Difference between revisions of "Talk:Voice"

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(New page: ISSUE: VOICE - '''sidetone''' "Built into the public telephone systems, '''sidetone''' is the mixing of a small amount of the microphone signal into the speaker signal. It enables you to ...)
 
(→‎Voice FAQ: new section)
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In any case, the issue of "hearing your own voice" -- '''not an echo''', but the immediate sound of your voice as you do on the telephone (or the headphones in a recording studio, or vocalists on stage) -- should be highlighted in the Second Life voice information.
In any case, the issue of "hearing your own voice" -- '''not an echo''', but the immediate sound of your voice as you do on the telephone (or the headphones in a recording studio, or vocalists on stage) -- should be highlighted in the Second Life voice information.
== Voice FAQ ==
The Voice FAQ linked to in the article has been deleted.  Does it still exist somewhere? [[User:Sayrah Parx|Sayrah Parx]] ([[User talk:Sayrah Parx|talk]]) 00:30, 16 March 2016 (PDT)

Revision as of 00:30, 16 March 2016

ISSUE: VOICE - sidetone

"Built into the public telephone systems, sidetone is the mixing of a small amount of the microphone signal into the speaker signal. It enables you to hear what you are saying in your own receiver, resulting in a more normal conversation. IP telephony provides no sidetone. This can be very distracting, especially when using a headset."

NOTE: I just purchased a Plantronics DSP 500 headset ... and am VERY DISSATISFIED because it does not provide sidetone. This would not be a problem for Second Life, except that it is a recommended headset.

In any case, the issue of "hearing your own voice" -- not an echo, but the immediate sound of your voice as you do on the telephone (or the headphones in a recording studio, or vocalists on stage) -- should be highlighted in the Second Life voice information.

Voice FAQ

The Voice FAQ linked to in the article has been deleted. Does it still exist somewhere? Sayrah Parx (talk) 00:30, 16 March 2016 (PDT)