just for that we shouldn't use it. source : [http://www.unisys.com/about__unisys/lzw License Information on GIF and Other LZW-based Technologies]
== Databases ==
== Databases ==



Revision as of 21:25, 23 March 2007

from kerunix Flan : We can safely avoid the GIF format. It's 256 colors only. it use unisys patent LZW (the good old patent used in the good old GIF expired, but unisys repatent'd it because of some "improvments" in the algorithm.). Unisys suddenly claimed they wanted royalties to encode GIF file, and just for that we shouldn't use it. source : License Information on GIF and Other LZW-based Technologies

Databases

There appears to be support with APR for a portable interface to common databases, namely Berkely-DB and SQL. Dzonatas Sol 18:23, 23 March 2007 (PDT)

Stats

It would be useful to get stats on current and new hardware profiles from LL to get a sense of what people are using and where the focus should lie.


TGA

I can't find it in the spec, but i think this format give the warranty that images of a given size will always have the same file size. (without RLE of course). This may help for some optimization.

Additionaly, the "developper area" of the TGA file format could be used to store some usefull information.