Difference between revisions of "Telehub Tools Test"

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Written January 11, 2005. Stale, needs a run through.
Written January 11, 2005. Stale, needs a run through.


    * Go to a region where you are the owner (in your estate), where there is currently no telehub.
* Go to a region where you are the owner (in your estate), where there is currently no telehub.
    * Open Region/Estate
* Open Region/Estate
    * Under General, click "Manage Telehub..."
* Under General, click "Manage Telehub..."
          o The Region/Estate floater should go away.
o The Region/Estate floater should go away.
          o You should be switched into build mode, with the edit tool selected.
o You should be switched into build mode, with the edit tool selected.
          o A floater should be under the build tools floater, called "Telehub"
o A floater should be under the build tools floater, called "Telehub"
          o The floater should say "no telehub".  
o The floater should say "no telehub".  


    * Make sure no objects are selected.
* Make sure no objects are selected.
          o Connect and Disconnect buttons should be disabled.
o Connect and Disconnect buttons should be disabled.
          o Add and Remove spawnpoints should be disabled.  
o Add and Remove spawnpoints should be disabled.  


    * Make a big cylinder. Name it "Cylinder".
* Make a big cylinder. Name it "Cylinder".
    * Select the cylinder.
* Select the cylinder.
          o "Connect" should be enabled.  
o "Connect" should be enabled.  
    * Click "Connect".
* Click "Connect".
           o The floater should say the telehub is connected to object "Cylinder".
           o The floater should say the telehub is connected to object "Cylinder".
           o Disconnect should become enabled.
           o Disconnect should become enabled.
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           o A yellow beacon should appear on the cylinder.  
           o A yellow beacon should appear on the cylinder.  


    * Close the telehub tool. Fly away from the cylinder.
* Close the telehub tool. Fly away from the cylinder.
    * Open the world map.
* Open the world map.
    * Make sure telehub icons are enabled in the map legend.
* Make sure telehub icons are enabled in the map legend.
           o The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.)  
           o The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.)  


    * Fly back to the cylinder. Bring up the Telehub floater again.
* Fly back to the cylinder. Bring up the Telehub floater again.
    * Make a default box near the cylinder. Select it.
* Make a default box near the cylinder. Select it.
    * Click "Add Spawn"
* Click "Add Spawn"
    * A new spawn point should be added to the list.
* A new spawn point should be added to the list.
           o The box should have an orange beacon on it.  
           o The box should have an orange beacon on it.  
    * Move the box.
* Move the box.
           o The beacon should stay in its same position.  
           o The beacon should stay in its same position.  
    * Delete the box.
* Delete the box.
           o The beacon should stay in its same position.  
           o The beacon should stay in its same position.  
    * Move the cylinder.
* Move the cylinder.
          o The beacon should move, maintaining the same relative position.  
  o The beacon should move, maintaining the same relative position.  


    * Make another default box. Add it as a spawn point.
* Make another default box. Add it as a spawn point.
          o The new spawn point should be selected in the list, and its orange beacon should show.  
  o The new spawn point should be selected in the list, and its orange beacon should show.  
    * Delete the box.
* Delete the box.
    * Click back and forth on the two spawn points in the list.
* Click back and forth on the two spawn points in the list.
          o The orange beacon should move to show each spawn point's position.  
  o The orange beacon should move to show each spawn point's position.  
    * Make sure "Allow Direct Teleport" is turned off for this estate.
* Make sure "Allow Direct Teleport" is turned off for this estate.
    * With another avatar, teleport to this region.
* With another avatar, teleport to this region.
           o The avatar should be placed at the first spawn point.  
           o The avatar should be placed at the first spawn point.  
    * Teleport the avatar away.
* Teleport the avatar away.
    * Teleport back to the telehub.
* Teleport back to the telehub.
           o The avatar should be placed at the next spawn point.  
           o The avatar should be placed at the next spawn point.  


    * Delete one of the spawn points.
* Delete one of the spawn points.
           o It should disappear from the list.  
           o It should disappear from the list.  
    * Log out, then back in.
* Log out, then back in.
    * Bring up the Telehub floater again.
* Bring up the Telehub floater again.
           o You should still see telehub attached to "Cylinder" and one spawn point.
           o You should still see telehub attached to "Cylinder" and one spawn point.
           o The map should show the telehub.  
           o The map should show the telehub.  
    * Click "Disconnect".
* Click "Disconnect".
           o The floater should say "no telehub"  
           o The floater should say "no telehub"  
    * Fly away from that position and open the world map.
* Fly away from that position and open the world map.
           o The telehub should no longer be on the world map.
           o The telehub should no longer be on the world map.

Revision as of 12:08, 5 May 2008

Written January 11, 2005. Stale, needs a run through.

  • Go to a region where you are the owner (in your estate), where there is currently no telehub.
  • Open Region/Estate
  • Under General, click "Manage Telehub..."

o The Region/Estate floater should go away. o You should be switched into build mode, with the edit tool selected. o A floater should be under the build tools floater, called "Telehub" o The floater should say "no telehub".

  • Make sure no objects are selected.

o Connect and Disconnect buttons should be disabled. o Add and Remove spawnpoints should be disabled.

  • Make a big cylinder. Name it "Cylinder".
  • Select the cylinder.

o "Connect" should be enabled.

  • Click "Connect".
         o The floater should say the telehub is connected to object "Cylinder".
         o Disconnect should become enabled.
         o Add Spawn should become enabled.
         o A yellow beacon should appear on the cylinder. 
  • Close the telehub tool. Fly away from the cylinder.
  • Open the world map.
  • Make sure telehub icons are enabled in the map legend.
         o The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.) 
  • Fly back to the cylinder. Bring up the Telehub floater again.
  • Make a default box near the cylinder. Select it.
  • Click "Add Spawn"
  • A new spawn point should be added to the list.
         o The box should have an orange beacon on it. 
  • Move the box.
         o The beacon should stay in its same position. 
  • Delete the box.
         o The beacon should stay in its same position. 
  • Move the cylinder.
 o The beacon should move, maintaining the same relative position. 
  • Make another default box. Add it as a spawn point.
 o The new spawn point should be selected in the list, and its orange beacon should show. 
  • Delete the box.
  • Click back and forth on the two spawn points in the list.
 o The orange beacon should move to show each spawn point's position. 
  • Make sure "Allow Direct Teleport" is turned off for this estate.
  • With another avatar, teleport to this region.
         o The avatar should be placed at the first spawn point. 
  • Teleport the avatar away.
  • Teleport back to the telehub.
         o The avatar should be placed at the next spawn point. 
  • Delete one of the spawn points.
         o It should disappear from the list. 
  • Log out, then back in.
  • Bring up the Telehub floater again.
         o You should still see telehub attached to "Cylinder" and one spawn point.
         o The map should show the telehub. 
  • Click "Disconnect".
         o The floater should say "no telehub" 
  • Fly away from that position and open the world map.
         o The telehub should no longer be on the world map.