Talk:Why UUID Flipping is Bad

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RE: Falcon Linden

I can understand why UUID flipping is bad but removing the ability to change the mesh by script is a bit drastic. Couldn't it be throttled instead? Like once per 10 seconds? -- Strife (talk|contribs) 22:21, 27 October 2010 (UTC)

Oh never mind, the article says you are doing exactly that. -- Strife (talk|contribs) 22:23, 27 October 2010 (UTC)

Sculpty UUID Flipping

One of the suggestions is to use texture swapping where possible since we shouldn't/can't use mesh swap. But isn't a sculpty UUID swap the same as a texture swap? Since the sculptmaps are textures I'd assume they'd have the same impact on LL's servers. Is there more to it than that? -Adeon Writer 17:13, 10 December 2010 (UTC)